That just means epic is more performative, it doesn't mean steam is transphobic
jet
probably less so
Epic is less transphobic than steam because they never offered any game sharing, steam is more transphobic than epic because they have offered family game sharing... By extension of that logic that means .. Offering an extra service like library sharing with family, is transphobic
It's a creative way to live life. More power to you.
Which gaming service will you be moving to that supports global game sharing? Actually, what other game service supports sharing at all? I think steam is alone
It's pretty good. I don't think it's $30 good. But it's pretty good, I would put it in the class of interactive fiction, an in-depth visual novel.
As far as role-playing goes, it's good for LARPing, but you don't really get to craft your own story. There's lots of rails, there are narrative branches but they all come back to the same place.
Kind of like a very well done Bethesda narrative environment, some okay storylines, some amazing storylines. It's all on rails, you can do it in different orders. It's a good immersion game.
I genuinely think they are. Look at how they frame their question, they didn't say they were on the verge of suicide at this moment, they just implied it heavily. That is a tactic to manipulate people and conversations. So I think their assessment is accurate.
Why do you say it's transphobic? It is not based on sexuality at all. Simply on economic regions
If you own games ABC, and you share them with family. Each one of your family members could be running game a, and then game b, and game c at the same time! The only limitation is multiple people can't play the same game at the same time. So your entire library is available for concurrent usage.
The old classic version of steam sharing simply meant that only one person could play at a time, regardless of which game they were playing
I know you're being extremely sarcastic. But identifying you have a problem is the first step to recovery. Knowing you are a way that you don't like being, is great, now you can form a plan on improving it.
Let's take the easy example, if you know you're a very negative person always putting people down. You can deliberately try to find something nice to say everyday. Maybe not a lot, maybe it won't change the trend, but being more mindful and having an objective is a way to improve. So yes flip the switch. The switch will be very rusty, it'll require a lot of elbow grease, and you're probably going to have to wiggle it a bunch. But flip the switch, because you want to flip the switch.
If you just decide, I'm an asshole and there's nothing I can do about it, then you're just going to be an asshole. But if you're trying to be a reformed asshole, you're an asshole with a heart of gold
The new family sharing is great. I am sad I cannot share it with family who lives 30 km away but in a different steam economic zone. I think on the whole it's a net positive though
If you don't want to be an emotional abuser, and you're aware that you are, why not change your behavior?
I think what it certainly means is they've looked at the analysis of how the traditional family sharing has been working. And they see lots of geographically dispersed groups sharing libraries.
I have a credible source tell me the original idea was that parents and children could share libraries. Because having multiple children and repurchasing your library multiple times is a burden for families.
I think they've both improved the system, by allowing games to run concurrently, and reduced the unintended usage of their household sharing program. A program that only exists by the good grace of the publishers, by not being a threat into game revenue. If you can make the argument it's a family sharing, and they would have bought the game once anyway, then it's not a problem to share the game.
I think they took the minimal cut that made this work, they could have done something ownerous like require everybody to upload IDs and prove a family relationship. But that wouldn't scale, and it probably exclude lots of different odd family scenarios. This way they're very inclusive. The only limitation is geographic pricing boundaries. They don't want the one family member in Ukraine buying games for their distant family in the US at a discount. They are trying to do geofencing of the pricing.
Like you said, if it is a big problem for adults, they can just pirate the games. Steam's trying to make it as convenient as possible for a household to not have to repurchase games without becoming a pirate