howsetheraven

joined 1 year ago
[–] howsetheraven@beehaw.org 1 points 1 year ago (1 children)

The audacity to insult that studio after they made digital gold within a year when shit like Redfall exists.

[–] howsetheraven@beehaw.org 15 points 1 year ago (2 children)

I'm a fan of both franchises and this seems like a good blend to me, not perfect but not bad.Seems like you're ultimately annoyed that you can't faceroll the game with simply bigger numbers in certain stats. And you also seemingly have a hate boner for Dark Souls.

You really drive that point home with "Few things felt better than pummeling an AC with shots that they couldn't handle and keeping them in stun lock."

I mean, if that's how you have fun then ok; but I don't think the majority of players find fun shooting fish in a barrel.

You're also gonna have a pretty unsuccessful time chasing the gameplay of your childhood too. The entire gaming landscape has changed so simply plucking out the formulas of old and dialing up the graphics isn't really enough. Look at Old School Runescape and see how the players approach the game compared to 2006. Look at Halo 3, one of the best, most influential FPS games to date, imo. If it were released today, it would be eaten alive, calling it "boring" or "simple" etc. ; because people today are playing seizure inducing shit like Valorant or Apex. I firmly think if you got the AC you think you wanted, it wouldn't reach those expectations at all.

[–] howsetheraven@beehaw.org 1 points 1 year ago (1 children)

I had it spoiled for me as well when the game launched. I didn't consume any of the promotional material and didn't see anything about it across my algorithm so fuck me right?

I don't really care that it was spoiled, like you said it's not integral. I do care about the flippant attitude that just because 100 other people knew about it already, that means you should too. Real "crabs in a bucket mentality".

[–] howsetheraven@beehaw.org 1 points 1 year ago

Your mistake is thinking dying is failure in those games when it's literally just learning. It's why Dark Souls is called "Prepare to Die", it'sjust part of the game and it's why there are checkpoints every 15m. When you die to some enemy hiding in a corner, you then know exactly where that enemy is next time.

It's hard for me to grasp how new players approach the game at this point because it's just ingrained, but it seems like you had the wrong idea about the mechanics and kinda entrenched yourself in that belief. Hope you come around.

[–] howsetheraven@beehaw.org 18 points 1 year ago

Meh. As I get older I don't have my finger on the pulse anymore. Things come out and I go "oh cool" and I pick it up whenever.

[–] howsetheraven@beehaw.org 2 points 1 year ago

What the hell is this brain rot garbage?

[–] howsetheraven@beehaw.org 37 points 1 year ago (10 children)

Ah. Spoilers. Great.

[–] howsetheraven@beehaw.org 2 points 1 year ago

It had NPCs, just because they weren't "human" models they decided to market it as a world that didn't need NPCs to tell a story...even though it did...and they added human NPCs later anyway.

[–] howsetheraven@beehaw.org 1 points 1 year ago (2 children)

Curious to hear what your thoughts are of the "punishing death penalty". For Demon's Souls, sure, if you're not great at the game it can be rather intimidating. Dark Souls has an equivalent system to Elden Ring where you can become human to enable multi-player, where dying just means you can't co-op (or even be invaded). For all the others, it's just a bit of health that you lose if at all(you can avoid it with items for tough spots).

But if it's souls being on the ground that's the issue, that's also in Elden Ring so I'm confused.

[–] howsetheraven@beehaw.org 29 points 1 year ago (10 children)

The exploitable argument never made sense to me for single player games. I play Fallout, if I wanted anything and everything with a 100ft tall character, every companion, and infinite health. But of course I don't do any of that because it would ruin my own fun.