in sha' allah
babydriver
joined 2 years ago
This is a good answer. Too bad people are downvoting it for the reasons mentioned.
I was thinking something in the cover-up team direction
Detective game where you have to find plausible explenations for paranormal events
I miss her :(
They still put drm in the games sold on their store though.
Now I need another wholesome one to cancel out this one
Piss and Poo, at it again (sorry)
Real
ok so I'm out of the bath.
#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
pub meshes : ResMut<'w, Assets<Mesh>>,
pub materials : ResMut<'w, Assets<StandardMaterial>>,
pub images : ResMut<'w, Assets<Image>>,
pub atlases : ResMut<'w, Assets<TextureAtlas>>,
pub sr : ResMut<'w, Sprite3dRes>,
#[system_param(ignore)]
marker: PhantomData<&'s usize>,
}
It seems like Sprite3dParams is already accessing Assets<TextureAtlas>
which is why you get the the error.
So you need to either remove texture_atlases
or sprite_params
. in your system.
have you looked at this example? I won't be much help sorry :(
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There’s already beans in this so probably more beans :)