SCmSTR

joined 1 year ago
[–] SCmSTR@kbin.social 3 points 8 months ago

What? Why? I used to do that all the time. You cut it up, and take it with you. Like they said, it saves dishes. Even when I was a teenager at my friend's house, we'd make a frozen pizza, take it out onto a cutting board, then just stand around and eat it off the board. Good memories.

[–] SCmSTR@kbin.social 1 points 1 year ago

Snapblade 18mm razor, sharpie, blistex (superior to balm/stick in every way), bandages and alcohol prep wipes and triple antibiotic, Sawyer mini filter and a vacuum insulated bottle, and a towel - you never know when you'll need a towel.

Oh also an extra mask, couple napkins, some new folded up tissues, and earplugs.

[–] SCmSTR@kbin.social 1 points 1 year ago

Make a SWOT analysis for each option. Quantify EVERYTHING you can into personally objective and subjective values. Then A/B all of those values against each other. Then sleep on it, ask other people, and then return to the SWOT tables and try to add and simplify.

If you still have troubles after that, try to figure out what about either choice you don't know, and work to find it out with footwork and socializing, asking pointed questions, and paying attention to the things you want in life about people.

If that still doesn't tip the scale, it's probably because you don't know enough about something else, probably yourself.

[–] SCmSTR@kbin.social 8 points 1 year ago

100%, music. Get on a music service (not a video service like YouTube) and go listen to genres of music that feel good.

Music that you liked when you were 13
When you were 21, music that reminds you of the good times
Or music that fits how you feel..

Seriously, don't underestimate the power of music. It's literally like magic and has the power to heal, inspire, distract, inform, validate, remind, transport, stimulate, numb, etc.. I became a musician because I wanted to help people through hard times and to be better people, because I realized how powerful and important it is.

Go try old stuff, too, like bob dylan. Or go listen to Linkin Park again like it's 2003. Or go listen through the entire nutcracker suite by Tchaikovsky (i suggest looking for the decca phase 4 London festival orchestra worth robert sharples that was recorded in the 60s https://youtu.be/S7VrwRJ4t-Y?si=cmLUTdUAmg2jw7kr i think it's the one, I'm not sure on my phone where it is on spotify). Or if you want to listen to the same song over and over and that feels good to you, then that's what you should be doing.

Just keep searching and following the good feelings and don't give up, like trying new sexual stuff and not trying for a specific outcome but allowing yourself to be in the moment and feel then sensations.

And feel your feelings. Just find someplace safe, get a good sound source, and let it all rip.. if you feel like crying, cry. If you feel like being mad, be mad. You have to actually process your feelings.

A wise man once said to me, "there's no bad music, only bad timing". If it feels off or wrong, just switch it. It takes courage to try something different sometimes, though, so try not sweat it too much either way, and just remember to breathe.

[–] SCmSTR@kbin.social 5 points 1 year ago

That picture of Pam from The Office, "They're the same picture"

[–] SCmSTR@kbin.social 3 points 1 year ago

Thank you for this craving.

[–] SCmSTR@kbin.social 2 points 1 year ago

Risk management is hard.

[–] SCmSTR@kbin.social 2 points 1 year ago

Valve is an independent company.

[–] SCmSTR@kbin.social 19 points 1 year ago (5 children)

I've been thinking a lot about this for the past few years, and have noticed a trend in what games I've found to be actually good.

I noticed three very specific commonalities, and all of them have at least two:

  • Foreign (Non-American)
  • Indie
  • Small studio

Basically all of the good games that I've liked in the past ten years have been at least two of these, and I'm sure if you think about it, the great games you've played have also been this way.

Stop buying big US studio games, their shareholders all require them to maximize their income with really anti-comsumer and predatory designs and practices. You won't have fun, and it'll be expensive.

Go play EDF5 with some friends. It's jank but super fun. 6 is being translated and ported to PC soon.

Raft is great, too.

Talos Principle was fantastic, if not a little melancholy.

And weirdly, Minecraft Java is still good fun. Go check out some of the mod packs like All Of Fabric 6. Host a local server, port forward, play with friends. Literally world-class, free content made by grassroots, passionate developers who do it because they love it.

Valheim was great years ago, and while their development cycle is slow, it's been solid.

