Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
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A couple games popped up on my Steam wishlist at really low prices so I was thinking of getting them, but I’ve also had a few older computers recently that are losing Steam client support. This got me thinking I should really try to compare and get more games on GOG so it doesn’t matter if a client stops working on older hardware. But also following this community has had me thinking a Steam Deck makes a lot of sense for me, so maybe I’ll try to get one in the next year or two. It seems like Steam tries to keep things open to other sources on the device, but have you been playing non-Steam games, and how much hassle has it been?

Also the games I was considering are Donut County and Planet Coaster, if you have any thoughts on those.

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This is a developer Q&A session with Steam Deck HQ. It specifically covers a lot of questions about what was involved in getting the game running well on Steam Deck.

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submitted 5 months ago* (last edited 5 months ago) by bionicjoey@lemmy.ca to c/steamdeck@sopuli.xyz
 
 

The game seems to downscale and blur all textures, so the only thing that looks sharp is text and 3d models. Unfortunately some of the UI text seems to actually be a rendered texture, so the text of some UI elements can look blurry and pixelated. It also seems that the blurring is a live process, not a preprocess. This means that a lot of the UI elements are constantly flickering on top of being blurry.

Overall I love the game FWIW. I picked it up this week and love the gameplay loop. I'm just amazed it gets the green checkmark despite having such glaring UI issues with the default graphics settings (which are ostensibly tailored to the Deck)

Can anyone tell me if this can be fixed?

Edit: I had half-rate shading turned on and didn't realize it. I'm an idiot.

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This is just talking about games approved through Valve's verification process. There are a lot of games that work that are "unverified", not to mention the entire history of gaming available through emulation.

cross-posted from: https://lemmy.ca/post/21835717

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TL;DR: Antec is going to be selling a Steam Deck competitive device, based on the Ayaneo Slide. The device has a slide up screen that reveals a keyboard, which is good because using desktop windows is much easier with a keyboard. However the device's lowest estimated power draw at low/no load is 15w, meaning it will use comparable power to the deck running at max power. This means the battery life will probably be pretty rough when compared to the Deck. It will also likely have a much higher price point.

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Hello all! I wanted to briefly share my experience modding my Steam Deck OLED, should it be of use for anyone else!

Here are the pics

It seems like most replacement button sets are fully compatible with the Steam Deck OLED, except for the triggers/shoulder buttons and replacement trackpad covers. The shells are compatible but I did not want to remove my screen + adhesive to do the front shell, so I just did the back. I did have to trim the silicone piece that the volume buttons connect to to get it to fit.

The gulikit hall effect joysticks that specifically mention Steam Deck OLED compatibility were easy to install and calibrate by running thumbstick_cal in desktop mode, and whether it is just placebo or not, they definitely feel more precise than stock!

I did not do extensive before/after thermal testing, since many people have done that before. I did repaste the APU with Thermal Grizzly Kryonaut Extreme as well since I had to remove the heatsink to get access to replace the power button

Here are the products I used:

Joysticks

Button set

Rear shell

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Hi, I looked but did not see this posted before. I installed PLEX on the SDeck and only can navigate through the keyboard, which covers half the screen & is awkward.

Has anyone else had this issue?

The searches related to this came up with a reddit question similar. but the results from troubleshooting that way didnt work.

Suggestions?

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I’ve been playing through the first one and was curious if anyone has tried running the second one on deck yet? Seems like it will probably not run great due to the graphical fidelity.

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I was thinking about the anti-cheat scenario and this popped on my mine. Consider the following scenario.

Valve comes out with an alternate OS for the Steam Deck called "Steam OS Secure" which supports anti-cheats. Special proprietary blobs were added to the OS, in collaboration with the game devs, which allow it to monitor metrics at the kernel level. These anti-cheats will only be able to run on an unmodified Steam Deck which gets disabled the moment you "modify" your Deck.

(I'm unsure what "modify" means here. Maybe if the user creates a root password or if a new layer has been added on top of SteamOS)

This will come pre-installed with the Deck (Steam Deck 3 maybe), but a seperate OS without the proprietary blobs is also available and can be downloaded/installed right from the Deck itself. This can be switched anytime but it's a lengthy procedure. Obviously, the one without the anti-cheat performs better.

What do you think about this? Would you approve this? Will your perception towards Valve change? Will it be better for gaming over all?

