porotoman99

joined 1 year ago
[–] porotoman99@lemmy.world 5 points 5 days ago

You can also Ctrl+click most things in the code editor to open its documentation.

[–] porotoman99@lemmy.world 2 points 3 weeks ago

I don't know if this is the easiest way, but it has worked well for me. I have a folder on my computer set up to be accessible from the local network. When I need to put some files on the deck, I switch it into desktop mode where I have a shortcut to the network folder. Then I just take the files out and put them wherever I need them on the deck.

[–] porotoman99@lemmy.world 8 points 3 weeks ago (1 children)

Whenever I am building larger structures, I find it helpful to design smaller modular pieces that can fit together to make a larger structure. Maybe you can start with the corners to find a good way to outline the building, and then come up with some variations of tiling wall segments that you can repeat 3 or 4 times across the width of the building. Here are some examples of larger builds from my vanilla world that are just a few modular pieces put together into a larger structure:

Storage building

A rail bridge

End portal pyramid

A city

[–] porotoman99@lemmy.world 4 points 1 month ago

For those who are curious, the text on the shirt says Kulvahdin Hooters, which basically translates to Femboy Hooters.

[–] porotoman99@lemmy.world 3 points 1 month ago

Any of the games in the Kingdom series.

[–] porotoman99@lemmy.world 2 points 3 months ago

When I was 100%-ing Watch Dogs, I would see and hear the icon for hacking gates and doors whenever I went past them.

When I originally played Fallout 4, I would feel a compulsion to take any duct tape I saw.

[–] porotoman99@lemmy.world 10 points 8 months ago (5 children)

The first thing I would look into is installing Sodium, which requires Fabric.

[–] porotoman99@lemmy.world 8 points 8 months ago

I really liked the hacking puzzles in Half-Life Alyx. There was a nice variety to the different type of puzzles that could appear, and the difficulty never felt like it got out of hand.

[–] porotoman99@lemmy.world 2 points 8 months ago

I'm continuing Daggerfall Unity now that version 1.0 is out. There were only 2 minor issues that I had with it when I previously played, and they both look to be fixed. I've joined a knights order, a temple, and the Dark Brotherhood, and got my character up to a high enough level that I would be comfortable with going for the main quest.

[–] porotoman99@lemmy.world 5 points 8 months ago* (last edited 8 months ago)

I just finished Scorn, it was very interesting.

I feel like the combat wasn't necessary since the puzzles and exploration felt like the main focus of the game, but at the same time, I don't know how they could have made the environment feel dangerous without the threat of death. There was a puzzle later in the game that did require you to injure yourself, but I don't think that would have worked as a replacement for combat in the rest of the game, and being present throughout the game would lessen the impact of it in the short moment where it is actually necessary. Also, the guns were very neat looking, so that is an additional upside to having combat.

Even though this sounds like a lot of complaining, I don't think I could come up with any other criticisms, as pretty much everything else about the game felt perfect. I don't think it is the sort of thing I will play again, but it will be something I will think back on more than most other games.

[–] porotoman99@lemmy.world 7 points 8 months ago

It looks like he has been involved in local politics, but not much is written about the last few years. https://en.wikipedia.org/wiki/Rudy_Pantoja

[–] porotoman99@lemmy.world 2 points 8 months ago (5 children)

Does that really matter if there are proper systems to deal with the pollution?

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