aes

joined 1 year ago
[–] aes@programming.dev 2 points 3 days ago

https://open.spotify.com/episode/3umFrR0Bpu1fmXpO1PzDdh?si=NPMlzRCtTZGakiuikO8GEw

This. So much this.

I'm a member of Sveriges Ingenjörer. Fortunately, I've never needed serious union help, but it's probably because the background threat is more than enough. And the salary statistics alone are worth the dues!

[–] aes@programming.dev 7 points 1 month ago

Axioms are not like the others, they're assumed to be true even before considering any evidence or even arguments.

[–] aes@programming.dev 2 points 1 month ago

Yesss... You're not wrong, but I really do believe the solution we want is to be found somewhere in that direction. Considering the Google graveyard, the faang crowd isn't all that reliable either.

[–] aes@programming.dev 3 points 2 months ago (2 children)

This is a somewhat surprising position to see in the fediverse...

(I mean, I get what you're saying, and I guess someone should bring that to the party, but there is s different way)

[–] aes@programming.dev 2 points 2 months ago

Sounds reasonable, but a lot of recent advances come from being able to let the machine train against itself, or a twin / opponent without human involvement.

As an example of just running the thing itself, consider a neural network given the objective of re-creating its input with a narrow layer in the middle. This forces a narrower description (eg age/sex/race/facing left or right/whatever) of the feature space.

Another is GAN, where you run fake vs spot-the-fake until it gets good.

[–] aes@programming.dev 6 points 3 months ago

Protein / calories, and glycemic index, right. There are a few other considerations, but primarily these, for me

[–] aes@programming.dev 1 points 5 months ago* (last edited 5 months ago)

Backstage has become quite misaligned to what we were originally trying to do. Originally, we were trying to inventory and map the service eco-system, to deal with a few concrete problems. For example, when developing new things, you had to go through the village elders and the grape vine to find out what everyone else was doing. Another serious problem was not knowing / forgetting that we had some tool that would've been very useful when the on-call pager went off at fuck you dark thirty.

A reason we could build that map in System-Z (the predecessor of Backstage) is that our (sort of) HTTP/2 had a feature to tell us who had called methods on a service. (you could get the same from munging access logs, if you have them)

Anyway, the key features were that you could see what services your service was calling, who was calling you, and how those other systems were doing, and that you could see all the tools (e.g. build, logs, monitoring) your service was connected to. (for the ops / on-call use case)

A lot of those tool integrations were just links to "blahchat/#team", "themonitoring/theservice?alerts=all" or whatever, to hotlink directly into the right place.

It was built on an opt-in philosophy, where "blahchat/#team" was the default, but if (you're John-John and) you insist that the channel for ALF has to be #melmac, you can have that, but you have to add it yourself.

More recently, I've seen swagger/openapi used to great effect. I still want the map of who's calling who and I strongly recommend mechanicanizing how that's made. (extract it from logs or something, don't rely on hand-drawn maps) I want to like C4, but I haven't managed to get any use out of it. Just throw it in graphviz dot-file.

Oh, one trick that's useful there: local maps. For each service S, get the list of everything that connects to it. Make a subset graph of those services, but make sure to include the other connections between those, the ones that don't involve S. ("oh, so that's why...")

[–] aes@programming.dev 3 points 7 months ago

Ok, TIL there's a thing called Required, but otherwise, one way to do this is to rename the other part/field/key(s), so that old code reveals itself in much the same way as using a deleted field (because it does, actually)

Another way is explicitly have a separate type for records with/without the feature. (if one is a strict subset, you can have a downgrade/slice method on the more capable class.

Lastly, I would say that you need static typing, testing, both. People from static-land get vertigo without types, and it does give good night sleep, but it's no substitute for testing. Testing can be a substitute for static typing in combination with coverage requirements, but at that point you're doing so much more work that the static typing straight jacket seems pretty chill.

[–] aes@programming.dev 1 points 7 months ago

Yeah, but they didn't serve 'fresh' coffee, the whole point was to make a giant urn of coffee and sell coffee from that all day. I don't know what the boundaries of those rules were, it's entirely possible it's different if you serve it in an open steaming cup, but this was Styrofoam take away cups.

Their customers had had problems before, but they didn't care. I think that's what got them in the end.

[–] aes@programming.dev 1 points 7 months ago (2 children)

There's a safety regulation, but the mcd manual almost said outright to ignore it. And there had been numerous incidents before, and even court cases. They were finally fined something like half a days' profit from the sale of coffee. Only the scale of of mcd makes it seem like more than what the paperwork costs anyway. Personally, I think someone in the C-suite should get jail time for 'gross bodily harm', or whatever.

[–] aes@programming.dev 1 points 8 months ago

A terminal is the thing that looks like it might be a computer, but nobody is home, it's just connected to a modem. Or, maybe, if you're lucky, The Computer of your university.

A terminal emulator is, well, an emulator, so you can use a 1970's shell, right there on your computer, just like you can emulate and play Pong or Space Invaders...

Hope that helps

 

Hi. I'm at a complete loss, so...

Background: 4.0.3. A 3D "fps" world, with the usual capsule shape suspect protagonist. I'm adding a SubViewport, and a Camera to render onto a Decal with albedo set to a ViewportTexture from the SubViewport.

I can (sort of, unreliably) make it work in the editor, but never in the game(!) With transparent bg, it's just invisible, without, it's black, and if I pick the icon.svg instead, that works. The (inner, well, both actually) camera is active, and I've fiddled with Clear Mode and Update Mode on the SubViewport. (and every other setting I can think of)

In the editor, rendering both camera view and a label on top works, both in the SubViewport texture view, and on the Decal in the 3D view(!)

What am I missing?!

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