skymtf

joined 1 year ago
[–] skymtf@lemmy.blahaj.zone 1 points 1 month ago (1 children)

I mean like valve provides some sort of hardware based attestion so gta v can verify its running on a steam deck.

[–] skymtf@lemmy.blahaj.zone 4 points 1 month ago (3 children)

Watch it support the Steam Deck and only the steam deck with no other Linux supported

[–] skymtf@lemmy.blahaj.zone 15 points 1 month ago

I’m hoping we don’t get some signed kernel non sense

[–] skymtf@lemmy.blahaj.zone 8 points 1 month ago (7 children)

What is Kinito Pet?

[–] skymtf@lemmy.blahaj.zone 13 points 1 month ago (5 children)

I just want something rust based

[–] skymtf@lemmy.blahaj.zone 36 points 1 month ago (18 children)

The fate of Mozilla is sad, I know one day they will announce a move to chromium. It might be after a buyout but they will switch chromium and than die

[–] skymtf@lemmy.blahaj.zone 3 points 1 month ago

I love cosmic a ton, I wonder how well alpha 2 will function, for me it was mostly usable unless I wanted full screen

[–] skymtf@lemmy.blahaj.zone 1 points 1 month ago (1 children)

The games that support kernel level anti cheat and the same ones saying switching to Linux is like moving Canada, also that was an literal quote from the epic games ceo

[–] skymtf@lemmy.blahaj.zone 7 points 1 month ago (3 children)

My concern with this is it will be a UWP feature, or be too complicated for wine devs to ports to Linux. Or be heavily dependent of Windows to the point that the ApIs will give Wine away. Eaither way I don’t expect multiplayer Linux game support anytime soon

[–] skymtf@lemmy.blahaj.zone 1 points 1 month ago (1 children)

Im just in so much pain, i suck and im horrible. I really hate myself and I’m always in constant pain.

[–] skymtf@lemmy.blahaj.zone 1 points 2 months ago

One of my biggest problems always was that you cannot have proper app opening/closing animations on third party launchers without root.

 

I was wondering what exactly should I do there to help with that.

 

async MediaUpload(photos : any[]) { const client = await this.Login() const full_photo_urls : string[] = photos.map((item) => item.full) let image_ids : string[] = []; full_photo_urls.forEach(async (image_url) => { const image_blob = await fetch(image_url).then(res => res.blob()) try { console.log("images are about to be posted!"); const image_res = await client.postMediaAttachment({file: image_blob}) console.log("Images were posted here"); console.log(image_res); } catch (error) { console.error(error); } }) return image_ids;

Runs Error block which results in this

{ failed: true, json: { id: '111037763715692057', type: 'image', url: 'https://files.botsin.space/media_attachments/files/111/037/763/715/692/057/original/c46fd6ce6b892c66.jpeg', preview_url: 'https://files.botsin.space/media_attachments/files/111/037/763/715/692/057/small/c46fd6ce6b892c66.jpeg', remote_url: null, preview_remote_url: null, text_url: null, meta: { original: [Object], small: [Object] }, description: null, blurhash: 'UEHo8yIm%gV?9Exv%fM{?u~qM_D%xvITM{xa' }, path: 'media', response: Response { [Symbol(realm)]: null, [Symbol(state)]: { aborted: false, rangeRequested: false, timingAllowPassed: true, requestIncludesCredentials: true, type: 'default', status: 200, timingInfo: [Object], cacheState: '', statusText: 'OK', headersList: [HeadersList], urlList: [Array], body: [Object] }, [Symbol(headers)]: HeadersList { cookies: null, [Symbol(headers map)]: [Map], [Symbol(headers map sorted)]: null } }, status: 200, rateLimit: 30 }

I am really confused given it gives me a status code 200 which means OK, but still says it failed??? I also used my debugging to understand this is the line where the error occurs

const image_res = await client.postMediaAttachment({file: image_blob})

also ignore the fact imageres is unused, I removed the code after it for testing since to ensure nothing else was causing the error

 

So ever since an update around a month ago KDE has been running at around 1-2 fps under wayland. I don't really have a valid explaination I've checked modeset and that comes back as exepcted.

 

Error [ERR_REQUIRE_ESM]: require() of ES Module /home/sky/Documents/hourlypets/node_modules/tsl-mastodon-api/lib/index.js from /home/sky/Documents/hourlypets/src/mastodon.ts not supported. Instead change the require of index.js in /home/sky/Documents/hourlypets/src/mastodon.ts to a dynamic import() which is available in all CommonJS modules. at require.extensions. [as .js] (/usr/lib/node_modules/ts-node/dist/index.js:851:20) at Object. (/home/sky/Documents/hourlypets/src/mastodon.ts:36:31) at m._compile (/usr/lib/node_modules/ts-node/dist/index.js:857:29) at require.extensions. [as .ts] (/usr/lib/node_modules/ts-node/dist/index.js:859:16) at Object. (/home/sky/Documents/hourlypets/src/bot.ts:13:20) at m._compile (/usr/lib/node_modules/ts-node/dist/index.js:857:29) at require.extensions. [as .ts] (/usr/lib/node_modules/ts-node/dist/index.js:859:16) at phase4 (/usr/lib/node_modules/ts-node/dist/bin.js:466:20) at bootstrap (/usr/lib/node_modules/ts-node/dist/bin.js:54:12) at main (/usr/lib/node_modules/ts-node/dist/bin.js:33:12) at Object. (/usr/lib/node_modules/ts-node/dist/bin.js:579:5) { code: 'ERR_REQUIRE_ESM' } I am importing the lib like this

import * as Mastodon from 'tsl-mastodon-api';

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