this post was submitted on 05 Aug 2023
353 points (97.6% liked)
Games
16698 readers
906 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I played divinity. The fact that it wasnt voice acted made it feel more like a chore to play. So. Much. Reading. It was a decebt game though, the few hours i played.. just nothing that made me feel like i needed to return to it
Maybe i should give it a go, at some point. I do have it on steam anyway
I feel the opposite. I am not a fan of fully voice acted games in most situations because I can read infinitely faster than the voice actors talk, and half my time is spent either sitting there waiting for them to finish talking or mashing a reading a single sentence at a time. I was very disappointed when Disco Elysium didn’t include a way to disable voice acting with their definitive edition update, instantly made for a worse game to me.
I'm fine with voice acting as long as you can skip to the next line.
Yeah, that’sa decent middle ground between people like me who prefer text in most cases and people who prefer voices, but then I just end up hearing the first word of each sentence as I read and it ends up like, “The… A… My… Who…. What… how…. When… over….” Which is less than ideal. I’m more accepting of listening to voice lines in “movie games” though, like Horizon or Detroit.
for games like that, check if they have a different language that's voice acted, many RPGs will have Japanese voice acting, and that helps avoid this problem
Same, I prefer just text based dialogue. If there is bad voice acting, or even an accent out of place, it can really break the immersion. It also helps with any planned DLC since they devs can just write extra stuff in.
There's a voice acting slider for Disco Elysium, what are you on about? You can also set the VA to "classic" and have the same experience as before the developers added VA to the game.
As you can see in this thread;
https://steamcommunity.com/app/632470/discussions/0/3080999687774982702/
Classic voice acting was not an option on the release of Final Cut. I’m glad to hear they added it though, I’ll probably have to give it another replay. It’s definitely one of my favorite games of all time.
Divinity Original Sin 2 was fully voice acted.
Yeah. I heard. And it was nice to see. But i didnt wanna play the sequel if i had not played the first one.
FWIW, DOS2 stands on its own, you don’t have to have played the first to get the story.
I think they added full voiceover to divinity original sin in an update.