hoodatninja

joined 1 year ago
[–] hoodatninja@kbin.social -1 points 1 year ago* (last edited 1 year ago)

Just because some people will break rules doesn’t mean we throw our hands up and say ok then no rules.

Please show me where I said that. Because I can point to several times where I offered more nuanced approaches. It's like you aren't even reading my comments.

[–] hoodatninja@kbin.social -3 points 1 year ago* (last edited 1 year ago) (2 children)

But also back in my day they taught us Word, Excel, programming

Well that's an anecdote which I can easily counter with my own: We all immediately got around any firewalls the school had (which were a joke, you just browsed the right path and basically got around it) and played game and all sorts of nonsense at school.

Smartphones are here. Ban them all you want, kids get around it. Build a faraday cage, and your next active shooter gets extra time to do their work as teachers hunt for a landline. The list of cons vastly outweighs the pros. Hell just have a damn basket kids drop their phones in when they come into class. That's still better than this nonsense.

Prohibition culture is generally a bad idea. You can't tell kids "don't have sex." You do proper sex ed. You can't block all signals out of a school, you create consequences for continued undesired usage and teach kids responsibility. As the original comment said: https://kbin.social/m/memes@lemmy.ml/t/443382/Why-must-we-be-done-this-way#entry-comment-2266000

Your line of thinking is what leads to rampant banning and garbage blanket solutions instead of education.

[–] hoodatninja@kbin.social 8 points 1 year ago* (last edited 1 year ago)

Oh yeah because clearly I misinterpreted you. It can’t possibly be that maybe something is flawed in what you wrote. The only logical explanation is I lack a basic grasp of the English language. Got it.

You could use a little more humility.

[–] hoodatninja@kbin.social -2 points 1 year ago (4 children)

I’m sorry - computers and the Internet are “just tools” but smart phones are not? Do I really need to unpack that?

[–] hoodatninja@kbin.social 5 points 1 year ago* (last edited 4 months ago) (1 children)

spoiler
sadfasfasdfsa

[–] hoodatninja@kbin.social -1 points 1 year ago

It's 2023. Whether we want them or not they're here. They in the workplace, they're in our classrooms, they're at home, they're everywhere. Any attempt to truly prohibit smart devices is not as simple as it sounds and presents other challenges in the modern era.

Prohibition culture does not work for most things. If we want kids to stop using phones in class, we can take a more nuanced approach with taking it away as a blunt measure to occasionally deploy.

[–] hoodatninja@kbin.social 8 points 1 year ago (2 children)

This is weaseling out of the thrust of the entire discussion and you know it.

[–] hoodatninja@kbin.social 1 points 1 year ago* (last edited 4 months ago)

spoiler
sadfasfasdfsa

[–] hoodatninja@kbin.social 9 points 1 year ago (4 children)

Dude, I understand the logic behind Gitmo, we have all had 20 years to figure it out. That’s not the point. You said we are in line with a International laws, but we bend and break them at will constantly, because the US can essentially shrug and go “what are you gonna do about it?” We do it all the time. We are seen as one notch better than a schoolyard bully by many countries. Gitmo is grey area at best partially because we would never let another country do that to our citizens.

[–] hoodatninja@kbin.social -1 points 1 year ago (7 children)

We don’t live in that world anymore.

Schools got by fine without the Internet until probably the mid-2000s. They got by fine without computers until probably the 90s. You can make that argument about literally anything in a school right now. We live in a society built around smart phones and tablets. We can’t just pretend we don’t.

 

Hello! Back with another round of musings.

Exoprimal has been my not-Diablo game the last few days and I have to say, I am impressed. It has my attention despite being a flagrant GAAS-model/wanting me to open my wallet so badly.

The game is a little thing at times and running around in your exosuit doesn't "feel" quite as amazing as flying in Anthem or piloting your titan in Titanfall, but the wide range of exosuits + customization definitely shores up some of that.

What I want to focus on however is the PvPvE format they've decided to go with. For those who don't know, Exoprimal is not just about beating up dinosaurs. You are actually racing as a team of 5 against another team of 5 doing the exact same missions. You progress through different challenges and each time you complete one, you see the silhouettes of the enemy team as they do their missions and the game notifies you if you are completing your objective faster or slower than they are. This constant update - both from the game's AI character Leviathan and from the silhouettes - creates a constant energy of go go go! that really enhances the game's tension. You can't just beat up dinosaurs, you need to work together to do it efficiently.

