this post was submitted on 31 Jul 2023
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minecraft Lemmycraft IP: mc.encryptionin.space. There is whitelist, check out the "Joining the Lemmycraft server" post for more information

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Imagemaps are gone, bye bye Miku portrait and Junko shrine :(

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[–] iridaniotter@lemmygrad.ml 3 points 1 year ago (2 children)

You're definitely not wrong. Here are the specific problems I have run into:

  • Ad hoc building setback and placement

  • Old abandoned buildings and projects

  • Personal buildings with no label to who they belong to

  • Building for the sake of building

The ad hoc placement has made coherent street construction very difficult. To mitigate this, buildings must be moved or demolished. However, I have no idea who made these buildings so I had to communicate over days through signs.

As for overdevelopment, I am mostly talking about the several skyscrapers of housing that we have. Comrades, we only have a couple dozen players at most! If you are going to build something, have a use for it beforehand.

Anyway, I have a proposal. For privately owned buildings, one should put their in-game username (as seen in the player list), in-game chat name, and lemmy name on a sign somewhere clearly visible. That way, if infrastructural issues pop up, they can be resolved faster. We should also make a working group for city planning. The members could be chosen monthly and they could be responsible for streets and social projects like storage, farms, and the SEZ.

[–] cfgaussian@lemmygrad.ml 4 points 1 year ago (1 children)

What bothers me the most is that there seem to be a number of farms already built around the server which i would consider quite essential and to which i'm sure most people would like to have access, yet many of them are very difficult to find. They are either built very far from spawn with no information on how to get there and oftentimes lackluster nether infrastructure leading there, or they are buried underground and you almost have to stumble on them by accident when you decide to go down a random hole or staircase. At the very least they should be clearly marked as what they are and how to use them, better still would be if there was a central ledger or map where the locations of all the farms that are available for public use are noted.

[–] Packet@lemmygrad.ml 1 points 1 year ago

Yeah, I am a part of this problem. Built both the public iron and wool farm yet didn’t really mark it…. Is anybody still aware of them or are they abandoned? Wool farm is on spawn while the iron farm is near the XP farm

[–] ComradeGiraffe@lemmygrad.ml 2 points 1 year ago (1 children)

Building for the sake of building

This is really my only issue. I think the streets are fine as is, but the pointless skyscrapers are a bit of an eye sore (sorry Jonathan). Personally, I like keeping the abandoned buildings. If you want to build something new, just move to the outside of the current town. There's tons of space, I'm not sure why we'd destroy old builds.

[–] iridaniotter@lemmygrad.ml 1 points 1 year ago (1 children)

Destroying abandoned buildings is important for any city planning. If we leave them behind and just build new things further out, then the city becomes a whole lot less convenient.

[–] ComradeGiraffe@lemmygrad.ml 1 points 1 year ago

I guess to me it depends on the building. A lot of them look like they had a lot of effort put in and I'd hate to completely destroy that effort. But I agree that we should figure something out, especially for storage.