Cycloprolene

joined 1 year ago
[–] Cycloprolene@lemm.ee 2 points 9 months ago* (last edited 3 months ago)

93A1A71EABD6B6CD658458CC1F4

[–] Cycloprolene@lemm.ee 0 points 9 months ago (1 children)

Not really, most of the bandwidth benefit comes from the new 320mhz bandwidth, not the freq aggregation

[–] Cycloprolene@lemm.ee 2 points 9 months ago

Almost certainly because your router isn't broadcasting at full power (30dbm or 1w).

[–] Cycloprolene@lemm.ee 2 points 9 months ago* (last edited 3 months ago)

93A1A71EABD6B6CD658458CC1F4

[–] Cycloprolene@lemm.ee 1 points 9 months ago (1 children)

Does dxvk work with <1.3 vulkan?

[–] Cycloprolene@lemm.ee 1 points 9 months ago

most of there .nfo include .sfv files.

But they are mostly crc32, that's 100% useless.

[–] Cycloprolene@lemm.ee 2 points 9 months ago* (last edited 3 months ago) (3 children)

93A1A71EABD6B6CD658458CC1F4

[–] Cycloprolene@lemm.ee 4 points 9 months ago (1 children)

Ah yes every game has to have the same instant acceleration, no momentum physics.

[–] Cycloprolene@lemm.ee 10 points 9 months ago* (last edited 9 months ago)

Slower by default (-10-20%) but very close to w11 if to you enable rebar on linux. For some reason rebar consistently improve perf for nvidia on linux.

[–] Cycloprolene@lemm.ee 1 points 9 months ago

Return to monke

[–] Cycloprolene@lemm.ee 2 points 10 months ago

IIRC, nvidia linux drivers benefit greatly from rebar (10 ish %) while the windows driver doesnt, maybe this could bring linux closer to windows on nvidia.

[–] Cycloprolene@lemm.ee 1 points 10 months ago

This is too good to be true.

 

Everyone online says the difference is like 5-10%. But in my experience using on nvidia rtx 20 it's always 20-25% fps loss compared to windows. Regardless whether i'm bottlenecked by GPU or CPU, on DX11 and DX12 games, it's always 20-25% FPS defecit. Is that expected?

Using Wine-GE 8.1X with latest dxvk, d3dvk with bottles manager on fedora with nvidia drivers.

 

Is this possible yet?

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