greybeard

joined 1 year ago
[–] greybeard@lemmy.one 3 points 2 weeks ago

I might give this a try. I use Google Wallet for my various loyalty cards and whatnot, but it is actually a poor UI for it, mixing credit cards and loyalty cards in a single sideway sliding interface that takes forever to find what you want.

[–] greybeard@lemmy.one 21 points 3 weeks ago
  1. I love that Linux (and KDE) give us the flexibility to really make ourselves at home.
  2. Eww.
[–] greybeard@lemmy.one 4 points 3 weeks ago

I'm guessing you were making a joke, but the real answer is it is a Godot tile map.

[–] greybeard@lemmy.one 4 points 3 weeks ago* (last edited 3 weeks ago)

Thanks. It was a silly toy, but it scratched an itch, and was good for at least one chuckle.

[–] greybeard@lemmy.one 18 points 3 weeks ago (4 children)

Here's a little game I made because I missed it too. https://dbeta.com/games/webdefragger/

[–] greybeard@lemmy.one 2 points 3 weeks ago

For sure, that's what it is designed for. A proper remote desktop system would need to be able to support low bandwidth links and gracefully drop frames if latency is high or bandwidth is low.

[–] greybeard@lemmy.one 7 points 3 weeks ago (3 children)

VNC might have seen improvements over the years, but last time tried it, it didn't handle high resolution/detail well at all. RDP can stream practically any media in close to real time, as to where VNC really broke down if you tried to change too much of the screen at once. Ideally, there'd probably be a new open screen sharing standard that used modern encoding and decoding to allow for high bandwidth connections smoothly. Moonlight gets close, but isn't really designed as an RDP/VNC replacement.

[–] greybeard@lemmy.one 3 points 1 month ago

I don't want to let nations off the hook for being bastards, but the technical incomlktence of both our core infrastructure and the tools that support them is also astounding.

[–] greybeard@lemmy.one 3 points 1 month ago (1 children)

If you have never heard of it before, I recommend checking out the wikipedia page for it, and some of the information available about its creator.

[–] greybeard@lemmy.one 5 points 2 months ago (1 children)

I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn't offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn't repeat them.

[–] greybeard@lemmy.one 1 points 2 months ago

As someone who mostly does 3D stuff, I agree. Although he was correct that a lot transfers, I struggle with rotation every single time, and the lack of video content to walk through it is annoying. I've read the Godot manual page on it probably 20 times and I feel like I'm no closer to really understanding it. I trail and error it until it behaves the way I expect.

[–] greybeard@lemmy.one 3 points 2 months ago (1 children)

It is completely fair to say that Unity and UE have tools that Godot doesn't have, especially wen it comes to open world games that need special consideration. The comments I was commenting on weren't measure statements about other engines being better than Godot for specific use cases, they were just general hate aimed at Godot for daring to step on Unity's turf.

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