Evu

joined 1 year ago
[–] Evu@mtgzone.com 1 points 16 hours ago

Nobody is reading this post six months later, but I'm putting my post-rotation list up here in case I ever want to point someone to it.

About
Name Poison Burn

Deck
7 Island
2 Plains
4 Seachrome Coast
3 Floodfarm Verge
3 Adarkar Wastes
3 Mirrex
4 Skrelv, Defector Mite
4 Crawling Chorus
4 Prologue to Phyresis
4 Experimental Augury
4 Serum Snare
4 Bring the Ending
4 Soul Partition
3 Gadwick's First Duel
4 Distorted Curiosity
3 Arcane Proxy

Sideboard
3 Ephara's Dispersal
4 Not on My Watch
3 Rest in Peace
3 Annex Sentry
2 Reject Imperfection

The maindeck is very similar. Floodfarm Verge has been a fine addition to the manabase. Soul Partition is a serviceable replacement for Fateful Absence.

I could have condensed the whole match-ups section in the original post down to this, which is still true:

  • You are heavily favored against control, especially domain control, which you almost can't lose to. New in the post-Duskmourn meta is the ability to add time counters to Overlords when you proliferate (Arena doesn't select them automatically, so remember to click them yourself.)
  • Midrange and combo decks are an actual challenge.
  • Aggro is a very poor match-up. Two thirds of the sideboard is dedicated to fighting red decks, and you're still not favored against them.

Take out the Arcane Proxies for the Rest in Pieces when facing any deck that makes heavy use of its graveyard -- your Helping Hand or Squirming Emergence strategies. It's not a panacea, because they'll have stuff like Into the Flood Maw or Tear Asunder, but it should buy you some time. Incidental reanimation like Unstoppable Slasher is not worth diluting your own plan for.

Against base-red aggro decks, bring in the Ephara's Dispersals, Not on My Watches, and Annex Sentries in exchange for your Proxies, Duels, and two each of Bring the Ending and Distorted Curiosity (I'm still fiddling with the exact balance on those last two). It is rarely safe to block with Sentries, but I run them anyway because the opponent is likely to bring in Urabrask's Forge, and they're your best answer to it. You can beat the red decks after sideboarding, just don't expect it to happen regularly. It's tough to find a window to get any poison counters on them because you need to be warding off potentially lethal attacks as soon as turn 2. Be very aware of whether your opponent might be able to cast Snakeskin Veil, which can single-handedly ruin your entire defensive strategy. Make them make the first move: if they send an attacker into the damage step with only one power, take it and be glad it wasn't more.

The Reject Imperfections are catch-all answers for anything you might not be otherwise prepared for. If you suspect your opponent will bring in graveyard hate, use them to replace a couple of your Proxies.

Almost nothing in this deck will survive the 2025 rotation, so enjoy it while you can!

[–] Evu@mtgzone.com 2 points 1 day ago

Three unrelated thoughts:

  1. Brineborn Cutthroat and Spectral Sailor were at the core of a mono-blue flash deck I played, and enjoyed, in Standard ca. 2019. I will definitely be trying to resurrect it. But power creep has been so bad that I'm not sure it really has chance anymore. Is putting a counter on your 2/1 two-drop every turn still good enough in a world of Emberheart Challengers and Mosswood Dreadknights? I have a deck with Ayara's Oathsworn in it and even that is kind of underwhelming in the current metagame.

  2. I like Llanowar Elves, and it's an iconic card, but I'm not sure it should ever be in Standard again. Are you ready for turn-two Glissa Sunslayers?

  3. This spoiler list is the first time I've realized that "Extended Art" and "Borderless" were considered to be different treatments. The difference between them is pretty slight.

 

In this edition:

  • Magic: The Gathering Foundations Preorders Available Now
  • MagicCon: Las Vegas Showcased New Releases and a New Champion!
  • Next Week: The MTG Arena State of the Game
  • Event Schedule
[–] Evu@mtgzone.com 11 points 1 week ago

This is probably one of those cases where most players were already doing it this way anyhow, because they weren't aware of the actual rule (which I'd have to say is not intuitive).

[–] Evu@mtgzone.com 10 points 1 week ago

The initial shock of Universes Beyond is well behind us at this point.

No, it isn't.

[–] Evu@mtgzone.com 10 points 1 week ago (1 children)

I could complain about this, or explain why I don't want it, but what good would it do? The fact that they're making this announcement means it's already too late to stop it.

