s12

joined 2 years ago
[–] s12@sopuli.xyz 4 points 5 days ago
 

cross-posted from: https://sopuli.xyz/post/18489384

After I started up my computer, having updated the last time I used it, going past the log in screen just shows the desktop background for a little bit, before a black screen with just a cursor. The Lock Screen still works if I shut the laptop lid or leave the computer enough, but the screen doesn’t seem to turn off properly when shutting the lid and most keyboard shortcuts don’t work, though I can still go to tty.

I tried updating. I tried reinstalling Cinnamon. That didn’t work, but installed lxde and selecting that at login worked, but Cinnamon still doesn’t.

I eventually found out that right clicking the black screen Cinnamon desktop still works, and I can get windows such as the terminal like that, but the windows won’t move or resize.

Probably just going to do a new install.

[–] s12@sopuli.xyz 4 points 1 month ago

There always the aspect of keeping old hardware alive and useful.

[–] s12@sopuli.xyz 16 points 1 month ago* (last edited 1 month ago) (4 children)

… you are a little girl who was birthed/raised by potatoes?

Sounds like a TTRPG character concept.

[–] s12@sopuli.xyz 2 points 1 month ago

… oh no…

[–] s12@sopuli.xyz 2 points 1 month ago

I downloaded Yuzu from flathub before Nintendo went after it, but continued to use it after.

I had to expand the swapfile on my Steam Deck to prevent it from frequently crashing, but I don’t really care about frame rate, so long as it’s playable. I’ve not been paying attention to my frame rate.

[–] s12@sopuli.xyz 13 points 1 month ago* (last edited 1 month ago) (3 children)

As a Nintendo fan, this is pretty accurate.

Although getting joycon drift twice and then being able to play TOTK free from drift by pirating it onto my Deck may have finally brought the roots free.

I want my favourite Nintendo games to become open source or open domain. Why do we have to wait like a century for open domain? 20-40 years would be much more reasonable.

[–] s12@sopuli.xyz 3 points 1 month ago (5 children)

I mean, there are plenty of words that are used almost exclusively to cause offensive. Swears and slurs. Often it can be debatable whether or not a word counts as a swear or slur, but it’s usually pretty clear. I prefer to avoid using words that are intended to cause offence.

The word “woke” doesn’t seem to fall into these categories, but it’s still a term that seems to have been polarised by both groups. I don’t think that word would ruin a discussion that was already political, but it would definitely cause a discussion to become political.

As far as one group is concerned, being “woke” is inherently good and means being aware of modern issues and accepting of marginalised groups.
As far as the other is concerned, being “woke” is requiring all media to have this representation and lashing out when it isn’t inserted in a certain way; thus, you can be supportive of lgbt+ rights and the rights of marginalised groups while still being vehemently “anti woke”.

Because of this conflict in definitions it’s understandable that the Twitter manager might want to use this term, and it’s understandable that people would be against it.

I feel the polarisation of this term may be being done for the drama people on both sides to farm engagement.

[–] s12@sopuli.xyz 16 points 1 month ago

I mean, it seems Godot did make money from this, so I guess the Twitter helped.

[–] s12@sopuli.xyz 9 points 1 month ago

I wouldn’t say it has to be money. Just that it has to be a formal exchange. I’d say the open source donation model is more “informal”.

I guess technically businesses like Microsoft were customers; I think there was something about them paying Godot to support C#.

[–] s12@sopuli.xyz 30 points 1 month ago* (last edited 1 month ago) (2 children)

… since when did the project have customers lol?

[–] s12@sopuli.xyz 3 points 1 month ago

I think it’s the term “woke” that people considered political.

[–] s12@sopuli.xyz 16 points 1 month ago* (last edited 1 month ago)

I’ll share mine too.

The community manager had a meltdown and blocking everyone was a power trip and was wrong.

Apparently they did receive a large number of tweets that genuinely warranted a ban, but some innocent people got caught in the crossfire. If this is true then Godot did the right thing by responding as neutrally as they can and giving people a way to get unbanned. If it’s not, then yeah very wrong.

Additionally, the Twitter manager apparently said some unprofessional stuff on her personal. I think there was something about her requesting a shower pic from a very large controversial streamer. I feel like that sort of action would bring attention from trolls.

Also I think there was something about a discord mod saying some dehumanising things about the “anti woke” people. Even if these people were causing trouble and deserved a ban, you shouldn’t dehumanise them. That will just make them more aggressive and convince them that “woke” people are indeed some kind of adversary.

Godot’s tweet was wrong, because it used the word “woke” which immediately drives any conversation into the gutter. Doesn’t matter if you’re on the right or left, as soon as you say the word “woke” you have ruined the conversation.

I think that word is loosely defined. To the drama people “woke/wokism” seems to relate to the idea of people aggressively wanting all media to contain pro lgbt messaging. I think the official meaning relates to awareness of modern issues. “Woke” seems to be a political term, but I suppose some people feel like calling “woke” political is harmful to lgbt rights?

