williams_482

joined 2 years ago
[–] williams_482@startrek.website 4 points 4 days ago (1 children)

That makes quite a bit more sense, and if that was the intention I wish they'd been a little more explicit about it. I didn't even realize the implant was mucking with his emotional processing? Despite the Episode 1 throwaway line about it being a "Vulcan" implant, he seemed to have pretty normal emotional responses to me.

[–] williams_482@startrek.website 6 points 5 days ago (3 children)

The showrunners said from a very early point that the two would not get together during the shows run, and I get the distinct impression that they actively enjoy trolling shippers. So this is pretty much exactly what I expected, and I'm perfectly happy with it.

(Also, look at Tendi in that last scene, when she gets a scan of Rutherford during a conversation about them being "just friends". She saw something on that Tricorder which she didn't expect, and then when Rutherford gets up and has his back turned, she's clearly checking him out. Draw your own conclusions.)

[–] williams_482@startrek.website 2 points 5 days ago (4 children)

The overall Rutherford arc was less successful. I guess they seeded it previously, but I always just assumed his implant was on the fritz, so it was odd to see him suddenly blaming the ship.

I am at a loss as to how Rutherford's implant could be flexible enough to function as part of his brain in day-to-day life, and yet somehow be incapable of helping him solve engineering problems on an old ship? Is there some kind of weird DRM installed that prevents it from opening schematics older than a couple years? Or is all the data on California class systems stored in a file format that they latest and greatest starfleet tech can't open? Both of which would be rather colossal failures of Federation computer tech.

[–] williams_482@startrek.website 8 points 6 days ago (1 children)

This was a pretty solid episode with some very good jokes (the thing about creating a warp field with one nacelle was fantastic, for example), but I left feeling underwhelmed because of the bizare "the first officer is two LTJGs" thing. Lower Decks has had a shockingly strong track record of not doing things that strike me as immediately stupid, but this is really silly. "Ransom must be pulling another twisted prank, because he's not this bad at his job" level silly. I think it's still better than promoting Tilly to XO, but that's a bar I had hoped this show would remain well clear of and a close shave is disappointing.

I think I understand why they did this: there's no obvious non-specialist XO candidate of an appropriate rank in the main cast (arguably Shax, but he's "only" a LT and does not seem ready for the job), and they didn't want to just trot out a handwave and say they'll be picking up the XO at the next starbase or something. I'd also theorize that they had planned to have two more seasons in which to work Mariner and Boimler into positions where they might actually make sense for an XO billet. But they aren't there yet, and they both know it.

Also, gosh would that alternate universe explorer thing have been useful in DISCO S3. And probably Prodigy too. It's also a dangerous can of worms to open for future stories, because having reliable access to random slightly different universes, apparently at different points in their timelines, is incredibly useful for both anticipating and solving problems in the "prime" universe. There's also cool stuff they can do with it and I'm sure they will, so I'm trying to keep an open mind.

Finally, props to them for coming up with a more plausible reason for our heroes to literally save the universe: because someone connected to them got unwittingly thrown into a position of enormous influence, and deliberately picked them. It's Zeus and company antagonizing Hercules, not Michael Burnham being central to solving five (?) entirely unrelated but galactically significant disasters, apparently by pure chance.

I really liked this one. I think it did a good job making Starbase 80 fit into the universe as more than just a joke (why does starfleet have a starbase that everyone knows just totally sucks? Well, because of a bunch of weird circumstances, and also it's more complicated than the reputation).

Interesting, although unsurprising, that Mariner apparently didn't hang around SB80 long enough to figure out that there was more there than met the eye. A lot of the stuff uncovered in this episode should have been noticeable to a new transfer.

[–] williams_482@startrek.website 1 points 1 month ago (1 children)

How did you do this?

[–] williams_482@startrek.website 11 points 3 months ago (1 children)

Apparently your tap water is dramatically colder than any house or apartment I've lived in.

[–] williams_482@startrek.website 6 points 3 months ago (3 children)

Yes, putting ice in water does make me enjoy it more, and no, letting the tap run doesn't do nearly as much to cool it down as ice cubes do.

[–] williams_482@startrek.website 4 points 3 months ago (2 children)

It's really depressing how any internet discussion about global warming is full of comments like this which only exist to downplay small but existent improvements that others have made. It's whataboutism, plain and simple, and only serves to discourage people from doing anything at all.

This guy getting a more efficient stove isn't going to save the planet, but at least it helps. Your comment (and many others in this thread) doesn't do anything at all about our climate problem, and mostly serves to make other people feel stupid and inadequate for even trying to do something.

There is so much, so fucking much, that needs to be done to save our planet. If you think that political change is the only thing that will "really" matter to save the planet (it's obviously going to be a huge factor), and you are so deeply committed to the ideal that the only things worth doing are those which directly further said political change, then you have serious work to do on your messaging strategy because what you had to say here clearly isn't causing global change.

Alternately, if you think the situation is so impossible that nothing can be done to save it, go find a different void to yell into and stop trying to drag down those of us who still have some hope.

[–] williams_482@startrek.website 6 points 3 months ago (1 children)

I'm very fond of Jack Frost. It's as corny and delightfully bizare as one could want from a Russian mythology movie made in 1965 USSR, and the riffs are obviously great.

[–] williams_482@startrek.website 2 points 3 months ago

Ahh yes, Civ IV. From ye olden days, when the dev teams cared about such weird and obsolete ideas as testing the game before release, or creating an interface that tells the player what the fuck is actually happening. Or useable asynchronous multiplayer, or an AI with enough of a clue to play the damn game competently... I could go on.

Some people apparently liked V's whole "don't build too many cities, we don't want to have an actual empire here" deal, which definitely isn't my thing but does create less micro. But most of the mechanics were reasonable and the UI shared more or less enough info to follow along. They also opened up the code after the final expansion so modders could do some really great things.

IV had a lot of really good ideas, and zero polish. The current version of the game is laden with silly bugs, ride with bizarre balancing choices, and hideously opaque with simple questions like "how much research have I put into this tech", "how much production overflowed off this completed build", and "how likely is this unit to kill this other unit, vs simply damaging it." They haven't opened up the code to modders, nor have they put any effort into fixing these frankly silly errors themselves.

Civ IV is great because of relatively simple mechanics which allow a lot of interesting choices in how to construct and develop your empire. It accentuates this by getting all the boring stuff right: bugs are few and minor, the interface is communicative, etc. it's not perfect in either regard, and yet somehow it far exceeds its successors in these simple categories. This is how you make a good turn-based 4X game actually fun, even with 2005 graphics.

And yet, V and VI sold extremely well, and VII seemingly will as well, despite inevitably being a grossly inferior product at release which will be dragged most of the way to a truly finished state over five years of patches and DLC.

I guess this is very "stop having fun meme", but why the hell are the only games in this genre (of all genres) trading balance, bug fixes, and comprehensible interfaces for fancy graphics? Is it really not profitable to make a game like Civ IV in 2024?

[–] williams_482@startrek.website 3 points 11 months ago

This is an excellent post.

 

Just in case anyone here was wondering how Reddit's numbers are looking these days...

Data and visuals from https://subredditstats.com/r/askreddit

 

It's hard to get decent discussions going when everything is drowned out in a deluge of game highlight posts every time there are top level games happening. This stuff is relevant, but to have each game represented by a top level post is not helpful.

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