[–] Evu@mtgzone.com 4 points 1 week ago* (last edited 1 week ago) (2 children)

Interesting statistic:

The number of Best-of-One Standard Constructed games ending before turn four has essentially doubled since the release of Duskmourn: House of Horror.

Important to note -- wildcards will be given out, but the banning takes effect today, so I don't know if there's actually any window to do the "crafting in anticipation of wildcard refunds" thing. (Edit: wildcards have now been given out.)

[–] Evu@mtgzone.com 3 points 1 week ago

I've saved up some gold for the Kaldheim flashback draft that starts tomorrow; any advice you fine folks may have on that format would be welcome!

 

In this edition:

  • Magic: The Gathering Foundations Preorders Start Tomorrow
  • MagicCon: Las Vegas and Magic World Championship 30 This Weekend!
  • New Standard Preconstructed Decks Coming to the Store
  • WizKids Magic: The Gathering Plush Charms
  • Event Schedule
[–] Evu@mtgzone.com 4 points 1 week ago (2 children)

“Creatures you control get +10/+10”

I hope this one is called "Bag of Colossus Hammers".

Artifact Creature – Phyrexian Construct

Let's assume this is a reprint. Here are the possibilities. What's your vote?

I haven't heard that Snow or Poison are going to be in this set, so that rules out some things. I think Zenith Chronicler is likely because it plays well in Commander. Personally I'm rooting for one of my pet cards, Phyrexian Walker. It's probably a dark horse but I think as zero-cost creatures go it's one of the fairest.

7
Maro’s Foundations Teaser (markrosewater.tumblr.com)
[–] Evu@mtgzone.com 2 points 1 week ago

It crossed that threshold for me a while ago. "Diluted" is the right word. If somebody asked me to describe Magic to them now, I don't know what I would say.

[–] Evu@mtgzone.com 3 points 2 weeks ago

Oh my god, they're doing Omniscience Quick Draft.

For anyone who hasn't done Omniscience Draft before: I strongly advise against paying currency to play it. (Since I wrote that, they changed the starting hand size to 3, but it didn't really improve things.)

[–] Evu@mtgzone.com 2 points 2 weeks ago* (last edited 2 weeks ago)

Arena could really be better about handling large numbers of triggers and/or tokens. There's no reason why creating 250 tokens needs to be substantially more work than creating 2, and I suspect that the reason why it is is because there's a lot of redundant stuff -- animation, sound effects -- that it could be skipping, but isn't.

7
Duskmourn survey (surveys.marketpointsinc.com)
 

In this edition:

  • Alchemy: Duskmourn Releases Tommorow
  • Magic Teams Up with Extra Life
  • Historic Anthologies Return to the Store
  • Test Your Might in Omniscience Quick Draft
  • Show Your Skill in the Qualifier Play-In and Qualifier Weekend
  • A Note on Leyline of Resonance
  • MagicCon: Las Vegas and World Championship 30
  • Event Schedule
[–] Evu@mtgzone.com 2 points 3 weeks ago

This isn't a complaint, but the memorial sleeve seems like an odd choice. People would use, say, a Sheldon Menery memorial sleeve because they know who he was. But Arena team members are generally not public figures. Fewer people will use this sleeve because there isn't that connection or context. I feel like a different kind of commemoration might have been more fitting, although I admit I don't know what else I'd suggest. A free thematic event, maybe?

This week's Midweek Magic is Brawl where your commander has to be from Duskmourn. Some of those commanders are questionable choices. You can use Altanak but you can't do the Say Its Name thing, and you'd have to go to some trouble to use its discard ability. You can use Kaito but not its ninjutsu ability.* Again, I'm not complaining, I just think it's odd.

* What do you think the chances are that ninjutsu will one day receive errata to be usable from the command zone? Affected creatures would be Higure, Ink-Eyes, Nashi, and maybe Yuriko.

 

In this edition:

  • New Historic and Brawl Decks Coming to the Store
  • Doubleheader Weekend: Qualifier Play-In and Arena Open
  • Alchemy: Duskmourn Previews Begin Today!
  • Thank You, Kelson
  • Event Schedule
 

In this edition:

  • Duskmourn: House of Horror Has Been Unleashed!
  • New Phrases and Stickers in the Store
  • Duskmourn: House of Horror Quick Draft Begins Friday!
  • Event Schedule
 

And if you have (or even if you haven't), would you consider voting for this suggestion?

