altz3r0

joined 1 year ago
[–] altz3r0@beehaw.org 10 points 1 year ago* (last edited 1 year ago)

It all the depends on the how and the what.

First of all, if the virtual reality is able to replicate physical sensation indistinguishably from the physical world, it's not virtual, then, is it? Then it's just alternative reality. If that was the case, the only dilemma would be the implications to the physical world. Will your body still exist, or are we talking San Junipero here?

As long as there are implications to the real world, then I believe a significant percentage of people will not abandon it, because of empathy.

I personally would only live an alternative reality if there was no one I love back in the real world anymore, or if I were to die.

As for virtual reality in the realm of possibilities, there will always be something missing, as addictive as it may be, so there will always be something to bring you back to reality

As for just trying it, hell yeah! As long as there are no negative consequences physically that I know of before hand.

[–] altz3r0@beehaw.org 1 points 1 year ago

That's because it is not tied to stremio, otherwise it would be illegal, you have to search for it :P

[–] altz3r0@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

Easy there, tiger. You will get there, don't worry.

[–] altz3r0@beehaw.org 4 points 1 year ago (2 children)

No one should ever know about the torrentio addon for Stremio!

28
submitted 1 year ago* (last edited 1 year ago) by altz3r0@beehaw.org to c/gaming@beehaw.org
 

I have to say, what they have showed so far is a bit lackluster for a game, hoping they step it up after the beta.

  • 25 player limit per server
  • Only gathering/crafting game play loop with no real goal besides improving itself
  • housing and relationship building is the goal, but tied to real time timer, which will likely become a premium skip eventually
  • Cosmetics seems to be only through payment, which is usually blindsided since takes alway one more goal from the game play loop

Everything kind of rests on how good questing and adventure zones will be.

[–] altz3r0@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

I'm sad to say I fell for this trap as well! Wanted to keep using vim, but I'm too old to put so much effort in maintaining my tools, when I have a self-cleaning swissknife .. just... right.. there.

[–] altz3r0@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

Kurt Vonnegut was one of the easiest writers to read for me. I'd recommend starting with Slaughterhouse-5.

My actual comfort reading, though, is William Gibson, but he is not easy to read.

[–] altz3r0@beehaw.org 6 points 1 year ago* (last edited 1 year ago)

By the way, registrations are open, and the open beta begins August 10th.

If you want to give me a cool in-game item, register up with the referral below. :)

https://accounts.palia.com/sign-up?referral=867fb01e-c3b1-41dc-8474-c420df8ba032

[–] altz3r0@beehaw.org 4 points 1 year ago (1 children)

Oh I totally agree, I am very fatigued of violence driven games, and have high hopes for Palia. I'm just a little apprehensive that if they just try to copy the non combat parts of zelda and mix it up with animal crossing, it's not going to be enough.

[–] altz3r0@beehaw.org 4 points 1 year ago* (last edited 1 year ago) (3 children)

Same here, though I do wonder how they will keep us interested, as they have deliberately not shown any combat. Not even stardew valley went as far as removing combat from the gameplay loop.

[–] altz3r0@beehaw.org 1 points 1 year ago (1 children)

Thank you very much! Muito obrigado! :)

I started the writing in English primarily, translating to Portuguese during edit phase, aiming to keep the reading flow around the same level. However, the best experience will be reading it in English, in my opinion, as it has a better vocabulary for this genre.

Mas se preferir ler em português, ficaria muito feliz em saber sua opinião sobre a versão!

[–] altz3r0@beehaw.org 1 points 1 year ago

I started the writing in English primarily, translating to Portuguese during edit phase, aiming to keep the reading flow around the same level. However, the best experience will be reading it in English, in my opinion, as it has a better vocabulary for this genre.

 

Update:

Thanks everyone for participating in the giveaway! The giveaway is now closed, I hope you all enjoy the reading. :) As the number of participants was around the expected, I have sent you all a copy of the book!


Since I was a kid, I was obsessed with computers, technology, and books. Science fiction books, palpable technologies with surreal events, were my favorite addiction. I grew up drinking from this source, dreaming of writing my own stories one day. But growing up on the periphery I quickly came to understand it was not more than a dream, especially in Brazil. So, I was thrown into the nearest lane, jumping from technical support to software engineer.

Years flew by, and in the rush of day-to-day life, I ended up forgetting the essence that propelled me down this path. Goals, projects, codes, stress... blah, blah, blah. You know the deal, you took it too. However, after several (miracle) therapy sessions, I decided it was time to take a break from the command prompt and dive into Word. And, after many, many months, liters of coffee, a herniated disc, and a hefty dosage of ibuprofen, voilà, a book was born!

