Flagstaff

joined 3 weeks ago
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[–] Flagstaff@programming.dev 1 points 20 minutes ago* (last edited 20 minutes ago)

macOS blocks tools like Espanso from viewing or modifying login input fields.

I wonder if SikuliX may be of interest to you, then. I just invoke KeePassXC's built-in autotyper; it's not too much more painful for me.

[–] Flagstaff@programming.dev 1 points 2 hours ago

Does that mean you use Zen?

[–] Flagstaff@programming.dev 3 points 2 hours ago

Split Fiction is so cinematic and even wackier than ITT. I'm hopeful that it'll have a way better plot conclusion, too, which was one of ITT's weakest points.

[–] Flagstaff@programming.dev 1 points 3 hours ago

Gotcha, yeah... These are use cases that my approach definitely doesn't address. Hmm. All I can think of is splitting off these groups of tabs into separate windows so that the buttons have more clickable space between them.

[–] Flagstaff@programming.dev 1 points 3 hours ago

#GIFsthatendtoosoon

[–] Flagstaff@programming.dev 3 points 3 hours ago

Interesting. I wish Hangman would tell you what your missed word at the end was, though.

[–] Flagstaff@programming.dev 1 points 13 hours ago

Dang. There's gotta be some way around this... Hmm... I suppose a fork would be needed, though, as an archival tool would probably be too much...

[–] Flagstaff@programming.dev -3 points 1 day ago* (last edited 1 day ago) (2 children)

You shouldn't be navigating by mouse in the first place, though. Either of these methods works:

  • Use Ctrl+Tab/Ctrl+Shift+Tab/Ctrl+PgUp or PgDn
  • Type "% " in the omnibar (note the space) and start typing any part of the name of the tab you want to jump to (like the name of the video), then hit Tab and then Enter

You can use AutoHotkey or some other tool on your OS of choice to map these to more ergonomic alternatives if that may be easier (for example, I mapped Ctrl+Q to "Ctrl+L, % " to invoke the second way automatically). I can help with AutoHotkey code if you'd like, in !ahk@programming.dev.

If you have that many tabs that it's difficult to avoid the buttons, then you may like this second method anyway, since that tab-jumping method makes it totally needless to visually track which tabs are where in the tab strip. You could have a hundred tabs and not know where they are; just use "% " and part of the tab's name to jump to it.

TL;DR: I couldn't figured out how to hide those interactive buttons either, haha.

 

I got a free month of Game Pass and am digging into whatever's interesting as a result, and man, I'm really glad I finally tried Clone Drone in the Danger Zone, even though it did not actually look like my kind of game; I just let myself be influenced by Steam's overwhelmingly positive reviews—and they're all correct!

~~What really threw me for a loop (since I only watched the trailer and didn't otherwise read much on it) is that you do not stay in the coliseum! Without spoiling much, it is just hilarious and unexpected how far the game actually goes beyond the trailer~~ (and the difficulty becomes as easy or as hard as you want it to be, in case skill is a concern among any readers here). Edit: Huh, apparently I entirely missed one of the trailers which already reveals this. Never mind, but the shock value was great, so if any of this interests you, try to not watch the first trailer lol.

But even in the arena, you truly feel like a sci-fi gladiator (bonus points if you watched Gladiator—the first one, of course), facing level after level of interesting different enemies with the commentators comedically going at it. You can upgrade your bot with different skills, weapons, or clones to keep going; if you pick cloning (buying extra lives, basically), they say things like, "Upgrade bot is not pleased" (since it would rather have spent that turn giving you an upgrade instead), or "This human fears death. Typical."

It is just so amusing and well-done as you hack and snipe enemies to bits, causing them to hop on one leg, or taking out an arm, or even having these situations happen to own robot body. The AI dodging of your bow's energy slices is also well-done and tricky, and it's crazy fighting giant spiders when they dynamically adjust their movement based on which legs they've lost. Giant alien spiders are no joke.