 

In this edition:

  • Duskmourn: House of Horror Launches Tomorrow—Just One Day Left for Preorders!
  • A House Full of Events
  • New Duskmourn: House of Horror Packets in Jump In!
  • Event Schedule
 

cross-posted from: https://mtgzone.com/post/942869

The project

This is the latest in a series of posts exploring the potential of Roaming Throne as a build-around card for budget Standard decks. Today we look at four more Bloomburrow creature types.

Roaming Throne itself is an expensive rare, but we start by assuming you already have a playset of it, then fill out the remainder of each deck using only commons and uncommons. These decks are not intended to be competitive in tournaments, but they should be fine for casual play. (I've tested them all in Standard Play on Arena.)

Here's a Scryfall search to help find likely candidates. Just add a creature type like t:frog or t:rabbit.

f:standard r<=u (o:when or o:"at " or keyword:backup or keyword:offspring or keyword:prowess or keyword:ward)

Raccoons

https://www.mtggoldfish.com/deck/6643520

9 Forest
7 Mountain
4 Bristling Backwoods
4 Escape Tunnel
4 Brazen Collector
4 Wandertale Mentor
2 Coati Scavenger
4 Brambleguard Veteran
2 Teapot Slinger
4 Roaming Throne
2 Junkblade Bruiser
4 Shock
2 Dreadmaw's Ire
3 Hunter's Talent
2 Trash the Town
3 Torch the Witness

The best raccoon to combo with Roaming Throne has got to be Wandertale Mentor. With an ideal draw you can be casting Throne on turn 3 and putting two more counters on the Mentor every turn thereafter.

That fits nicely with the general plan of this deck, which might be summarized as "make creatures that are big enough that you can afford to attack with them every turn." Don't overthink it, just swing away.

Torch the Witness and Trash the Town are in here to help you fine-tune how much mana you're spending, so you can expend 4 as often as possible. Shock and Dreadmaw's Ire help you use the mana you get from Brazen Collector. Also note that Trash and Ire grant temporary triggered abilities that can be doubled by Roaming Throne.

Lizards

https://www.mtggoldfish.com/deck/6643543

6 Swamp
6 Mountain
4 Jagged Barrens
2 Bloodfell Caves
4 Rockface Village
2 Mudflat Village
4 Agate-Blade Assassin
4 Flamecache Gecko
4 Steampath Charger
4 Fireglass Mentor
4 Thought-Stalker Warlock
4 Gila Courser
4 Roaming Throne
2 Reptilian Recruiter
2 Bitter Triumph
2 Go for the Throat
2 Patchwork Banner

The thing about Lizards is that it's already a perfectly good aggro deck that doesn't need to be slowed down by adding any four-drops. To make our deck something other than a bad version of its competitive counterpart, we'll have to emphasize some aspect of Bloomburrow's lizards besides their highly efficient combat stats. Fortunately, lizards are also good at generating card advantage. If you manage to get two triggers off of Fireglass Mentor or Gila Courser more than once, it can really tilt the game in your favor. (Note that one of those says "Until end of turn" and the other says "Until the next of your next turn".) If you can't afford to cast all of those extra cards, maybe making a profit on Flamecache Gecko will help.

With no non-creature red spells we can get away with four copies of Rockface Village here.

Otters

https://www.mtggoldfish.com/deck/6643539

10 Island
8 Mountain
4 Eroded Canyon
2 Swiftwater Cliffs
4 Coruscation Mage
4 Stormcatch Mentor
4 Frolicking Familiar
4 Roaming Throne
2 Daring Waverider
4 Otterball Antics
2 Shock
4 Lightning Strike
4 Moment of Truth
4 Pearl of Wisdom

Otters are generally in agreement about what they want Roaming Throne to duplicate: their prowess triggers.

I like prowess decks in theory, but it always seems difficult to balance having the right number of prowess creatures vs. the right number of noncreature spells. As a sorcery that makes up to two creatures with prowess, Otterball Antics does a lot to help address that problem. Frolicking Familiar also earns its spot for its ability to play both roles.

The rest of our noncreatures have been chosen for their cheapness. All of them can be cast for one mana with a Stormcatch Mentor out, which helps to enable the one overwhelming turn that will win you the game. One of the deck's most impressive lines is to make two Coruscation Mage offspring, then cast a cheap spell and get six bonus damage.

