this post was submitted on 28 Jul 2023
22 points (100.0% liked)
PCGaming
6487 readers
56 users here now
Rule 0: Be civil
Rule #1: No spam, porn, or facilitating piracy
Rule #2: No advertisements
Rule #3: No memes, PCMR language, or low-effort posts/comments
Rule #4: No tech support or game help questions
Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.
Rule #6: No game suggestions, friend requests, surveys, or begging.
Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts
Rule #8: No off-topic posts/comments
Rule #9: Use the original source, no editorialized titles, no duplicates
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You can’t monetize that
I was watching the drama around the nerf patch with a little amusement. It's like people don't think that they will slow the game down to start creating space for monetized ways to speed it back up. They knew they couldn't really just release it with the same framework as Diablo Immortal, they need to ease the player base into monetized progression.
Blizzard is a great example of the concept that, when someone shows you who they really are, believe them.
I didn't really closely follow Diablo 4, but I was under the impression that all the monetization currently is only vanity outfits, without gameplay influencing changes?
Or did they already put in P2W elements?
EDIT:
alrighty, did some research, seems like the monetization is split two-ways:
The classic scummy rotating in-game shop with its own premium currency with overpriced vanity items that do not influence gameplay (has no reason to be in a full price title).
The battle pass with its supposedly 80 hour grind (in which you can pay more money to rank up faster). The battle pass already includes gameplay influencing effects (more xp, longer potions,...) but those appearently also apply to the free version. Still scummy though, they're already loosening the promise of no P2W. Give them enough time, they'll get there.
They definitely made two balancings: one for reviewers and early adopters who raved in their assessment of the game and one for squeezing the pennies.