this post was submitted on 03 Aug 2023
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[–] sugar_in_your_tea@sh.itjust.works 1 points 1 year ago (2 children)

Oh, I'm absolutely enjoying it, it just doesn't feel "special" to me, outside of the art style.

cell-shading

I played JetSet Radio Future as a kid (never played the original), which also has cell shaded graphics, and it felt really good to play and it came out ~5 years prior to Okami. I haven't gone back to try it again, so maybe nostalgia is kicking in, but I remember also being blown away by the graphics and general feel of the game. I absolutely love cell shaded graphics, which is probably why I like this game's graphics.

But when I compare Okami to other games from around that time, it doesn't feel as impactful. Here are a few I played somewhat recently (within the just 3-ish years) that I really enjoyed:

  • Gurumin - 2004 - combat felt really good, and it's packed with charm
  • Ys Origin - 2006 - everything is fantastic, probably one of my top games; I also loved Ys 1&2, which are a lot older (Ys 1 is my favorite from the series, and definitely top 10 of all time esp due to the unique combat)
  • Recettear - 2007 - combat and the sales mechanic felt good and nicely balanced, and the whole feel was quite unique
  • Costume Quest - 2010 - combat is simple, but still pretty fun; the best part is the setting, who else makes a trick-or-treat game?
  • Morrowind - 2002 - graphics still hold up imo (art style seems very effective); I played it as a kid, so lots of nostalgia; I love it for side quests and immersion, combat kinda sucks, main story was average, and RPG mechanics in general aren't my thing (but are really well done)

I enjoyed each of those way more than I'm currently enjoying Okami, and so far, they're way more memorable.

I'm not saying it's bad (again, I'm enjoying myself), it just seems it's riding hard on the art style (which is unique and very well done), but the rest seems to be pretty average. Some specific downsides:

  • lots of uninteresting text, and I love text-heavy games; I also can't consistently skip/speed through it (I've tried, and it works about half the time)
  • lots of "handholding" - make it partway through an area, and it shows you where to go next by taking control; I never had that in any of the above (except JSRF, if memory serves)
  • weird cuts when picking up items, yet I still don't know what the point of those items are (I think I've healed once, and that ended up not being necessary)

So I'm staying for the art and atmosphere, but everything else is pretty mediocre and forgettable, with a little frustration thrown in. I'm not really interested in a sequel or remake unless they drastically change the gameplay and narration. Maybe give me a completely different game instead with the same art style.

If someone asks for a game with interesting graphics and atmosphere, I'll recommend Okami, otherwise I'll probably never mention it when discussing games.

[–] Aviandelight@mander.xyz 1 points 1 year ago (1 children)

Well Jetset was pretty awesome I'll give you that. I didn't really like Morrowind but only because it's not my style (I did make my husband play it.) The other two I'll have to take a look based on your descriptions. I personally liked all the text and lore in Okami but I can see how it might now be someone's cup of tea. But now I'm curious to know if you ever played any of the Sly Cooper games and what you think of those? I keep dreaming of the day a remastered version is made.

[–] sugar_in_your_tea@sh.itjust.works 1 points 1 year ago (1 children)

Sly Cooper

Nope, I've never owned a PlayStation, and it seems those were PS-exclusives. I had an XBox as a kid, but now I play almost exclusively on PC, though I do have a Switch to play games as a family.

Of that list, I recommend Gurumin for gameplay, and Ys Origin for lore and gameplay (it's pretty difficult at times though). Recettear is fun, but there's very little lore, so maybe look up a gameplay video first before jumping in (gameplay loop is fight dungeon -> lay out stuff in shop -> profit -> buy stuff to sell -> profit -> repeat).

[–] Aviandelight@mander.xyz 1 points 1 year ago

Will do thanks! I'll keep dreaming of the Sly remake.

[–] BartsBigBugBag@lemmy.tf 1 points 1 year ago (1 children)

Dude Morrowind looked like shit on release day. I love that game, and I replay it constantly, but it is among the ugliest games I’ve ever played.

[–] sugar_in_your_tea@sh.itjust.works 2 points 1 year ago* (last edited 1 year ago) (1 children)

To each their own I guess. I thought it looked great near launch (I bought it in early 2000s for Xbox), and I think it still holds up. Most of the "jank" in the graphics could also be explained by the relatively "alien" feel of the environment. Human characters look terrible, but the world and the other races still look pretty decent imo.

It fails at being a realistic game (Halo: CE did that much better), but it works if you consider it as the fantasy world it is. I think Skyrim is worse for wear because it went for more realism, and while it looked fantastic at the time, it just doesn't compare favourably to modern games.

I can totally accept having rose-colored glasses though. But again, what I like most about it isn't the graphics, but the side quests and general immersiveness of the world. The graphics are certainly dated, but I feel like they don't get in the way most of the time.

[–] BartsBigBugBag@lemmy.tf 1 points 1 year ago* (last edited 1 year ago) (1 children)

I miss having a journal that I would actually have to read in order to orient myself. I think that was my favorite feature of Morrowind, and it was a good middle point between actually having to keep a journal (Myst) and just having a quest marker like most modern games.

Skyrim also looked pretty janky compared to other contemporary games at the time though. All Bethesda games have mediocre graphics. They’re just not good at them for whatever reason, but I don’t mind when the worlds are good.

Yeah, the gameplay loop was quite nice. I did find that I'd forget what I was doing if I didn't play for a while, so I started naming my saves with a reminder (e.g. go back to fighter's guild). Other than that, the built-in journal was great and a lot of fun to read through to remember where I'd been.

I don't really like RPGs generally though, mostly because I don't like messing with leveling systems. A lot of other people love that aspect of RPGs (hence the focus on making completely broken builds in MW communities), and I don't really care about gear, but I do really like lore and Morrowind is amazing at that.