JonDorfman

joined 1 year ago
[–] JonDorfman@lemmy.world 29 points 7 months ago (4 children)

You forgot the part where he was screaming, "I'm hit! I'm hit!"

[–] JonDorfman@lemmy.world 1 points 1 year ago (1 children)

Nintendo doesn’t hold a patent on the JoyCon joysticks. As far as I am aware they are an off the shelf component.

[–] JonDorfman@lemmy.world 2 points 1 year ago (4 children)

A company already makes hall effect joysticks that are JoyCon sized and they claim to hold a patent for them. I haven’t taken the time to verify, but even if they don’t have a leg to stand on they could still take Nintendo to court.

[–] JonDorfman@lemmy.world 5 points 1 year ago

I find that the JoyCons work fine for most games, granted I have small hands. As for power adapters and carrying cases, I don’t carry an adapter and the case I use is very slim. Just enough to protect from drops really.

[–] JonDorfman@lemmy.world 7 points 1 year ago (9 children)

Using the larger, potentially more durable, joysticks would mean a larger potentially less portable Switch. Given that portability is the core feature of the Switch I can understand Nintendo's reluctance to implement them. Especially when other companies are experiencing similar issues with their sticks. In my opinion a novel approach is the way to go here. Hall effect is nice, but it is costly and could potentially present some legal challenges at the moment.

[–] JonDorfman@lemmy.world 8 points 1 year ago (1 children)

I've encountered two noticeable issues while using these. The first is probably just shit tier QA, but the second could be that or a design flaw. I haven't taken the time to tear one apart and reverse engineer it, so I can't say for sure what the cause is. Anywho, about a third of my sticks will wig out and send complete garbage data when they are pushed to their maximum on one axis. Sometimes it is the X, sometimes it is the Y. Either way it makes the impossible to use and I actually did remove those and replace them. Of the remaining sticks a number of them will depress the under stick button if pushed all the way in one direction. It's pretty easy to avoid this and it rarely matters so these ones I left alone and didn't bother to count how many displayed the behavior.

[–] JonDorfman@lemmy.world 8 points 1 year ago (3 children)

They probably don't want to use that particular design anyway. I've run into a good number of headaches with those joysticks. Not bad enough for me to pull them back out, but certainly enough to be annoying.

[–] JonDorfman@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

On my PC I have 8TBs split across various SSDs (both NVMe and SATA). All of them have games folders. My Switch has 64GB of internal storage and a 512GB microSD card, though I do have a 1TB card ready to go. Just haven't taken the afternoon to pop it in and redownload my games yet. My PS4 is sitting stock with it's 500GB internal drive. My Wii U has a 2TB external HDD hooked up to it (I was very optimistic about its potential library). The PC has over 2TB of just games on it. To be frank, it could very easily have a full TB more. But I don't feel like hunting down all the various launchers' folders at the moment. Honestly this is largely data hoarding. I only play a few of the games regularly. I keep telling myself I'll get to dealing with my backlog eventually, but I never seem to find the time for it. The Switch is nearly full, I could fit maybe two more retail games on it. Mercifully Switch games are still pretty small as a rule, I have a library of about 80 games installed on it. Once again this is a case of data hoarding. The majority of the games are ones I have either beaten or played my fill of. I just keep them installed for no particular reason. The PS4 stores more dust than games nowadays, but if I recall I had five games downloaded and they used up somewhere between 300 and 400GB. I've honestly considered selling the thing, but I can't imagine anyone wanting to buy it given its condition. The Wii U, as you might imagine, has vast quantities of space available. Still, I somehow managed to use up a bit over 100GB on the external drive. The largest game I have installed on it is Breath of the Wild at 19GB.

[–] JonDorfman@lemmy.world 1 points 1 year ago (3 children)

There's technically two different rates employers are federally required to pay. First there's the standard $7.25/h. The second is for workers that receive cash tips. Employers are allowed to pay said workers as little as $2.13/h so long as their tips and their regular wages work out to $7.25h. If the employee's gross pay works out to less than $7.25/h, then the employer is obligated to make up the difference. The idea, I presume, is to allow some wiggle room to "encourage a more competitive market for smaller businesses," while still ensuring workers make at least the minimum.

[–] JonDorfman@lemmy.world 3 points 1 year ago (1 children)

I’d say the situation is unfair to all parties involved. No matter what someone loses. If the viewer watches the ad, the ad buyer does not receive a return on investment. If the viewer blocks the ad, the content creator is not compensated. If the viewer choses to not watch videos at all, they miss out on whatever benefits the video would have provided.

[–] JonDorfman@lemmy.world 3 points 1 year ago (1 children)

The problem with that is lost time. It’s not much, but it can be a bit of a headache especially on things like repair videos.

[–] JonDorfman@lemmy.world 5 points 1 year ago (17 children)

The question becomes, how does someone that does not have any disposable income support creators they like without inundating themselves with ads for products they are unable to afford?

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