If you're looking to add some rares to this deck, there are a few directions you could go. Valley Floodcaller or Bria, Riptide Rogue can give the rest of your creatures double prowess. Thundertrap Trainer plays a role similar to Daring Waverider, with the alternative option to serve as an early chump-blocker. But maybe the funniest choice would be Stormsplitter. Starting with one Throne and one Stormsplitter, your first instant or sorcery spell will make two more Stormsplitters. The next will make six more, and the third will make another 18.

Birds

https://www.mtggoldfish.com/deck/6643530

8 Plains
3 Island
4 Lonely Arroyo
4 Tranquil Cove
4 Lilypad Village
1 Lupinflower Village
2 Enduring Bondwarden
4 Miner's Guidewing
4 Saiba Cryptomancer
4 Thrummingbird
4 Preening Champion
4 Plumecreed Mentor
4 Roaming Throne
3 Knightfisher
4 Parting Gust
3 Requisition Raid

When I started looking at the birds available to me, the most interesting synergy seemed to be between Plumecreed Mentor and Thrummingbird. So I set out to build something focused on +1/+1 counters.

The problem with Plumecreed Mentor is that it wants non-flying creatures upon which to bestow its benefits. So Roaming Throne wants a lot of birds, birds want a lot of non-birds, and you'd probably still like to have some removal or other utility spells. How do you find room for it all?

As is often the case in Magic, you use cards that can play multiple roles. Preening Champion and Knightfisher make non-flying tokens -- maybe two at a time? -- that can get counters from the Mentor. Saiba Cryptomancer functions as protection while also giving out counters that Thrummingbird can proliferate. Parting Gust is removal, except when it's letting you repeat one of your ETB triggers.

It's safe to say that this deck, with its elegant synergies, is my favorite of the bunch. I like it so much that I had trouble playtesting the others because I just wanted to keep playing this one.

And really, I don't know if there's much I would change here if I weren't on a budget. A copy or two of Kastral, the Windcrested in place of Knightfisher might be nice, but you don't want to give up too much of your token production.

Any plans for Mice and Rabbits?

Like Lizards, these types work best as aggro decks that don't need a four-drop, but unlike Lizards, my efforts to find workable alternative versions of them have not met with success. If I do crack those nuts, I'll let you know.

 

The project

This is the latest in a series of posts exploring the potential of Roaming Throne as a build-around card for budget Standard decks. Today we look at four more Bloomburrow creature types.

Roaming Throne itself is an expensive rare, but we start by assuming you already have a playset of it, then fill out the remainder of each deck using only commons and uncommons. These decks are not intended to be competitive in tournaments, but they should be fine for casual play. (I've tested them all in Standard Play on Arena.)

Here's a Scryfall search to help find likely candidates. Just add a creature type like t:frog or t:rabbit.

f:standard r<=u (o:when or o:"at " or keyword:backup or keyword:offspring or keyword:prowess or keyword:ward)

Raccoons

https://www.mtggoldfish.com/deck/6643520

9 Forest
7 Mountain
4 Bristling Backwoods
4 Escape Tunnel
4 Brazen Collector
4 Wandertale Mentor
2 Coati Scavenger
4 Brambleguard Veteran
2 Teapot Slinger
4 Roaming Throne
2 Junkblade Bruiser
4 Shock
2 Dreadmaw's Ire
3 Hunter's Talent
2 Trash the Town
3 Torch the Witness

The best raccoon to combo with Roaming Throne has got to be Wandertale Mentor. With an ideal draw you can be casting Throne on turn 3 and putting two more counters on the Mentor every turn thereafter.

That fits nicely with the general plan of this deck, which might be summarized as "make creatures that are big enough that you can afford to attack with them every turn." Don't overthink it, just swing away.

Torch the Witness and Trash the Town are in here to help you fine-tune how much mana you're spending, so you can expend 4 as often as possible. Shock and Dreadmaw's Ire help you use the mana you get from Brazen Collector. Also note that Trash and Ire grant temporary triggered abilities that can be doubled by Roaming Throne.

