bekopharm

joined 1 year ago
[–] bekopharm@discuss.tchncs.de 4 points 2 months ago

X4 flight model is… lacking. Still a great game. Oh and yeah, FON is a great experience. I'm now at a point where I can launch and land again where I want without damaging… much 🤓

[–] bekopharm@discuss.tchncs.de 4 points 2 months ago (2 children)

That's X4 Foundations. Supports Linux and Vulkan 👍

[–] bekopharm@discuss.tchncs.de 1 points 2 months ago

Woah, that start boom goes into the bones xD

[–] bekopharm@discuss.tchncs.de 1 points 2 months ago

It does have some protocol overlaps especially for UDP. Not that it's very complicated but it helped me when I implemented this in FreeSpace Open to get head tracking working on Linux PC too 🤓

[–] bekopharm@discuss.tchncs.de 3 points 2 months ago* (last edited 2 months ago)

Can't tell for sure either. ~~It~~ Lag feels slightly higher but perfectly fine for trying some head tracking without investing in additional hardware. This depends a lot on the processing power, of course. Cam doesn't matter that much. It seems to read with only ~540 px width or something and any webcam of the last decade should manage ~50 fps with that 🤔

I'm also uncertain what the current penalty is for running this on Wayland via gamescope, which is really bringing my rig to it's limits.

[–] bekopharm@discuss.tchncs.de 2 points 2 months ago

Basically get Lutris and running the LUG-Helper: https://github.com/starcitizen-lug/lug-helper

Alas "VM" and "performance" don't fit together.

[–] bekopharm@discuss.tchncs.de 2 points 2 months ago (2 children)

I play with a 6700XT on 5760x1200 nowadays: https://www.youtube.com/watch?v=iyf3TC5reU8

[–] bekopharm@discuss.tchncs.de 2 points 2 months ago (4 children)

The SC LUG just rocks 🤘

[–] bekopharm@discuss.tchncs.de 3 points 2 months ago (6 children)

Uh oh… hope that one works better on Linux.

[–] bekopharm@discuss.tchncs.de 1 points 4 months ago

Coming along nicely 👍

[–] bekopharm@discuss.tchncs.de 3 points 4 months ago

Heh, probably for the better 🤣

[–] bekopharm@discuss.tchncs.de 5 points 4 months ago (2 children)

Say… how far on the dark side of the moon am I living if I never heard about this streamer before? xD

 

Today I printed the 3D plan of version 2 of my Primary Buffer Panel I'm working on for a while in Wings3D now. Jumped a lot of hoops to convert STL to SVG only to discover that Wings3D has an export for that built in xD

This is loosely based on a Macross Valkyrie cockpit (the rest of the world may know that as Robotech). It's still WIP and I'm still moving stuff around.

The print gives me the opportunity to get a feeling for size and proportions for the first time. Damn… that's huge 🤓

 

Yes, No Man's Sky does only support one gamepad. Single digit. This gamer doesn't care. Here have headtracking and HOTAS in NMS. Vanilla. No mods. Thanks OpenTrack, AntiMicroX and MoltenGamepad ❤️

Mebbe I'll do a proper recording someday: https://tube.tchncs.de/w/1NwcNBeyYEagNwZKGVQ21w

Wondering about that button box? Didn't use it in this demo but you can find plenty more examples on the channel and more details on my blog: https://beko.famkos.net/category/simpit/

How it's done? NMS does support a gamepad but it also reads/maps all gamepads to a single device. It makes no difference between multiple gamepads!

This leaves me with a very limited amount of possible buttons on the HOTAS after mapping that to one virtual gamepad using MoltenGamepad (I usually split that one up into multiple gamepads for braindead games).

So for additional buttons I used AntiMicroX to map the rest as keyboard presses.

Doing so I noticed that NMS does "look-around" on the right stick and this is where OpenTrack comes into the play. It offers a joystick output (using evdev) and that is also just… a gamepad! Needs some remapping though to get pitch and jaw to the proper axis for NMS. This is done via SDL env (basically what Steam does under the hood but boy their GUI for that sucks): SDL_GAMECONTROLLERCONFIG="000022e86f70656e747261636b206800,opentrack-to-nms,rightx:a3,righty:a4,platform:Linux,crc:e822,"

And there you have it. NMS with my trusty old X52 Pro and a DIY headtracker for 5 bucks 🤓

PS: I'm aware that the recording quality sucks. This was very spontaneous with a webcam sitting on my chair. I basically just finished my happy dance that this started working properly and decided to smash that recording button. PC was not even in "gamemode".

-- BekoPlayingGamesTheWayIWantPharm

 

I guess that counts as simpit too: https://tinandjar.com/2023/01/09/feel-game-gun-recoil/ 🤣

Hell of a DIY controller. Also no idea how that monitor survives this onslaught.

(https://beko.famkos.net/f/1CMFi)

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