bigboismith

joined 1 year ago
 
[–] bigboismith@lemmy.world 3 points 2 weeks ago (2 children)

The thing is miss is immersion and progression. It feels like you get a 1000hp lambo five hours into the game, and the gameplay is just driving around a track interrupted by navigating clunky menus.

Some of my favorite indie games are "art of rally" and "revhead", the former having great driving but no progression and the latter having great progression and customisation, just very mediocre driving.

[–] bigboismith@lemmy.world 3 points 2 weeks ago (4 children)

Gran Turismo is Playstation exclusive and has only released two games the last decade. Quite sad since I have heard a lot of great things about it.

Haven't played the crew, but it seems to follow the same "drive a supercar around a track" that Forza has.

Not saying there are no racing games, but there is a lack of variety besides the four flavors of: Microsoft racing game, EA racing game, Ubisoft racing game or Codemasters (Recently acquired by ea) racing game. Compare this to the huge variety in strategy games or shooters.

The only thing keeping racing games relevant for me are the amazing indie games, but the lack of content hinders them more than other genres imo.

 

How come there are so few racing games coming out lately? Feels like it's just codemasters doing their thing, some struggling indie games and a truckload of shovelware. I'm not saying it's dead but wasn't racing games one of the primary genres?

Another thing that bugs me with the few games that come out is the lack of progression and immersion. NFS Unbound impressed me slightly with actually starting you out with a low spec car and having slow (by modern standards) progression. However halfway through when you have fast and "cool" cars you really felt the games mediocrity.

Dirt rally 1 and 2 has economy systems, but after a single championship you can basically buy whatever car you want. The rallies are immersive but everything between is just boring menues.

Why do you think the state of racing games is so poor? The industry being shit? Audiences not playing them anymore?

[–] bigboismith@lemmy.world 9 points 2 weeks ago

As long as he declares

"I am about to commit an official act as president" before he starts his rampage it's all good

[–] bigboismith@lemmy.world 5 points 1 month ago

He says 'pebnis'

[–] bigboismith@lemmy.world 14 points 1 month ago

Chrischan noo!

[–] bigboismith@lemmy.world 1 points 2 months ago (1 children)

There is still a lot to learn from running arch before you try gentoo

[–] bigboismith@lemmy.world 15 points 2 months ago (4 children)

Gentoo is basically arch but built around everything being compiled locally. There isn't to my knowledge any "Gentoo-install", but if you can manage to install arch manually it should be quite similar. Gentoo is a bit more complex than arch so if installing gentoo manually seems daunting I would recommend staying on arch.

[–] bigboismith@lemmy.world 3 points 2 months ago (1 children)

I've tried it, but couldn't really get into it. Didn't feel like there was much deduction, but more just evidence collecting. However I didn't play for too long and I'm planning to try again. I assume it takes same time to get invested

 

It feels like new games are just more of the same, with no real meaning. However I recently started playing "Return of the Obra Dihn" and love open ended deduction in it. It feels like I'm actually figuring things out by myself without being handheld through it. Are there any other games that don't coddle the player that you guys recommend?

[–] bigboismith@lemmy.world 6 points 2 months ago (2 children)

One of my favorite games of all time. Great story and a fun and interesting world. Love the progression that isn't the normal "weak in the prolouge, strong the rest of the game", as you feel weak for most of the game, making it super satisfying when you can confidently beat harder enemies.

[–] bigboismith@lemmy.world 2 points 3 months ago (1 children)

It makes sense when considering the old concept of "Family computers". Then familily share would allow each person in the family to have access to their own saves and achievements. Though I agree the system could use an update

[–] bigboismith@lemmy.world 10 points 3 months ago (3 children)

It wasn't actually more efficient. Having all of you're guys in a huge box makes it easier to hit than having you're infantry spread out. It was mostly a morale thing, having other soldiers within arms range made you reconsider running away. While being engaged with huge volleys by these squares made you very much consider if you should run anyway.

 

The games they release are complete in them selves, and with 15-20€ dlces every ~6 months they keep the games fresh with new content.

People rarely complain that features are missing from their games until it gets added in a DLC. Then suddenly it's a mandatory feature.

 

Mine is to to keep chocolate in the fridge. It's a lot crunchier and has more chocolate taste.

 

Most of the problems in the current internet landscape is caused by the cost of centralized servers. What problems are stopping us from running the fediverse on a peer to peer torrent based network? I would assume latency, but couldn't that be solved by larger pre caching in clients? Of course interaction and authentication should be handled centrally, but media sharing which is the largest strain on servers could be eased by clients sending media between each other. What am I missing? Torrenting seems to be such an elegant solution.

 
 
 
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