The game also randomly inserts story bits for everyone that will change up the level and challenges, keeping it incredibly fresh. One instance that really caught my attention (and drove me to make this post) happened to me last night. We were about 1/4th of the way through our encounters when suddenly some dialogue began and all of us were warped into one arena and a cutscene began. At the end, one gigantic dinosaur warped in and suddenly our enemies were our friends. We all had to work together as a 10-unit team to take this thing down. It was such an awesome way to be shaken out of "just doing missions." What's amazing is so far these major shakeups have happened once every 5-10 matches for me. While I'm sure I will soon encounter repeated events, I'm about 15hrs into the game and I haven't yet.

If they keep adding special missions/events/curveballs like this, especially tinkering with the PvPvE format, I don't see myself putting this game down for quite some time.

 

I’ve been going out of my way lately to find unique mechanics, UI’s, etc. that fundamentally alter and improve a game, to the extent that their removal would severely hurt the game and make it less effective/impactful/etc. To be clear this is less “unplayable,” so not something silly like “removing the right thumb stick from Halo.”

Instead, I think of how Immortality essentially “gamified” and simplified a movieola (35mm film editing hardware) to be the player’s interface with the game. The process of scrubbing through footage, marking favorite clips, cropping in on items of interest, “match cutting” (sort of), made for an incredibly immersive experience. Honorable mention goes to the music raising and lowering or shifting as I sped through or slowed down on footage - it created such a unique gaming experience.

What are some examples for y’all?

 

Before I start let me be clear that I am NOT talking about Zuckerberg’s “Metaverse” with a capital “M.” I am speaking of the concept writ large - aka a 3D/AR/VR/etc. "virtual world" akin to Oasis in the world of Ready Player One. This is incredibly boilerplate so if you are unfamiliar with the concept or want to know more I'd recommend reading more about it!

Arcade Paradise is a game where you slowly (and secretly) turn your dad's laundromat into a fully-fledged late 80's/early 90's-style arcade. It has a fun little story going as you move forward and a fantastic mix of short, medium, and longterm goals, all punctuated by a fun little sense of humor. It's a nostalgia trip for sure for anyone who lived through the arcade-era, complete with 35 arcade games you can play.

So to the actual point here: this game made me operate like I was playing Stardew Valley and Civilization again ("Just one...more...turn...") without the assistance of the actual arcade games. I really enjoyed a lot of the "cabinets" the devs put together but frankly it wasn't the games that kept me coming back. It was the laying out of my arcade, the little tasks to get the money I need for the next upgrade, the optimization of my pricing to get every possible penny I could to expand my floor and add more cabinets. Even seeing the completely non-interactive NPC's playing contributes, which is what made me also constantly go, "Man I wish my friends and I could chill here."

Prior to this game I never really experienced that sensation, but I then thought about my friend who designed all these social spaces on her island on Animal Crossing: New Horizons. She had this outdoor café she was so proud of in particular, and she always was inviting friends to join and run around there. I didn't really get it until I played Arcade Paradise.

I'm not really entirely sure what my question or "prompt" is for folks here, I just found myself musing on this subject and wanted to write up something about it.

 

Should I post next about why I think AC: Odyssey has the best stealth in the series or why I end up replaying Paper Mario every few years?

#truegaming

 

Hello all! This is my first (non-test) post. I've wanted to chat about this subject for quite some time after I had a revelation while playing Mass Effect: Legendary Edition. I discovered that I am a sucker for romance in video games. Romantic love, sexual chemistry, what have you. I just really enjoy seeing budding relationships or participating in them as the character.

Watching the progression of Liara and Shepard's relationship across the 3 games really hammered this home for me. There is something deeply poetic about watching a human who has ~100 years to live have to choose how to balance the biggest decisions and weight of the galaxy fall and love with an Asari who has ~1000 years to live. Liara is basically a a young adult in her 20's by Asari standards when you meet her, but has already lived more than twice as long as Shepard.

Their relationship dynamic is one where Shepard is helping her navigate day to day life in some ways, while Liara is constantly expressing and venerating the depth and breadth of history, the galaxy, and beyond. In some ways she's a reflection of the scale of what Shepard is dealing with, while Shepard is reminding her in some ways to live here and now, on the land she stands on. The way this dynamic plays out and buds into what to date is probably my favorite romance I've experienced in gaming.

Anyway, I just wanted to get some thoughts down and spur some discussion. I'd love to hear what others have enjoyed/experienced, or maybe you disagree with my take lol

 

Test post, eat my shorts

#truegaming

view more: next ›