this post was submitted on 01 Aug 2023
33 points (94.6% liked)

Games

32373 readers
1927 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Michael Douse, Head of Publishing at Larian Studios, says the team is continuing to work on that version of Baldur’s Gate 3 and more information will be released by the end of 2023.

all 4 comments
sorted by: hot top controversial new old
[–] lordcommander@waveform.social 7 points 1 year ago (2 children)

Msoft really shot themselves in the foot with the ‘feature parity’ demand for x/s. It’s caused devs a huge headache and kept infinite campaign split screen off of the series x.

[–] Ugurcan@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

As a dev, I agree with this comment. Feature parity really hinders the iteration and patching speed.

[–] Goronmon@kbin.social 2 points 1 year ago* (last edited 1 year ago)

But is that dev headache worse than if you didn't have feature parity with X/S models, where games would have different features depending on which console you owned?

I think if you are going to have X/S type models, feature parity is something you just have to require, even if it causes headaches. The result for the customer would be much worse otherwise.