I actually didn't realize that it has a free demo on Steam, so go check it out!

1
How did you get your job? (programming.dev)
submitted 2 days ago* (last edited 2 days ago) by Flagstaff@programming.dev to c/nostupidquestions@lemmy.world
 

Someone had asked this elsewhere but then deleted their own post and I don't know why! I was meaning to come back to it and read it, so rest assured that I won't delete this one as there were some really interesting stories of unconventional ways people landed their work.

TL;DR: I got headhunted after directly emailing dozens of people and pitching myself as an available, on-call substitute in my line of work, instead of submitting job applications traditionally.

As for me, I cold-pitched myself via Google Maps and other searches as an available substitute to those in my skilled trade (upon moving to a different region) in basically a 50-mile radius, and eventually word of my availability reached a large, overarching institution that connected me with an organization that had a full-time opening. It took me probably 4-5 months from the move to the job offer.

Edit: My story is actually a little more complicated than that, now that I recall the details from years ago; there wasn't actually a full-time opening at my now-workplace at the time, haha. What happened was that I was briefly interviewed and quickly hired as an assistant to an overwhelmed director who ended up getting massively sick and nearly died from COVID, so I subbed as the director. They had been having interpersonal problems with her and I rapidly noticed them in the weeks before she got sick and warned them of her. While I wasn't trying to take her place, the higher-ups said they were aware of her shortcomings (she had basically said "Shut up" to another director higher than her rank, to give you one of many examples of how bad it was, and she must have been in her 50s if not 60s).

Nearly everyone at the org apparently loved my work while I subbed for her for nearly a full month, and they eventually fired her and made me her replacement after another interview. It was definitely unusual...

 

This link was a really intriguing post entitled, "How did you get your job?" I was planning to read through some more of the comments (it got really popular quickly), but the author deleted the post for some reason!

[–] Flagstaff@programming.dev 0 points 4 days ago (2 children)

Did you put in a request for this? And sure, I'm always interested in seeing how others use it—especially to complex levels.

[–] Flagstaff@programming.dev 0 points 5 days ago (4 children)

Its .YML formatting is really clunky. It feels like it takes up twice as much line space as .AHK (for example), which can do a lot of this kind of stuff in a single line. But I wanna go cross-platform and this is all I can find...

[–] Flagstaff@programming.dev 0 points 5 days ago* (last edited 5 days ago) (1 children)

If you're an Android user: scroll through F-Droid, download interesting apps, and then hunt for problems or try to come up with interesting, helpful features. For example, I could really use a live stopwatch widget in: https://f-droid.org/packages/com.best.deskclock/

Google Clock has it, but this app doesn't for some reason.

 

I can't believe I slept on this title for so long given how it has a free demo. As a Slay the Spire fan who has also played Monster Train, Indies' Lies, Pirates Outlaws, Dawncaster, and a bit of Dicey Dungeons, I was utterly and immediately gripped. It is so well-done with a snappy, responsive UI and turn action, and it's just as excellent on mobile as it is on PC.

I feel it solves UI issues in, and has way more diversity relative to, other dice-builders like Astrea: Six-Sided Oracles (which was way too tedious in its die face-checking) and Circadian Dice (whose UI just seemed to be too small and similarly a little harder to work with). S&D's numerous hero classes and just how many branches they can randomly take in leveling-up between fights are staggering. It's also extremely efficiently programmed, using very few CPU resources (which you'd think should be standard for these kinds of games, but isn't necessarily).

Give the demo a shot! It's only content-limited, not time-limited.

 

Is it possible? Press-holding does nothing and the Share button only generates links or images.

 

In Boost, many-column tables have a certaib minimum width and their own horizontal scrolling separate from the rest of the post.

 

I've been recommended TNG, DS9, and Voyager, and have been told that the rest pale in comparison.

 

Thunder has been making me feel right at home relative to Reddit, personally! !thunder_app@lemmy.world

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