I think inviting people to present their “wokot” is fine, but it probably shouldn’t be done from an official account.

It is good that Godot explicitly supports LGBT+ people. They should be welcome. The community CoC should make this explicit, and it does. A tweet to reaffirm this is fine, a cringe joke born from the dredges of Twitter is less fine.

Hard agree! Strongly agree!

Godot’s “revenge forks” are amusing and will not go anywhere. Someone might collect some donations before grifting into the night though. None of this has any effect on Godot’s technical suitability for creating a game.

Agreed. Give it a year or two. Possibly sooner. It’ll be somewhat interesting if they do go somewhere and contribute something, although I doubt that will happen.

Regardless of what happened and how it will turn out. If Godot increased their budget, even if it was in an unprofessional way, I guess this is an entirely positive thing for people who aren’t on those proprietary social platforms.

 

I've been using Linux for at least 2 years. I have Linux Mint on my main computer and Debian on my old computer. Trying to apt update says that the connection failed to security.ubuntu.com, deb.debian.org, ftp.uk.debian.org, etc.

Updating directly from sources such as for the Brave Browser still works. Sites not necessary for updating still work. Accessing them through browser doesn't work (It would give a "Connection was reset" error (for Debian) or an error that mentioned DNS (for main computer)). Pinging them seemed to work. Accessing these sites on my phone still works (though it didn't until I accessed them through mobile data and switched back to wifi). Connecting my Linux Mint computer through mobile data to apt update and switching it back to wifi resolved the issue for my Linux Mint computer, but I wasn't able to get my Debian system to connect through my phone.

Any ideas for causes/resolutions?

 

I have a repository that contains multiple programs:

.
└── Programs
    ├── program1
    │   └── Generic_named.py
    └── program2
        └── Generic_named.py

I would like to add testing to this repository.

I have attempted to do it like this:

.
├── Programs
│   ├── program1
│   │   └── Generic_named.py
│   └── program2
│       └── Generic_named.py
└── Tests
    ├── mock
    │   ├── 1
    │   │   └── custom_module.py
    │   └── 2
    │       └── custom_module.py
    ├── temp
    ├── test1.py
    └── test2.py

Where temp is a folder to store each program temporarily with mock versions of any required imports that can not be stored directly with the program.

Suppose we use a hello world example like this:

cat Programs/program1/Generic_named.py
import custom_module

def main():
    return custom_module.out()


cat Programs/program2/Generic_named.py
import custom_module

def main():
    return custom_module.out("Goodbye, World!")


cat Tests/mock/1/custom_module.py
def out():return "Hello, World!"


cat Tests/mock/2/custom_module.py
def out(x):return x

And I were to use these scripts to test it:

cat Tests/test1.py
import unittest
import os
import sys
import shutil

if os.path.exists('Tests/temp/1'):
    shutil.rmtree('Tests/temp/1')

shutil.copytree('Tests/mock/1', 'Tests/temp/1/')
shutil.copyfile('Programs/program1/Generic_named.py', 'Tests/temp/1/Generic_named.py')

sys.path.append('Tests/temp/1')
import Generic_named
sys.path.remove('Tests/temp/1')

class Test(unittest.TestCase):
    def test_case1(self):
            self.assertEqual(Generic_named.main(), "Hello, World!")

if __name__ == '__main__':
    unittest.main()



cat Tests/test2.py
import unittest
import os
import sys
import shutil

if os.path.exists('Tests/temp/2'):
    shutil.rmtree('Tests/temp/2')

shutil.copytree('Tests/mock/2', 'Tests/temp/2')
shutil.copyfile('Programs/program2/Generic_named.py', 'Tests/temp/2/Generic_named.py')

sys.path.append('Tests/temp/2')
import Generic_named
sys.path.remove('Tests/temp/2')

class Test(unittest.TestCase):
    def test_case1(self):
            self.assertEqual(Generic_named.main(), "Goodbye, World!")

if __name__ == '__main__':
    unittest.main()

Both tests pass when run individually:

python3 -m unittest Tests/test1.py
.
----------------------------------------------------------------------
Ran 1 test in 0.000s

OK


python3 -m unittest Tests/test2.py
.
----------------------------------------------------------------------
Ran 1 test in 0.000s

OK

However, they fail when being run together:

python3 -m unittest discover -p test*.py -s Tests/
.F
======================================================================
FAIL: test_case1 (test2.Test)
----------------------------------------------------------------------
Traceback (most recent call last):
  File "/home/s/Documents/Coding practice/2024/Test Mess/1/Tests/test2.py", line 18, in test_case1
    self.assertEqual(Generic_named.main(), "Goodbye, World!")
AssertionError: 'Hello, World!' != 'Goodbye, World!'
- Hello, World!
+ Goodbye, World!


