Every story gets interpreted individually, so what parts of the games storytelling are resonating with you?
Something I found interesting about my play through a quest lead me to commit some corporate espionage. During one of the last missions everything went tits up but I made a distinct choice to remain non lethal. While I truly hated working for a corp (really hoping there was a path to destroy from within) I loved how the game at least at a minimum allowed me to interject my own morals into my character.
Situationally though, I did go and slaughter a few mines worth of people but I can head cannon that into my ethics no prob.
Just as an open discussion, I’m curious if other people are having those moments of thought or personal reflection.
At the same, does “painting our selfs into a corner” loose having true ending to stories?
Constraints and limitations drive creativity, but you have accept a final product at some point and move to another universe/story.