Lizards

https://www.mtggoldfish.com/deck/6643543

6 Swamp
6 Mountain
4 Jagged Barrens
2 Bloodfell Caves
4 Rockface Village
2 Mudflat Village
4 Agate-Blade Assassin
4 Flamecache Gecko
4 Steampath Charger
4 Fireglass Mentor
4 Thought-Stalker Warlock
4 Gila Courser
4 Roaming Throne
2 Reptilian Recruiter
2 Bitter Triumph
2 Go for the Throat
2 Patchwork Banner

The thing about Lizards is that it's already a perfectly good aggro deck that doesn't need to be slowed down by adding any four-drops. To make our deck something other than a bad version of its competitive counterpart, we'll have to emphasize some aspect of Bloomburrow's lizards besides their highly efficient combat stats. Fortunately, lizards are also good at generating card advantage. If you manage to get two triggers off of Fireglass Mentor or Gila Courser more than once, it can really tilt the game in your favor. (Note that one of those says "Until end of turn" and the other says "Until the next of your next turn".) If you can't afford to cast all of those extra cards, maybe making a profit on Flamecache Gecko will help.

With no non-creature red spells we can get away with four copies of Rockface Village here.

Otters

https://www.mtggoldfish.com/deck/6643539

10 Island
8 Mountain
4 Eroded Canyon
2 Swiftwater Cliffs
4 Coruscation Mage
4 Stormcatch Mentor
4 Frolicking Familiar
4 Roaming Throne
2 Daring Waverider
4 Otterball Antics
2 Shock
4 Lightning Strike
4 Moment of Truth
4 Pearl of Wisdom

Otters are generally in agreement about what they want Roaming Throne to duplicate: their prowess triggers.

I like prowess decks in theory, but it always seems difficult to balance having the right number of prowess creatures vs. the right number of noncreature spells. As a sorcery that makes up to two creatures with prowess, Otterball Antics does a lot to help address that problem. Frolicking Familiar also earns its spot for its ability to play both roles.

The rest of our noncreatures have been chosen for their cheapness. All of them can be cast for one mana with a Stormcatch Mentor out, which helps to enable the one overwhelming turn that will win you the game. One of the deck's most impressive lines is to make two Coruscation Mage offspring, then cast a cheap spell and get six bonus damage.

If you're looking to add some rares to this deck, there are a few directions you could go. Valley Floodcaller or Bria, Riptide Rogue can give the rest of your creatures double prowess. Thundertrap Trainer plays a role similar to Daring Waverider, with the alternative option to serve as an early chump-blocker. But maybe the funniest choice would be Stormsplitter. Starting with one Throne and one Stormsplitter, your first instant or sorcery spell will make two more Stormsplitters. The next will make six more, and the third will make another 18.

Birds

https://www.mtggoldfish.com/deck/6643530

8 Plains
3 Island
4 Lonely Arroyo
4 Tranquil Cove
4 Lilypad Village
1 Lupinflower Village
2 Enduring Bondwarden
4 Miner's Guidewing
4 Saiba Cryptomancer
4 Thrummingbird
4 Preening Champion
4 Plumecreed Mentor
4 Roaming Throne
3 Knightfisher
4 Parting Gust
3 Requisition Raid

When I started looking at the birds available to me, the most interesting synergy seemed to be between Plumecreed Mentor and Thrummingbird. So I set out to build something focused on +1/+1 counters.

The problem with Plumecreed Mentor is that it wants non-flying creatures upon which to bestow its benefits. So Roaming Throne wants a lot of birds, birds want a lot of non-birds, and you'd probably still like to have some removal or other utility spells. How do you find room for it all?

As is often the case in Magic, you use cards that can play multiple roles. Preening Champion and Knightfisher make non-flying tokens -- maybe two at a time? -- that can get counters from the Mentor. Saiba Cryptomancer functions as protection while also giving out counters that Thrummingbird can proliferate. Parting Gust is removal, except when it's letting you repeat one of your ETB triggers.

It's safe to say that this deck, with its elegant synergies, is my favorite of the bunch. I like it so much that I had trouble playtesting the others because I just wanted to keep playing this one.

And really, I don't know if there's much I would change here if I weren't on a budget. A copy or two of Kastral, the Windcrested in place of Knightfisher might be nice, but you don't want to give up too much of your token production.

Any plans for Mice and Rabbits?

Like Lizards, these types work best as aggro decks that don't need a four-drop, but unlike Lizards, my efforts to find workable alternative versions of them have not met with success. If I do crack those nuts, I'll let you know.

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