babydriver

joined 2 years ago
[–] babydriver@lemmy.ml 3 points 1 day ago

There’s already beans in this so probably more beans :)

[–] babydriver@lemmy.ml 2 points 3 months ago
[–] babydriver@lemmy.ml 8 points 4 months ago (2 children)

This is a good answer. Too bad people are downvoting it for the reasons mentioned.

[–] babydriver@lemmy.ml 2 points 9 months ago

I was thinking something in the cover-up team direction

[–] babydriver@lemmy.ml 8 points 9 months ago (2 children)

Detective game where you have to find plausible explenations for paranormal events

[–] babydriver@lemmy.ml 2 points 11 months ago

I miss her :(

[–] babydriver@lemmy.ml 2 points 11 months ago (1 children)

They still put drm in the games sold on their store though.

[–] babydriver@lemmy.ml 1 points 11 months ago

Now I need another wholesome one to cancel out this one

[–] babydriver@lemmy.ml 5 points 11 months ago

Piss and Poo, at it again (sorry)

[–] babydriver@lemmy.ml 14 points 1 year ago

All of them?

[–] babydriver@lemmy.ml 1 points 1 year ago

ok so I'm out of the bath.

#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
    pub meshes    : ResMut<'w, Assets<Mesh>>,
    pub materials : ResMut<'w, Assets<StandardMaterial>>,
    pub images    : ResMut<'w, Assets<Image>>,
    pub atlases   : ResMut<'w, Assets<TextureAtlas>>,
    pub sr        : ResMut<'w, Sprite3dRes>,
    #[system_param(ignore)]
    marker: PhantomData<&'s usize>,
}

It seems like Sprite3dParams is already accessing Assets<TextureAtlas> which is why you get the the error. So you need to either remove texture_atlases or sprite_params. in your system.

have you looked at this example? I won't be much help sorry :(

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