It is a cyberpunk story that speaks about work dehumanization, communities vs corporations and kicking the corporative ass.

Coincidetally, or not, the story connects with what we have experienced with Reddit and Lemmy, so I understood it would be fitting to conduct the book's giveaway on the Fediverse only!

Ghost Trigger is available on Kindle and Paperback, as well as other digital formats. It's a dive into passion, at the cost of a beer, and about three hours of your life.

I will be conducting the giveaway of 10 copies, in either:

  • Paperback (North America, Europe and Australia only)
  • Kindle
  • Epub

To participate, just comment the format you would like to receive!

The giveaway will begin tomorrow, and winners will be chosen randomly.

[–] altz3r0@beehaw.org 1 points 1 year ago (6 children)

EXAPUNK - 50% - 96% Positive

If you like old time puzzle games, and have a pinch for programming, then you will love this. In this game you control bots by creating algorithms to extract data and other challenges. The cool part is you must study the game language and learn the lore from manuals and magazines that the game provides.

SHENZHEN I/O - 50% - 93% Positive

From the same creator of EXAPUNK, only the thematic here is electronics.

Road 96 - 50% 91% Positive

Summer 1996, Today is the day! You hit the road. Adventure. Freedom. Escape. Run. Flee the Regime. Try to survive.

On this risky road trip to the border, you’ll meet incredible characters, and discover their intertwined stories and secrets in an ever-evolving adventure. But every mile opens up a choice to make. Your decisions will change your adventure, change the people you meet, maybe even change the world.

35
submitted 1 year ago* (last edited 1 year ago) by altz3r0@beehaw.org to c/literature@beehaw.org
 

cross-posted from: https://beehaw.org/post/632851

I've compiled a timeline of cyberpunk books that, in my opinion, represent significant shifts in the genre and its ideas. Whether it's the early explorations of AI and dystopian futures, the emergence of virtual reality, or the more recent reflections on environmental and social issues, each book on this list adds a unique perspective to the ever-evolving cyberpunk landscape.

However, it takes a village and all that. So I would like to list them here in c/cyberpunk, cross-posting it at literature, to know your opinions on the genre, the books, and if you have any suggestions, complementary or disrupting, on this list.

  1. "Do Androids Dream of Electric Sheep?" by Philip K. Dick (1968): To me, it all begins here. This novel, which served as the basis for the movie "Blade Runner", popularized the groundwork for many cyberpunk themes like artificial intelligence, dystopian future, and the blurred line between reality and the artificial.

  2. "Neuromancer" by William Gibson (1984): Often considered the genre defining work, it introduced the concept of cyberspace and explored themes of artificial intelligence and corporate power, and to me it indirectly set the core principle of the genre, "high tech, low life".

  3. "Snow Crash" by Neal Stephenson (1992): This book further pushed the envelope on the concept of virtual reality, offering a blend of ancient cultures, linguistics, computer science, politics, and philosophy, and fucking added fun to the genre.

  4. "Ghost in the Shell" by Masamune Shirow (1995): I cheat a little big here by adding a manga series. It deserves a mention, along with the movie, because it dives deeply into the themes of self-identity, artificial intelligence, and societal intrigue that really brought cyberpunk to the world. It had a profound influence on cyberpunk literature and media after it's conception.

  5. "Altered Carbon" by Richard K. Morgan (2002): This may be a little controversial, as I don't really like the author to be honest, but this novel adds more depth to themes of identity and humanity through the concept of consciousness transfer and immortality.

  6. "Accelerando" by Charles Stross (2005): This one added weight to the genre by exploring the societal and personal changes that might happen as a result of the technological singularity, a theoretical point when technological growth becomes uncontrollable and irreversible. I personally dig this aspect, and try to write more of it.

  7. "Windup Girl", by Paolo Bacigalupi (2009): I know, I know, "biopunk". But I refuse to budge on it. To me this retains the core concept of cyberpunk, and is cyberpunk, because it is about technology, and its effect on quality of life and society. But the simple fact that the novel brings this discussion makes it a remarkable point in the genre.

  8. "Player One" by Ernest Cline (2011): Another controversial addition here, but this book is a blend of dystopian future with nostalgia for the pop culture of the 1980s, and revives themes of virtual reality and the influence of technology on society, giving breadth (and a new breath) to the genre.

  9. "The Ministry for the Future" by Kim Stanley Robinson (2020): This near-future novel tackles themes around climate change and global politics, focusing on the power of technology as a tool to combat environmental disaster, and offers a more optimistic view of the future. I like this one here because it brings the discussion to current topics, maintaining the genre alive.

