ericflo

joined 1 year ago
[–] ericflo@lemmy.ml 27 points 10 months ago (5 children)

EGS losing money has been great for gamers, as they continue to give away free games in an attempt to claw any marketshare. Gamers continue to win as long as this situation lasts. But reading these comments, nobody seems to recognize this.

[–] ericflo@lemmy.ml 2 points 10 months ago (1 children)

Yes, instead they will discontinue their websites and make you use their app.

[–] ericflo@lemmy.ml 47 points 1 year ago (1 children)

Dude can charge whatever he wants, and you can choose to buy it or not. Super weird and annoying responses here.

[–] ericflo@lemmy.ml 39 points 1 year ago (30 children)

I love Brave, use it daily, and this article didn't convince me at all. Vaguely motioning at the founder's ancient political donations or the optional crypto features, doesn't make a strong case.

[–] ericflo@lemmy.ml 6 points 1 year ago

I feel like it's one small community instead of an interconnected larger one, unfortunately.

[–] ericflo@lemmy.ml 10 points 1 year ago (1 children)

Everything is gonna be alright.

[–] ericflo@lemmy.ml 1 points 1 year ago

Your point is the worse product should win? Open source can totally compete on features: we have way more developers than them. With Linux I can have basically any feature I want if I tinker enough. It's about: what's the best software for people?

[–] ericflo@lemmy.ml 15 points 1 year ago

I love that he was still pursuing breakthroughs even into his twilight years. Wonder what will become of his latest work, which apparently held great promise. RIP

[–] ericflo@lemmy.ml 3 points 1 year ago (1 children)

I'm really curious who the target audience for this is. I guess if you have gift cards for Gamestop, although huh, this kind of turns them into a key reseller with extra steps.

[–] ericflo@lemmy.ml 3 points 1 year ago

This was one of those games I thought was alright when it came out. When all the DLC came out I played through it again and really enjoyed it. But recently I did one last playthrough, and at this point, I think it might be my favorite game?

[–] ericflo@lemmy.ml 3 points 1 year ago (1 children)

I developed an early VR game called Soundboxing. It was a VR beat game before Beat Saber. It was doing hundreds of thousands of dollars in sales on Steam, but Facebook repeatedly denied us access to their store with no explanation, bought Beat Saber, basically took over the industry and shut us out. They even sent us early Quest devkits that we spent 6 months porting to, only to be denied again. I'm super salty about it all tbh. But yeah, this is not that, this I see as an absolute win.

[–] ericflo@lemmy.ml 1 points 1 year ago (3 children)

There is an ultimate objective point of view: adoption. Network effects matter for social software. Even if you don't like things like DRM, micropayments, region locking or whatever, if you don't build in to the protocol ways to do those things, people and corporations will find ways to do them around the protocol - and that's where abuse of power and EEE risk happens. Adapt or die. I've been around long enough to see this happen many times and know what I'm talking about, so attempting to belittle me by telling me to go read history is kind of pointless. Also Facebook destroyed my startup, literally, so it's not like I'm some big fan. I just know a positive-sum development when I see one.

 

What are people thinking about this one?

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