https://github.com/musnix/musnix
I wouldn't reccommend Nix if you're not a dev, but the settings listed in the options sections of this repo should be applicable on most distros.
https://github.com/musnix/musnix
I wouldn't reccommend Nix if you're not a dev, but the settings listed in the options sections of this repo should be applicable on most distros.
Ez dev shells
Home Manager + Stylix
Nutritional yeast, chicken salt, and ghee for the oil is my go to. Absolutely delicious.
My thoughts exactly. Apple is a public company, they're not investing in software that'll put money in other companys' pockets.
If you look at what was also announced, it reads pretty clearly as they needed a solution for porting to and developing for their new VR headset.
Enemies becoming bullet sponges as a means of upping the difficulty. Nothing like the difficulty slider doubling as a tedium slider.
Don't overlook the changes required for electronics that are able to operate in space. Since there'd be no atmospheric sheilding from radiation, the amount of additional silicon for error correction used per unit of compute is much higher. The capacity for cooling is also much lower on the moon, you'd essentially have to slap huge heatsinks on every component since you basically rely on radiation for heat dissipation. You'll also constantly be fighting with the fact that every electrically conductive trace serves as an antenna, so the trace length vs component density for heat dissipation is going to be a constant battle. Then there is the limited availability of power.
It all adds up to an entirely different class of device being able to be deployed in space. On earth we can just chuck high precision components around, throw swathes of power and cooling at it and call it a day. Rain and weather are a footnote compared to the design challenges space deployments represent.