Nonsense, LOTR has been sold as a single volume for a long time now. I have the 50th anniversary edition, which is a single physical book.
je_skirata
Probably The Lord of the Rings. I read the entire thing almost ten years ago, and only remember bits and pieces. It's so long that I could definitely read it multiple times and still learn new information every time I read it.
"I figured out way back if God is all-powerful, He cannot be all good. And if He is all good, then He cannot be all-powerful." - Lex Luthor, Batman V Superman
- The joy of "figuring it out" and customizing everything you want to the minutest details
Customization is my reason. I've got a two-monitor setup in KDE with different panels on each one. Each one is highly customized specifically to me, and the customizations can't be done in Windows.
It's easy if you can follow directions, hard if you don't have directions, impossible if you don't have directions and don't know what you're doing; archinstall is effortless.
It's hard to give advice about how code should be structured, since there's many ways of accomplishing the same things, but you're doing the right thing by thinking about scalability before you get too deep to change it.
You could try separating eacg trigger condition into their own functions, so that if an OnAttack gets triggered it will only check and loop through OnAttack abilities.
Something like:
OnAttack.connect( CheckOnAttack )
OnDamaged.connect( CheckOnDamaged )
func CheckOnAttack( ATTACK_TYPE ):
match ATTACK_TYPE:
....
func CheckOnDamaged( DAMAGE_TYPE ):
match DAMAGE_TYPE:
....
I've had that issue with Deep Rock Galactic anytime I opened the Steam Overlay. No idea if it's related, but if you're using Steam you could disabling that.
"Hijinks" makes me think of exactly the kind of casual mess-with-your-friends gameplay that can happen with Nintendo games. I like it.
As a side note, I'm curious to see how the game turns out. Nintendo Land was the only game I've played on the Wii U that made proper use of the game pad, and the ghost mansion was my favorite minigame.
What if the helmet had a camera that projected it's view along with the hud? You might lose some depth perception but at least you could see the road while looking at the HUD.
I'd reccomened fine-tuning your own custom preset. Two things are important for quality, both in the Video tab of the GUI: the Quality slider and the speed of the Encoder. You can read about these in the Handbrake documentation: https://handbrake.fr/docs/en/1.7.0/workflow/adjust-quality.html
This speaks to me on a spiritual level