Virkkunen

joined 10 months ago
[–] Virkkunen@fedia.io 32 points 19 hours ago

But there's no way to prevent this, according to the only nation where this frequently happens.

[–] Virkkunen@fedia.io 15 points 1 day ago (1 children)

So then the code is to make the AI generate images and take input

[–] Virkkunen@fedia.io 4 points 1 day ago

There are amazing and impressive games being made in Build engine (the one from classic DOOM) even today. The engine is not the issue, it's who's using it and how.

Gamers go all high and mighty with their expletives against creation engine but it doesn't matter, they could use an abacus or unrealdot unitybite rered 6 engine for all that it's worth and the games could still come out bad if they don't change how they approach and develop it.

[–] Virkkunen@fedia.io 1 points 1 day ago

I agree with everything you said but to talk about Starfield, I think it even failed to be a Bethesda game. If their gimmick is to drop the ball, with Starfield they didn't even pick up the ball first to be able to drop it.

I'm not hopeful at all for TES6 and I'm a diehard TES fan, unless some major changes happen internally (and no, the engine is not the problem, it's who's developing in it and who's directing it all).

[–] Virkkunen@fedia.io 7 points 1 day ago

Playing this game on my Deck I was always thinking "I should be able to play this on my phone as well".

I will buy it, I will play it, I will enjoy it, and I will severely hope to never have thoughts like that again

[–] Virkkunen@fedia.io 41 points 3 days ago (3 children)

Man you right wingers are a very annoying bunch, always claiming censorship and loss of democracy while applauding the actual wannabe dictators doing gold medal deserving mental gymnastics to justify antidemocratic actions

[–] Virkkunen@fedia.io 17 points 3 days ago (2 children)

I think we oughta wait for the game to at least leave the alpha, where huge changes happen from night to day, before concluding how toxic the game and mechanics will be

[–] Virkkunen@fedia.io 11 points 3 days ago (2 children)

"Musk [...] passion for free speech is genuine"

As long as it lines up with the right wing agenda, otherwise it's woke bullshit that needs to be censored and banned, right?

Delusional, both of you.

[–] Virkkunen@fedia.io -2 points 3 days ago

They're Brazilians mate, even if the ban gets lifted in 10 years and xitter is somehow around, Brazilians will immediately flock back to it. They have unconditional love for their social media

[–] Virkkunen@fedia.io 8 points 3 days ago (5 children)

Tell me you support Bolsonaro and Musk without telling me you support them

[–] Virkkunen@fedia.io 2 points 5 days ago

Well, double check that your bonds are ALT for the details menu and the number keys for the skills. If it still fails, you could always bind a mouse region to click on wherever the skills are and use it as a mode shift

 
SYSTEM INFO: 
- endeavourOS 6.10.3-1-cachyos
- Kernel parameters:
  - nvidia_uvm nvidia_drm.modeset=1 nvidia_drm.fbdev=1 nvidia.NVreg_PreserveVideoMemoryAllocations=1
- KDE Plasma 6.1.4 on Wayland
- AMD Ryzen 7 7800X3D with iGPU enabled on BIOS
- NVIDIA RTX 3080 with nvidia-beta-dkms 560.31.02-1
- Main display plugged on NVIDIA GPU (display port)
- Secondary display plugged on motherboard (display port)

I want to be able to make use of my iGPU (AMD Raphael on a Ryzen 7 7800X3D) to render everything, and run my games on my NVIDIA RTX 3080. It's a desktop PC, I have 2 monitors, my main one is plugged to my 3080 and the secondary is plugged to the motherboard, and by doing so, VRR/Gsync works on my main display (the only workaround to get VRR working with a NVIDIA card and multiple monitors). The second thing I would like to do is for Firefox on my second screen to render/decode with my iGPU, so I can watch videos and streams there without sacrificing my frames on my games (losing about 20 frames playing Helldivers 2 if a video is playing on the background because it uses my dGPU to decode).

I've installed nvidia-prime from AUR and added the udev rules as written on arch wiki, however it seems that my iGPU isn't being used at all

❯ lspci | grep VGA
01:00.0 VGA compatible controller: NVIDIA Corporation GA102 [GeForce RTX 3080 Lite Hash Rate] (rev a1)
11:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Raphael (rev cb)
❯ glxinfo | grep "OpenGL renderer"
OpenGL renderer string: NVIDIA GeForce RTX 3080/PCIe/SSE2

I've noticed that moving my cursor and windows on my desktop is now slower/laggier (check notes below), and my turing smart monitor can't detect my NVIDIA GPU, but that's the extent of the changes. When I open Firefox directly on my second screen and play a video, with nvtop I can see that my NVIDIA GPU is the one doing the work with my iGPU not being utilised at all: https://i.imgur.com/CPPICUk.png (notice how there is no usage at all on my iGPU)

I've got a screenshot while I was playing Helldivers 2 and playing a video at the same time, and if I paused the video I'd get my frames back. Using prime-run to run my games has no difference since everything is being handled by the dGPU anyways.

Is there anything I'm missing here? I'm happy to provide more info but I'm a bit clueless on how to troubleshoot this more so any help is much appreciated.

NOTE: Regarding the choppy cursor, it is not because of GSP firmware. I've tested the proprietary drivers with and without GSP firmware, and the open drivers since 550 and I haven't noticed a single difference in my setup, they all perform exactly the same. Besides, I'm using the beta 560 drivers which are open modules only, which needs GSP firmware enabled.

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