this post was submitted on 31 Jul 2023
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minecraft

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minecraft Lemmycraft IP: mc.encryptionin.space. There is whitelist, check out the "Joining the Lemmycraft server" post for more information

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Imagemaps are gone, bye bye Miku portrait and Junko shrine :(

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[–] cfgaussian@lemmygrad.ml 4 points 1 year ago (11 children)

I'll go ahead and say something that may not be well received but needs to be said: It's time for some cleanup and proper organization around spawn, it's become a chaotic mess. It is increasingly hard to know what is where and there are too many unfinished projects that seem to have been abandoned. Someone needs to take the lead on the whole project, draw up a plan and delegate tasks. Anarchy is not working out.

[–] iridaniotter@lemmygrad.ml 3 points 1 year ago (5 children)

You're definitely not wrong. Here are the specific problems I have run into:

  • Ad hoc building setback and placement

  • Old abandoned buildings and projects

  • Personal buildings with no label to who they belong to

  • Building for the sake of building

The ad hoc placement has made coherent street construction very difficult. To mitigate this, buildings must be moved or demolished. However, I have no idea who made these buildings so I had to communicate over days through signs.

As for overdevelopment, I am mostly talking about the several skyscrapers of housing that we have. Comrades, we only have a couple dozen players at most! If you are going to build something, have a use for it beforehand.

Anyway, I have a proposal. For privately owned buildings, one should put their in-game username (as seen in the player list), in-game chat name, and lemmy name on a sign somewhere clearly visible. That way, if infrastructural issues pop up, they can be resolved faster. We should also make a working group for city planning. The members could be chosen monthly and they could be responsible for streets and social projects like storage, farms, and the SEZ.

[–] ComradeGiraffe@lemmygrad.ml 2 points 1 year ago (1 children)

Building for the sake of building

This is really my only issue. I think the streets are fine as is, but the pointless skyscrapers are a bit of an eye sore (sorry Jonathan). Personally, I like keeping the abandoned buildings. If you want to build something new, just move to the outside of the current town. There's tons of space, I'm not sure why we'd destroy old builds.

[–] iridaniotter@lemmygrad.ml 1 points 1 year ago (1 children)

Destroying abandoned buildings is important for any city planning. If we leave them behind and just build new things further out, then the city becomes a whole lot less convenient.

[–] ComradeGiraffe@lemmygrad.ml 1 points 1 year ago

I guess to me it depends on the building. A lot of them look like they had a lot of effort put in and I'd hate to completely destroy that effort. But I agree that we should figure something out, especially for storage.

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