berdandy

joined 2 years ago
[–] berdandy@mstdn.games 2 points 1 year ago

@necropola @bob_lemon @guildwars2 Yep. The bug that needed fixing was that the hero point would be permanently unclaimable if you had used it to charge a skyscale egg first.

[–] berdandy@mstdn.games 1 points 1 year ago

@etchinghillside hm, from the vault? Equipment templates are not in the vault right now. You probably bought Build Storage, which is that stuff on the left side where you can store build codes instead of using a text file with chat codes.

[–] berdandy@mstdn.games 5 points 1 year ago (1 children)

@CoffeeDart @Sina @guildwars2 it did have a bug that was fixed last night:

“Avatar of Regret's Crushing Regret attack now properly limits the number of players targeted when fewer players are within range.”

[–] berdandy@mstdn.games 1 points 1 year ago (1 children)

@artichoke @apotheotic it doesn’t say that. It says it’s replacing the Daily Achievements - like Daily Orr Miner, Daily Mystic Forge, etc - Login Rewards are different.

Login Rewards might ALSO go away, but this post says absolutely nothing on that point.

[–] berdandy@mstdn.games 3 points 1 year ago (1 children)

@meldrik granted, there’s a bucketload of assumptions in those percentages but games with “good matchmaking” simply have more people playing.

[–] berdandy@mstdn.games 3 points 1 year ago (2 children)

@meldrik not just you. Mathematically, say (generously) 10% of the population plays PvP regularly… and 10% of those happen to be playing at the same time of day, and with 5v5, you need 10 players, that means gw2’s entire estimated daily population of 350k players per day can support (0.1*0.1*0.1*350k) = 350 simultaneous PvP players. And that’s assuming they’re all the same skill (and bots aren’t artificially inflating the daily numbers)