  10. "Repo Virtual" by Corey J. White (2020): White's novel explores cyberpunk in an age of late capitalism, AI, and questions about sentience and autonomy. Along with ministry of the Future, this serve the same purpose of maintaining the genre purpose alive and bringing us to the point we are now, which is also a good concept that I agree with: it doesn't need to be about things far away in the future, because soon some of these novels will be about things in the past, and the genre must remain the same still.

7
submitted 1 year ago* (last edited 1 year ago) by altz3r0@beehaw.org to c/cyberpunk@lemmy.ml
 

I've compiled a timeline of cyberpunk books that, in my opinion, represent significant shifts in the genre and its ideas. Whether it's the early explorations of AI and dystopian futures, the emergence of virtual reality, or the more recent reflections on environmental and social issues, each book on this list adds a unique perspective to the ever-evolving cyberpunk landscape.

However, it takes a village and all that. So I would like to list them here in c/cyberpunk, cross-posting it at literature, to know your opinions on the genre, the books, and if you have any suggestions, complementary or disrupting, on this list.

  1. "Do Androids Dream of Electric Sheep?" by Philip K. Dick (1968): To me, it all begins here. This novel, which served as the basis for the movie "Blade Runner", popularized the groundwork for many cyberpunk themes like artificial intelligence, dystopian future, and the blurred line between reality and the artificial.

  2. "Neuromancer" by William Gibson (1984): Often considered the genre defining work, it introduced the concept of cyberspace and explored themes of artificial intelligence and corporate power, and to me it indirectly set the core principle of the genre, "high tech, low life".

  3. "Snow Crash" by Neal Stephenson (1992): This book further pushed the envelope on the concept of virtual reality, offering a blend of ancient cultures, linguistics, computer science, politics, and philosophy, and fucking added fun to the genre.

  4. "Ghost in the Shell" by Masamune Shirow (1995): I cheat a little big here by adding a manga series. It deserves a mention, along with the movie, because it dives deeply into the themes of self-identity, artificial intelligence, and societal intrigue that really brought cyberpunk to the world. It had a profound influence on cyberpunk literature and media after it's conception.

  5. "Altered Carbon" by Richard K. Morgan (2002): This may be a little controversial, as I don't really like the author to be honest, but this novel adds more depth to themes of identity and humanity through the concept of consciousness transfer and immortality.

  6. "Accelerando" by Charles Stross (2005): This one added weight to the genre by exploring the societal and personal changes that might happen as a result of the technological singularity, a theoretical point when technological growth becomes uncontrollable and irreversible. I personally dig this aspect, and try to write more of it.

  7. "Windup Girl", by Paolo Bacigalupi (2009): I know, I know, "biopunk". But I refuse to budge on it. To me this retains the core concept of cyberpunk, and is cyberpunk, because it is about technology, and its effect on quality of life and society. But the simple fact that the novel brings this discussion makes it a remarkable point in the genre.

  8. "Player One" by Ernest Cline (2011): Another controversial addition here, but this book is a blend of dystopian future with nostalgia for the pop culture of the 1980s, and revives themes of virtual reality and the influence of technology on society, giving breadth (and a new breath) to the genre.

  9. "The Ministry for the Future" by Kim Stanley Robinson (2020): This near-future novel tackles themes around climate change and global politics, focusing on the power of technology as a tool to combat environmental disaster, and offers a more optimistic view of the future. I like this one here because it brings the discussion to current topics, maintaining the genre alive.

  10. "Repo Virtual" by Corey J. White (2020): White's novel explores cyberpunk in an age of late capitalism, AI, and questions about sentience and autonomy. Along with ministry of the Future, this serve the same purpose of maintaining the genre purpose alive and bringing us to the point we are now, which is also a good concept that I agree with: it doesn't need to be about things far away in the future, because soon some of these novels will be about things in the past, and the genre must remain the same still.

 
 

I've recently started diving into publishing as a hobby/side gig. It got me to see the other side of things when it comes to books, and it's quite the craziness.

The first thing I came to realize is how much I rely on word of mouth to select my books. Things like ads, author interviews and usual marketing stuff means nothing to me. But if I see a book listed in a post when searching for a specific genre or topic, or a friend recommends it to me, it almost always immediatly goes to my reading list.

So as I focus on getting my story published and read, I wonder if I should invest in anything other than word of mouth.

So, I wanted to hear from you guys. How do you usually put a book on your radar? How would you like to discover new books?

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