----------------------------------------------------------------------
Ran 2 tests in 0.001s

FAILED (failures=1)

If I try to use a different temporary name for one of the scripts I am trying to test,

cat Tests/test2.py
import unittest
import os
import sys
import shutil

if os.path.exists('Tests/temp/2'):
    shutil.rmtree('Tests/temp/2')

shutil.copytree('Tests/mock/2', 'Tests/temp/2')
shutil.copyfile('Programs/program2/Generic_named.py', 'Tests/temp/2/Generic_named1.py')

sys.path.append('Tests/temp/2')
import Generic_named1
sys.path.remove('Tests/temp/2')

class Test(unittest.TestCase):
    def test_case1(self):
            self.assertEqual(Generic_named1.main(), "Goodbye, World!")

if __name__ == '__main__':
    unittest.main()

Then I get a different error:

python3 -m unittest discover -p test*.py -s Tests/
.E
======================================================================
ERROR: test_case1 (test2.Test)
----------------------------------------------------------------------
Traceback (most recent call last):
  File "/home/s/Documents/Coding practice/2024/Test Mess/2/Tests/test2.py", line 18, in test_case1
    self.assertEqual(Generic_named1.main(), "Goodbye, World!")
  File "/home/s/Documents/Coding practice/2024/Test Mess/2/Tests/temp/2/Generic_named1.py", line 4, in main
    return custom_module.out("Goodbye, World!")
TypeError: out() takes 0 positional arguments but 1 was given

----------------------------------------------------------------------
Ran 2 tests in 0.001s

FAILED (errors=1)

It seems to be trying to import the same file, despite me using a different file from a different path with the same name. This seems strange, as I've been making sure to undo any changes to the Python Path after importing what I wish to test. Is there any way to mock the path? I can't change the name of the custom_module, as that would require changing the programs I wish to test.

How should I write, approach, or setup these tests such that they can be tested with unittest discover the same as they can individually?

 

The recent stopkillinggames campaign has been my first exposure to UK petitions.

Link to petition: https://petition.parliament.uk/petitions/659071
Link to campaign: stopkillinggames.com
Link to the campaigner’s video

Update: Link to the campaigner’s video on the response

 

Does anyone know if this has been reported yet, or how long these issues last for?

 

I’ve been having a go at using Stable Diffusion through Easy Diffusion. I made a png with alpha for img2img, but the transparency seems to be getting replaced with black, ruining the image. I was expecting the transparency to get replaced with noise. Are there any good fixes/workarounds?

  • I don’t really want to add my own noise to the input image itself, because wouldn’t that make the randomness produced by stable diffusion useless?
  • Could I manually script it to automatically layer the image over the noise, or over the image after a few steps in?
  • I don’t have a dedicated graphics card yet, so I’m CPU only.
 

When I try to turn off Use CPU in settings, it says "No compatible graphics card found!".

During the instillation, I got an error "hipErrorNoBinaryForGpu" which I looked up and found the command export HSA_OVERRIDE_GFX_VERSION=10.3.0 which got me through the instillation.

I don't know much about GPUs, so thanks in advance for any help/advice!

 

I want to create a "gradual colour change" effect in Godot.

eg: some_set_font_color_func(Color8(255,n,n) where n gradually decreases to make the text fade from white to red.

I can't figure out what function I would use in place of some_set_font_color_func to change a font's colour.

Godot themes are somewhat confusing. Given some var var UI:control how would I set the colour of any font(s) contained within that node?

 

I’m just curious about which is the most efficient way of doing this kind of node enumiration:

for i in something():
    o=[var1,var2,var3,varN][i]
    o.new()
    o.do_something_based_on_number_of_loops()
    add_child(o)

or

for i in something():
    match i:
        0:
            o=var1
            o.new()
            o.do_something_based_on_number_of_loops()
            add_child(o)
        1:
            o=var2
            o.new()
            o.do_something_based_on_number_of_loops()
            add_child(o)
        2:
            o=var3
            o.new()
            o.do_something_based_on_number_of_loops()
            add_child(o)
        N-1:
            o=varN
            o.new()
            o.do_something_based_on_number_of_loops()
            add_child(o)

or

var items = [var1,var2,var3,varN]
for i in something():
    o=items[i]
    o.new()
    o.do_something_based_on_number_of_loops()
    add_child(o)

Or is there a more efficient way of doing it?

Edit: Sorry if that wasn't clear. Is it better to constantly get something from an "unstored list", store the list in a variable, or not use a list and use a match statement instead? Do they have any advantages/disadvantages that make them better in certain situations?

 

Ah. It's still called cake day over here.
Wasn’t sure if it had to be called something different on Lemmy.

2
submitted 1 year ago* (last edited 1 year ago) by s12@sopuli.xyz to c/linuxmint@lemmy.ml
 

I noticed the updater was incredibly slow today. security.ubuntu.com seems to be down. Is that the reason the updater isn't working so well right now? Why is that the case? It makes it somewhat difficult to apply other updates. Even changing mirrors is incredibly slow and hardly works.

Also, how long does this usually go of for if so?

Update: Seems to be working fine now. Anyone know what happened?

 

I'd known I had Asperger's practically all my life, but it wasn't until much later that I'd heard it be called "a disability" and I took a lot of offence to it. It looks like this was actually the first meme I ever made.

view more: next ›