But seriously. When somebody refers or suggests a game to you, the first thing you should look at are how they make money, because that is ABSOLUTELY where the industry is at, and has been for a decade now. We used to have centralized talking heads like Total Biscuit who would bring up topics and discussions trying to keep these studios and publishers in their place, but he got taken out too early and now the community is ultra fragmented with no central integrous authority to reference and publishers and studios are out of control with nobody to answer to except investors.

It's like the loss of a union, except it's industry wide.

There are gems out there, but you gotta get past the advertising and learn to smell the bullshit business practices. They don't have to be standard, but remember that gaming has only turned into gambling and Gaming-as-a-Service (GaaS) because credit cards got involved post-purchase as a source of revenue.

Sure, good things come from it, but the trade-offs are entirely insidious and clearly motivating for standardized enshittification. We adults made our own graves by accepting and spending. Sure, even if the money isn't that big of a deal and the content you get might be good, you're voting with your wallet and training a soulless system.

It's ABSOLUTELY a mirror world, just like the media - if you consume, there will be more. Stop buying shit games like Diablo 4. Blizzard can take the hit unfortunately, and if those business practices stopped making as much return as they did, they wouldn't be supportable.

Sure, initial prices would go up, but at least the games wouldn't be ruined with money shops, proprietary currencies, battle passes, and all the other ultra predatory shit that makes them money that ruin gaming.

Reward creators and studios that stick their necks out to make something purely fun, despite their CFO compromising and forcing their developers to implement these practices because otherwise they'd: "be leaving money on the table, and we are a business, after all."

But remember:

  • Foreign
  • Indie
  • Small Studio

These are demographics that are typically more resistant and empowered to make FUN games.

[–] SCmSTR@kbin.social 17 points 1 year ago* (last edited 1 year ago)

STOP MAKING SHITTY GAMES

Enshittification.

[–] SCmSTR@kbin.social 0 points 1 year ago

128gb here. I sit constantly between 40 and 70gb in use. Heavy multitasking between Internet, professional, gaming, and creative outlets can sometimes push near 90.

16 was the pcmr standard in 2010, but is a complete joke now. 32g is the new 8gb now. "Casual" pc usage is way, WAY heavier now: nobody just uses a computer for only one thing anymore, they use it for multi-window browsing, music, and YouTube, along with the new standard of everybody plays games and nobody wants to close shit just to play a game.

Games are heavierweight and the only reason it's as low requirement as they are is because of console peasants. CS2 is like 100gb storage, up from the laughable ~2gb in csgo. That's just not how the world works anymore. The economy has chosen ease of development and priority on graphical fidelity over deep design complexity. Shit; Starfield is basically just a 200gb graphics mod of Morrowind.

And then you have heavy users like us, who actually use bleeding edge functions, who have grown up wanting better and more, experimenting and not trusting and wanting to pay cloud. Despite the neon gamer rog chrome and black image, I'd be willing to bet almost every person here in this thread has at least one HDD currently in use (take note of these demographics: fediverse, English speaking, pcmr, aware of RAM) - and the reason is because they're cheap, fairly reliable storage and we all ain't made of money. Ironic because of the amount of RAM being discussed.

32GB has been the new 16GB for probably five years, and realistically, 64GB is actually what you should be getting when you upgrade/make a new build.

Reason: 64GB, right this minute, is one double above "just cutting it".

[–] SCmSTR@kbin.social 5 points 1 year ago

It's ACTUALLY a very obvious power exercise.

You either get filtered out via said "layoff" or wanting to quit, or you're desperate enough to work for much, much less.

In the balance of flow of power, the workers were getting too much, so the people in power plus stock market are "abstracting" that whip crack.

They will remain in power unless a unified front is achieved. Now that I think about this explicitly, I think the solution is actually unionization. Weirdly.

Just imagine this exact same thing, but imagine if it were factory workers instead: the workers start being happy and comfortable, then a worldwide event makes some really obvious breakthrough that their lives should be even better, and they start ACTUALLY demanding 50% more money, which means your labor is now 90% of your cost rather than 60% - WHERE'S THAT MONEY GONNA COME FROM?? The CEO's pocket? Not if they can help it. And, there's pressure from above that 60% labor was already too much, and to get it to 55% by the end of the year because the stock market and the board demand it. So, you need to put those workers in their place; it's not about one single thing, but your CEO groupchat says that if you claim this and that, and make the workers unhappy again, unify your CEO friends' front and lay people off, they'll be desperate and submissive again.

It's literally a buyout from above. The CEOs are like the bigger business, making it shitty for everybody, but knowing they can afford to weather it better than the workers, and that it'll result in a swing of power.

