osprior

joined 1 year ago
[–] osprior@lemmy.world 2 points 3 weeks ago (1 children)

OpenFPGA on the Analogue Pocket is official.

[–] osprior@lemmy.world 5 points 1 month ago

This looks like a raspberry pi clock project, with a Mario theme - it's not a terrible price if you don't want to build it yourself (at least I think) - but I doubt you can customize like a self built one.

Also if you make your own you'll probably get sued, so just don't sell it I guess lol

[–] osprior@lemmy.world 4 points 2 months ago (1 children)

I think in Sony's case a reasonable alternative is to just refund, which is what they're doing anyways. There's no way a full refund would not be considered a true option, so I think the Concord side is a bit irrelevant to the primary issue of server owners shutting down servers for old games and keeping the money.

[–] osprior@lemmy.world 6 points 2 months ago (3 children)

I like how unapologetically purple they are

[–] osprior@lemmy.world 3 points 2 months ago* (last edited 2 months ago)

Sounds like you've never worked on a game. All software is developed with some level of trial and error, and if you were really a software engineer you'd know that.

Games involve art design, sound design, systems design, and game design. Most software involves a single design philosophy trying to reach a specific objective. Software you can usually take a look at early and with caveats get an idea how it will work together. Games you can't do that with so easily - that's why there's a specific term for it called a vertical slice.

You wouldn't need a vertical slice if you could just look at any point of the game being developed and get an idea where it's going.

This doesn't even touch on the fact that you often can't be sure if a design will work or will fall flat, software is generally less volatile than that.

[–] osprior@lemmy.world 11 points 2 months ago (4 children)

Honestly, if you're not able to see through the issues and understand the underlying vision at this time then take a break. Everyone who has put any money into it has seen something in there, but the state of the game wanes and waxes, just wait longer if this is still not the patch for you.

I don't know if server meshing will be the magical fix, but personally I play this game maybe 6 weeks a year for a whole stint, but enough bugs that I need to take a break, and then finally jump back in when I'm ready.

It's not healthy to allow yourself to death spiral in frustration, just don't think about it for a good while, and then check in where it's at then.

The game is in active development, and I can tell you as both a regular software developer, and a games developer - games are a completely different beast, and generally come together at the very last moment even on the best projects.

[–] osprior@lemmy.world 6 points 2 months ago (1 children)

IW4x exists if you want to mod the original MW2 with dedicated servers, been meaning to try it for a while so can't comment on its popularity

[–] osprior@lemmy.world 8 points 3 months ago (14 children)

Cheating is definitely a problem in SF6, but it's a lot less of a challenge dealing with it due to match duration. You generally move on to different opponents fast enough, unless of course you're at the highest ranks.

Still agree that kernel level anti-cheat does nothing here, and I also won't be buying it due to that reason.

[–] osprior@lemmy.world 1 points 5 months ago

Yeah agreed, I was playing the early PTU versions and it was rough, but in live I feel like interactions have less delay than they did in 3.22

[–] osprior@lemmy.world 3 points 5 months ago (2 children)

Honestly this is the best most performant patch they have released, and I'm genuinely excited about every feature here (yes I love master modes too).

There's obviously still bugs, and server performance still hits you like a truck, but I didn't expect any changes on that this patch.

Can't wait for 4.0 and hopefully the smoothness to be common rather than just for the first 15 mins of a fresh server (before everyone spreads out).

[–] osprior@lemmy.world 2 points 8 months ago

Let's be honest the people who would defend their ROI have lost interest in defending it to the unwilling. Star Citizen has become a cat call to all the haters whenever it's posted in general gaming (namely r/games and c/games now) communities. The only way the narrative changes is by showing not telling, and that only happens with further polishing like this article is covering, and in future release.

There is a reason they've successfully increased pledge numbers year over year, you just don't hear from people outside that community due to this stigma that's not worth bothering to explain.

[–] osprior@lemmy.world 8 points 8 months ago

You can trust the person, without trusting their technical skills, such that they haven't inadvertently installed malware on their own devices.

10
submitted 1 year ago* (last edited 1 year ago) by osprior@lemmy.world to c/starcitizen@lemmy.ml
 

Howdy, how are you all tracking in game events? I feel like if I want to participate in say Jumptown, they seem to just pop up and I can't find a reliable source that displays ongoing or upcoming events in game.

Of course I'm not talking about major events (read: ship sales), those are well marketed.

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