Msoft really shot themselves in the foot with the ‘feature parity’ demand for x/s. It’s caused devs a huge headache and kept infinite campaign split screen off of the series x.
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As a dev, I agree with this comment. Feature parity really hinders the iteration and patching speed.
But is that dev headache worse than if you didn't have feature parity with X/S models, where games would have different features depending on which console you owned?
I think if you are going to have X/S type models, feature parity is something you just have to require, even if it causes headaches. The result for the customer would be much worse otherwise.