this post was submitted on 31 Jul 2023
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You're definitely not wrong. Here are the specific problems I have run into:
Ad hoc building setback and placement
Old abandoned buildings and projects
Personal buildings with no label to who they belong to
Building for the sake of building
The ad hoc placement has made coherent street construction very difficult. To mitigate this, buildings must be moved or demolished. However, I have no idea who made these buildings so I had to communicate over days through signs.
As for overdevelopment, I am mostly talking about the several skyscrapers of housing that we have. Comrades, we only have a couple dozen players at most! If you are going to build something, have a use for it beforehand.
Anyway, I have a proposal. For privately owned buildings, one should put their in-game username (as seen in the player list), in-game chat name, and lemmy name on a sign somewhere clearly visible. That way, if infrastructural issues pop up, they can be resolved faster. We should also make a working group for city planning. The members could be chosen monthly and they could be responsible for streets and social projects like storage, farms, and the SEZ.
This is really my only issue. I think the streets are fine as is, but the pointless skyscrapers are a bit of an eye sore (sorry Jonathan). Personally, I like keeping the abandoned buildings. If you want to build something new, just move to the outside of the current town. There's tons of space, I'm not sure why we'd destroy old builds.
Destroying abandoned buildings is important for any city planning. If we leave them behind and just build new things further out, then the city becomes a whole lot less convenient.
I guess to me it depends on the building. A lot of them look like they had a lot of effort put in and I'd hate to completely destroy that effort. But I agree that we should figure something out, especially for storage.