partiallycyber

joined 1 year ago
[–] partiallycyber@ttrpg.network 5 points 2 weeks ago

Monster Hunter: World + Iceborne was on sale so I snagged it and I've enjoyed it quite a bit. Runs just fine on the deck and even though the game is clearly intended for multiplayer it works totally fine as a solo game.

The main issue I had with the game is that there's no pause button (as mentioned, it's a game oriented towards multiplayer) which isn't really compatible with my current life but with Decky Loader and the Pause Game plugin installed I can easily pause the game mid-quest without worrying about failing the time limit.

[–] partiallycyber@ttrpg.network 56 points 2 months ago

Why this is important:

Given what we see in the cosmic microwave background, the first light we can detect after the inflation of the universe, structures can only grow so large within our current models. Yet this, and other similar discoveries, appear to be larger than our current models predict.

[–] partiallycyber@ttrpg.network 14 points 8 months ago

This is so cool, look at how the head and body are a single stroke! Starts at the bottom of the head then ends at the top of the body - they must have done that to preserve ink or something?

Interesting how the tools we have access to affect the art we make.

[–] partiallycyber@ttrpg.network 2 points 10 months ago

which is not even remotely true or accurate, but that's another story

Why do you say that? My understanding is that "only two choices" is true and accurate because of how the electoral college works.

[–] partiallycyber@ttrpg.network 5 points 1 year ago (1 children)

I had a similar reaction!

Spending a couple extra hours wrapping up quests and collecting conches (on the recommendation of a friend) wound up being well worth it for me, the true ending felt much more satisfying.

For what it's worth, all the quests take somewhere around 20-40 minutes each, if I remember correctly. Even the collection quest wasn't too bad, thanks to the treasure finding parrot.

[–] partiallycyber@ttrpg.network 6 points 1 year ago* (last edited 1 year ago)

...kinda.

The interviewer goes on to ask: "Does that risk add up, or does each roll of the dice stand alone?", referring to whether subsequent COVID infections increase the risk of long covid. To which Ziyad Al-Aly replies: "That's really hard to answer."

He goes on to speculate (his word, not mine) that there can be two outcomes of COVID infections:

  • One, that each infection causes some sort of subclinical damage that increases the odds of bad outcomes during new infections OR
  • Two, that the immune system may "learn" the disease and lead to milder outcomes in the future.

So in a broad sense, the above TLDR is true because your lifetime odds of getting long covid go up in a way that is vaguely proportional to your number of infections.

But it is NOT proven to be true that number of infections correlates to your odds of getting long covid during any one particular infection.

[–] partiallycyber@ttrpg.network 16 points 1 year ago (3 children)

I mean, most idioms are silly if you take them at face value.

To me, "easier said than done" is a response to an unrealistic idea that carries the meaning of "I don't think that'll work"/"that's too much"/"etc.

If I told a friend "hey let's make spaghetti for dinner" and they replied "easier said than done" I'd be like "...okay, you're technically correct, but I want spaghetti so I'm gonna do that anyways"

But if I told a friend "hey let's solve world hunger today" and they replied "easier said than done" I'd be like "yeah, I know...maybe we can go help out at a soup kitchen?"