Cheshire

joined 1 year ago
[–] Cheshire@feddit.de 2 points 1 year ago

Also, if the Flipper Zero can clone your bank's card, you should probably switch to another bank.

It's a neat tool, and it can definitely do a lot, but it's not magic, and it can't emulate decent cards with proper security. If your bank card doesn't have that, that's… an issue.

[–] Cheshire@feddit.de 3 points 1 year ago

On a similar note: In German, "seven hundred fifty three" would be said as "seven hundred three and fifty".

At least it's consistent - starting at "thirteen" , which is "three ten", up to ninety nine, which is "nine and ninety", the multiples of ten come last.

It is pretty annoying, though, when a number like 123'456'789 is spoken as 132-465-798, though.

Apparently, it's because in old Germanic, the numbers were spoken "backwards" (one hundred twenty three being spoken as "three and twenty and hundred"), and we only partially reversed that.

[–] Cheshire@feddit.de 2 points 1 year ago

Between liking cats, favoring the colors purple and blue, and enjoying humor based on twisted logic, choosing "Cheshire Cat" as namesake seemed obvious.

[–] Cheshire@feddit.de 1 points 1 year ago* (last edited 1 year ago)

I don't think you're missing anything.

It's just tradable karma on a blockchain.

[–] Cheshire@feddit.de 16 points 1 year ago* (last edited 1 year ago) (4 children)

Ich erinnere mich noch an viele alten Open Source Projekte bei denen es sehr offensichtlich war das es zwar genug Programmierer, aber anscheinend kaum bis keine UX Designer für das Projekt gab.

In meiner Erfahrung hat sich das über die letzten… vielleicht zehn Jahre? sehr verbessert, aber erste Eindrücke lassen sich manchmal schwer abschütteln.

(Und Gimp's UI ist immer noch gewöhnungsbedürftig.)

[–] Cheshire@feddit.de 14 points 1 year ago (2 children)

Ich hab viel zu lange gebraucht um zu verstehen das Lases für Reddit steht.

(Weil "I read it" > reddit, und "Ich las es" > Lases, für die die so langsam sind wie ich.)

[–] Cheshire@feddit.de 3 points 1 year ago (1 children)

I would agree, if that's actually what's happening.

However, looking at how the gaming industry does things… I think it's more likely that it takes so long because the game has either been put on ice or they have a completely understaffed team working on it slowing, development to a crawl. And then, once the company suddenly decides they want to release it, they're going to force crunch time, anyway.

I'd be very happy if my suspicions turn out wrong, but…