Hmmm. I would be excited for these, except I already bit the bullet and switched to Luanti.
Now that I'm spoiled by an insanely fast server, I do totally understand the desire to have a Rust Minecraft server.
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Hmmm. I would be excited for these, except I already bit the bullet and switched to Luanti.
Now that I'm spoiled by an insanely fast server, I do totally understand the desire to have a Rust Minecraft server.
Why write a server in rust? Java is already memory safe ๐ค
But is it fast?
It's not like the Java server is slow tho, it only becomes a problem when mods are added and rust servers can't run Java mods so it's a moot point. Maybe if you want an insanely large number of players on a single server?
It's not like the Java server is slow tho, it only becomes a problem when mods are added
Lol, the java server is dogshit slow, it just doesn't show until you have a big enough map if you're not running mods. I played on a semi-public server and was a mod back in the day, and wed regularly have to do world resets because it started slowing down when people got far enough away from the spawn. Hell, even with mods it doesn't start to slow down immediately, it waits until you've done a lot in your world before it starts chugging like dad after work.
Huh, not my experience but last time I operated a public server was beta 1.7 days. It was bukkit which I believe was a separate impl which maybe was faster? But I don't recall having nearly that many issues, was vanilla outside of bukkit plugins though.
Minecraft Performance also got a LOT worse since 1.7
Minecraft Performance over time is like Moore's law on steroids but upside down.
Feature World Lighting: not implemented
Lighting is server side? o.O
I guess because it influences creep spawn or sth?
How much game logic is in the servers? Do they need updating for every release or are things like mob behaviour and Redstone handled by the clients?
even the light engine is server side