Edit: I can understand the dislikes. No one wants RING-0 anti-cheat on Linux. But I just want to have a discussion on this. I don't see game devs making exceptions their game only on Linux in the near future.

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I have unfortunately not been able to figure out how to load controller configurations that I have shared to steam into games that weren’t the original game I made that controller config in. I click on the controller layout and it fails to load and reverts back to the layout I already had selected.

My recommendation (cobbled together from recommendations from others) for getting around this is adding the file manager "Dolphin" (steam deck already has it) as a non-steam game to steam as well as “Corehunt” (which you have to download from Discover, it is made by the same people that made CoreKeyboard). Or you can just use Dolphin and Corehunt in desktop mode.

https://flathub.org/apps/org.cubocore.CoreHunt

https://gitlab.com/cubocore/coreapps/corehunt

(you already have Dolphin)

Before I start, if y'all have a better way feel free to chime in and show me the light :P.

——

Go to the game you want to copy a controller layout into. Edit one of the default controller layouts, make a random change to it, rename the controller layout to a unique name like TARGET_game then export the file as a personal save (or a personal shareable save I can’t remember which).

———

In Corehunt, search for the file, Corehunt should find the file fairly quickly (it is muchhhh faster, fuzzier and more thorough than the other file search programs I have used on the Steam Deck so far). Note the file path.

———-

If needed, also search the name of the controller layout you want to copy into the game (name that layout something you can search for easily too).

————-

Navigate to the file path for your controller layout you want to copy, click split view in dolphin and then open up the controller layout for the game you want to copy the controller layout into (that contains your “Target_game” file) and… drag and drop copy!

————

Done! Now when you go to browse layouts for your new game, the layout from your old game will show up and be loadable.

Note… you can also look up your steam deck’s file path to controller layouts in a guide or documentation but the filepath is really annoying and one of the folder steps is your steam user-id… so I actually think this explanation is much more concise and easy to do. Just let Corehunt find the folder location for you and then pin it to Dolphin’s sidebar so you can quickly jump to it again.

Steam games should name themselves according to the name you have in Steam, but sometimes the folder name is a number (the steam game’s id number or something).


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There's a new beta for Caves of Qud, available by opting into the beta from the game's steam properties.

Noteworthy changes for Steam Deck users:

  • 🚨ALL NEW INTERFACE🚨 Our transformational UI redesign is complete! Fully mouseable, fully gamepaddable, and much prettier, but all carefully designed to maintain the essence of what makes Qud Qud. More polish is coming, but everything functional is in.

  • Support for Steam Cloud saves. Play between PCs or between Steam Deck and PC, at your leisure

There are a lot of other good changes too, full patch notes are here.. This patch will exit beta on June 6th.

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cross-posted from: https://lemmy.zip/post/15531304

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The Steam Deck's multitouch screen might be its most underutilised feature. Until recently, I wasn't even sure whether devs could use it for anything more than simple mouse emulation. But I've just started playing "Sky: Children of the Light" on my Deck (which is generally a great experience on Deck, especially on the OLED with 90Hz HDR) and I found that when using a musical instrument, you can actually use the touchscreen to play up to 10 notes at the same time.

This got me curious: Do you know if there are any other games on Deck using multitouch, or is Sky the first one that does it?

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With graphics turned to low (which just looks retro to me and fits the vibe of the game like I am playing midtown madness-ultra) Motor Town is a blast on the Steam Deck!

What really makes it fit well with the deck is the autopilot feature where you can hit a button and your car will automatically navigate to the next step of whatever job you are doing. That makes it perfect for picking up and putting down while you do other stuff.

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According to the developer:

You may notice that Steam marks the game as 'Unsupported' for Steam Deck. This is due to the Legends co-op multiplayer mode requiring Windows to access PlayStation Network integrated features.

They're rolling out a new in-game PlayStation overlay that requires PSN and windows to work, and multiplayer features won't be available without the two. It's possible that Valve will be able to fix the windows incompatibility issue, although there's no hope for the PSN requirement part being removed.

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RetroDECK 0.8.1b - Released! (retrodeck.readthedocs.io)
submitted 6 months ago by lazorne@lemmy.zip to c/steamdeck@sopuli.xyz
 
 

It should be available on flathub "soonish"

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Trying to play Elden Ring on the deck and not enjoying it. Anyone have tips on how to improve the experience, it’s my only platform and I want to like the game?

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Most noteworthy is it now allows remote connection through PSN, allowing you to connect without configuring port forwarding.

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