And... They're right.

What do you even do about this? You either organize militaristically and take on a TON of risks, or submit like the greedy, selfish, rat-scab coward you know you are. And that's what we're all gonna do until a leader appears, myself included.

I don't like it, but I see it for what it is. Widespread ignorance and misplaced ire are against us. This is the American way.

35
submitted 1 year ago* (last edited 1 year ago) by SCmSTR@kbin.social to c/pcmasterrace@lemmy.world
 

First off, tons of people adopted the name and have accepted the existing and earned elitism that goes along with the name.

Personal computers ARE a superior platform and the users ARE and SHOULD be elitist about it for very good reasons: they pay like 10x more. Forcing that image of elite to the forefront all but ensures that the idea that if you spend more you should get more. And in a time where microtransactions and other incredibly abusive and predatory industry practices are taking advantage of gamers without serving them actually good content is on an alarmingly fast rising trend that's set to be the redefinition of gaming VERY SOON, we all need to be fighting for better quality of content, and let the undercutting that brings down price happen later, which is an unfortunate series of truths.

"PC Master Race" is attractive to those who want more and feel good about it, and it's out there. Whether or not we change the name here on Lemmy, is not going to affect that meme. I'm all for coming up with new names, but, unless there are actual fascist behaviors emerging or being actually attracted to the communities and platforms, I very seriously doubt PCMR is going anywhere, anytime soon.

EDIT:
Also, I want to add that, Linux people are even moreso pcmr than most pcmr and nobody thinks they're actual Nazis. Largely people recognize them as mostly power users, which, in the gaming space, often pc users ARE.

The difference is that, Linux users, and pc users in general, WANT you to join us because it makes us ALL stronger. Nazism and fascism is... exclusionary, but console wars stuff is about as serious as sports teams being angry at each other. And even then, pcmr is about deliberance and technology and intelligence, even going as far as to self-depricate if elitism gets too pretentious:

Getting too full of yourself? Blindly following others? Spending tons of money and getting nothing for it? You must be: PCMR!!

Because at the end of the day, people just wanna play video games, and you buy what you can buy, and console peasants and PCMR are still eclipsed by mobile games, the true dregs of gaming society. 🙃

 

Home video game consoles have numbered generations.
NES was the third.
We're currently in the 9th generation.
Each generation lasts roughly about 6 years. https://en.wikipedia.org/wiki/Home_video_game_console_generations

Is your favorite generation the one from when you first played games? Or is that unrelated and coincidental?

Is there a correlation with strength of a generation and society's financial state (2009 recession's effect on the 7th gen)?

I'm an aspiring developer and trying to answer the age old question of: Are games getting worse? In what aspects yes or no?

They absolutely are getting better audio&video fidelity, but that doesn't mean much to, at least me, if the music is less memorable, the bugs are all patched, everything is over-monetized games as a service, all the assets are generic, and it's all hyper-derivative remakes of remakes. I get that "fun is fun", but once you've played so many games, you look back at games from 2001 and wonder why the only innovations we have are mantling, $20 hats, and Microsoft is buying everything.

There are absolutely good games right now, on the way to par with number of good games of most previous generations. So why does it still feel like everybody I talk to, regardless of age, feels like there's an itch that hasn't been scratched in ages? And, why is this a contentious issue? Surely, there's a measurable way to debate seemingly subjective opinion of where we are.

Game devs: We see you guys working your asses off with very little appreciation. This isn't about you guys, as much as it's about risks (or lack of) that the industry takes as a whole.

 

Historically, porn has organically decided which platform or formats become dominant. It's incredibly anti-censorship, but walks many fine lines.

As Reddit now and tomorrow reveals more weaknesses, where will the OnlyFans creators, porn posters, and all those grassroots porn communities go? The creators need to make money by showing to a large and interested user base. The users need lots of content to choose from and be fed constantly, with very few hindrances between them and their...goals. Many of the niches actually have respectful and healthy communities, too. Those people deserve an easy to use platform, just as much as people that want to look at cats, some of those groups, arguably more.

The thought of how to pose this to the Fediverse, now, has been on my mind for weeks:

Can the fediverse rise to the task? Does it even want to? Should it?

Personally, I think it should absolutely try, but I'm not sure it can do so without several deep strides in tech and development. I'm aware this is a hot af take, but it's undeniable that the internet IS for porn, and denying that would be a huge opportunity loss for inevitably winning this popularity context.

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