Do it. Please. I want to watch what happens
Are search engines landed gentry?
Do it. Please. I want to watch what happens
Are search engines landed gentry?
I really hope its good. From the YT videos I've seen of people who got it early, it looks great.
But I still have a little bit of hesitation about how the roads continue to work. They're still mostly "plop a road of X type", and upgrades you just either connect in, or plop on top of an existing road. Finessing lane changes, i.e. merges or adding a new lane, still looks to be mostly an issue of getting the game to do what you want. If you sat me down and asked me to do a fun game based way of drawing road and other networks, I'd probably go with something loosely similar to how OpenStreetMap represents roads, but with more graphical flair. Roads are just collections of points, in whats called a "way." You can set attributes on a way, which are things such as lanes, speed, lighting, material, etc. For a game, you could basically draw a line of where you want the road, and then set how many lanes it is, and see that footprint, before you apply it. Also lets you do things like take a 5 lane road and split it up into a big mess, so you can make abominations like the hi-5 in Texas, or even things as simple as diverging diamond or SPUI. Not sure if thats possible in CS2, I haven't seen any youtubers do it. Getting them working in CS1 was possible, but required a ton of mods.
Maybe I'm overthinking it, and maybe the CS2 approach is better. I'll have to get my hands on it to try it.
As for zoning, its okay, but I wish we'd really start to see some divorce from what SimCity invented back in 1989, and allow for more granular mixed-use zoning. I want apartment buildings that have light commercial at the ground floor, like you see in basically every major city
Also really hoping that it has proper M+KB on xbox. Starfield doesn't, and it leaves whole sections of the game essentially broking (i.e. crafting 99 items requires you to press RB a shitload)
Temper your expectations. It's better than it was at launch, but it's still fundamentally infinite.
I find it good for a few games, but any more than an hour of play and I just don't want to play anymore. I'll switch over to 5 or another game.
Can they build factories to brake too?
So they went to the same model Pandora used to use 15 years ago
https://github.com/dmunozv04/iSponsorBlockTV
Docker container that you run on a computer on your network, such as an RPi, and add your YouTube playing TVs and Chromecasts and consoles and such. It watches what you're playing and provides sponsorblock skipping for them automatically
If you're using Linux and have podman v4.4 or higher installed, you can use this container file to load it as a systemd service:
[Unit]
Description="Sponsorblock for networked youtube clients"
Wants=network-online.target
After=network-online.target
[Install]
WantedBy=multi-user.target default.target
[Service]
Restart=always
TimeoutStartSec=900
[Container]
Image=ghcr.io/dmunozv04/isponsorblocktv:latest
Volume=/etc/containers/config/sponsorblock:/app/data
You'll need to generate the config file by hand the first time, follow the instructions in the GitHub wiki above
I use foam for vscode. Works great, is codium compatible, and is open source
I wasn't singularity to get rebooted and finished
Around 2004
You should refocus your efforts to OpenStreetMap and it's associated entities. Don't give Google free data they will later take away or charge you for
Search input elements still don't have a native "clear" button
JFC that's been a thing in webkit for nearly 2 decades
I'll save you the trouble. MakeMKV and ffmpeg