Feyter

joined 1 year ago
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[–] Feyter@programming.dev 4 points 1 year ago (9 children)

What you want to do is actually quite advanced topic. Godot is coming with some build in functionality that you can use Look for navigation mesh

But if you never used a game engine I recommend you start with baby steps and lern how Godot works basically. Try to create a scene, create an object, add a script and try to move it from code... All this stuff.

I would recommend to at least completely the getting started section of the Godot docs this should give a very good overview.

[–] Feyter@programming.dev 5 points 1 year ago

I need to text them right now...

[–] Feyter@programming.dev 9 points 1 year ago (3 children)

Actually I never heard of this device before and it seems a little... useless for me.

I'm still not convinced of android as a gaming system and so the only thing left would be emulation. (And that's what the manufacturer seams to be pointing at).

However I feel like I could get the same out of my phone by using an Bluetooth controller for a much lower price (since I already have a phone). Plus getting the benefits of probably longer update support.

Maybe for people wanting to use a smaller or low spec phone and have a separate device (only for emulation) on the go, this makes more sense.

[–] Feyter@programming.dev 0 points 1 year ago (1 children)

I just realized that this seam's to be a 3.x shader there where small changes in the syntax with switch to 4.x so I guess you would have to change some words in there... Shader language is still not that good documented 😞

[–] Feyter@programming.dev 2 points 1 year ago

And now they also have to pay back like 2 billion dollar of investor money... What sense does this make?

[–] Feyter@programming.dev 2 points 1 year ago

I think with this they are even worst than China... Getting UK back to the top of at least one list must be the goal here.

[–] Feyter@programming.dev 3 points 1 year ago* (last edited 1 year ago) (3 children)

I think Godotshaders.com has you covered for this https://godotshaders.com/shader/procedural-brick-shader/

[–] Feyter@programming.dev 14 points 1 year ago (1 children)

I'm always suspicious if someone argues pro Contents Filter with "protection of children" as the main argument...

[–] Feyter@programming.dev 4 points 1 year ago (2 children)

Yes that is exactly what I noticed. I assumed that this had something to do with the recent Lemmy exploit and forcing users to refresh their tokens more frequently.

I switched to jerboa app (since I'm mainly on a mobile device anyways) and there the problem doesn't exist.

[–] Feyter@programming.dev 2 points 1 year ago

Yes I read it and I simply do not agree with most of what is said there. XMPP is not dead and saying google killed it on purpose is to much of a simplification.

Worst thing that could happen if we federat with meta and decide on some point that this is a bad instance and block it, is that we go back to where we are now.

But since some governments and news companies already started to run their own mastodon instances it would be easiest for them to just keep up their own instance and federate with threads instead of creating another account on threads.

This plus all de Content created by people from the "free fedivers" would meta bring into a situation where they would want to be federated and therefore would (to an extent) do stuff to satisfy other instances. Our position against meta would be much stronger than how it is now.

So definitely not growing at all cost but excluding all form of commercial use of the fedivers by default would lead to fedivers remaining just a footnote in society without changing anything.

So I want not only meta but all of the big player to use ActivityPup and fighting for our (the users) favor without all their lockin tricks.

[–] Feyter@programming.dev 1 points 1 year ago (1 children)

That is some decent camera system you implemented. Looking great so far. Can you give some details about how you set this up?

I remember trying myself on a Zelda Like 3D character controler a long time ago (back when I was still using unity) A very clever thing I learned back then was to project the camera to a sphere collision shape using raycast. On this way it's very easy to implement a smooth rotation and you can easily prevent the camera from clipping through walls and stuff.

Is this what you're doing her as well?

PS: I like that the test pattern texture of your level has so much detail. Not just the same plane checker square over and over again. :)

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