I'm not a graphics engineer so I only have cursory knowledge of the topic.
The biggest benefits that ray tracing brings is the accuracy of lighting your scenes and being able to forego the "tricks" that you mentioned. These are almost always going to be screen-space lighting techniques and effects e.g. reflections (SSR) and ambient occlusion (SSAO).
Unfortunately, the bad news is that you'd still need to understand the 3D math and shader knowledge regardless of whether you can take advantage of ray tracing or not. The good news is there are numerous game engines and resources out there to help!
Hope you make something cool from the hobby!
You're giving Musk too much credit here.
He bought Twitter because a) he's addicted to it, and b) he rushed into a buying agreement he didn't get his lawyers to vet properly (probably due to his massively inflated "I understand more than anyone else" ego).
He wanted to back out of it, but faced a lawsuit that he was almost certainly going to lose, so had no choice but to go through with the sale. The lawsuit happened because the shareholders at the time realized the company was worth nowhere close to the inflated $44 billion he offered for it, so they weren't going to back down either.
Everything else that happened after the sale is a result of a man-child feeding his addiction and recuperate from the dumb deal he was legally forced to uphold.