this post was submitted on 12 Jan 2025
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So I'm re-doing some of my Do Not Press The Button (Or You'll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I'm more partial to the neck tie (because I like wearing them) but what do you guys think?

(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )

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[–] jasn@lemm.ee 11 points 16 hours ago

Bow tie 100%

[–] nepenthes@lemmy.world 33 points 20 hours ago (1 children)

Bow tie, but lower on the neck. Very dapper :)

(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject's proximity to viewer or foot appearance.)

[–] dukeofdummies@lemmy.world 2 points 17 hours ago

Yeah, both ties are too high, definitely prefer the bow tie though.

[–] ZombiFrancis@sh.itjust.works 6 points 16 hours ago

The necktie needs a line of horizontal stitching along the chest as it puts a lot of vertical focus on the duck. The bowtie balances out the vertical stitching with its horizontal orientation.

Also/alternatively a vertical seam up the neckline might help with the neck being noisy with the stitch and tie.

[–] edgemaster72@lemmy.world 16 points 21 hours ago

Bow tie but it seems a little too high on the duck's neck imo, should be moved down closer to the body a smidge

[–] Brosplosion@lemm.ee 25 points 23 hours ago (2 children)

Both and each time you look away it swaps!

[–] LandedGentry@lemmy.zip 7 points 23 hours ago

That is so good

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[–] Feathercrown@lemmy.world 17 points 22 hours ago

Bowtie 100%

[–] AeonFelis@lemmy.world 7 points 19 hours ago

Bow tie, and also add a monocle.

[–] lolcatnip@reddthat.com 15 points 22 hours ago* (last edited 22 hours ago)

Bowties have been out of fashion for so long they just look silly most of the time. That seems like exactly what you'd want for a character who's supposed to be whimsical.

Also a necktie doesn't go with a tophat. For reasons I can't explain, that kind of incongruity looks more accidental than it does whimsical.

[–] Sanctus@lemmy.world 132 points 1 day ago (1 children)
[–] GraniteM@lemmy.world 30 points 1 day ago (2 children)

Bowtie, but make it a little bit smaller.

[–] aeronmelon@lemmy.world 2 points 16 hours ago

I would say make the colors brighter, the size looks perfect to me.

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[–] RizzRustbolt@lemmy.world 6 points 19 hours ago

Necktie. Fully rigged and physics enabled. I want that necktie to crush all modern video cards.

[–] rowinxavier@lemmy.world 6 points 20 hours ago (1 children)

You could make it a selection for the player, they choose one then the other is destroyed in a comically horrific manner. The narrator could berate the player for so callously destroying the unchosen duck who clearly has a deep and tragic back story and has long lost relatives who will sorely miss them. The duck you choose may turn out evil or maybe somehow the worst, just an awful duck who you should not have saved. The Duck Linked Content could be an included DLC.

That would be very on brand for an Aperture Science-like setting.

[–] RagingHungryPanda@lemm.ee 15 points 1 day ago (1 children)

The neck tie is less crowded. The bow tie with the hat and the ducks bill has a lot going on all in the same area. Maybe if the bow tie was lower or overall there was a little more space, it'd work better.

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[–] iconic_admin@lemmy.world 22 points 1 day ago

Bow tie for sure.

[–] Blahnominous@lemmynsfw.com 4 points 19 hours ago

I prefer neck tie, but I think with the to hat it would look better with a bigger knot

[–] aramis87@fedia.io 53 points 1 day ago

My issue is the disparity of the pictures, with the bowtie picture having the duck's entire neck almost completely in shadow, while the shadow is comparatively minimized on the necktie image. It'd be nice to see both options under both light and dark conditions.

That said, I currently prefer the necktie; it provides an element to the rest of the body. I'm the bowtie picture, everything is happening around the head - beak, eyes, hat, bowtie - leaving the rest of the body comparatively empty.

[–] pappabosley@lemm.ee 5 points 20 hours ago

The bow tie looks better, but feels more cliched to me (not sure why) i think the neck tie would make the character more memorable

[–] nomy@lemmy.zip 10 points 1 day ago (1 children)

Bow tie, it makes the ducks neck look a little less long and that's more aesthetically pleasing to me, just one opinion.

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[–] theangryseal@lemmy.world 9 points 23 hours ago

I like the neck tie myself.

[–] LambdaRX@sh.itjust.works 27 points 1 day ago

Bow tie fits better.

[–] feedum_sneedson@lemmy.world 13 points 1 day ago

I'm going to have to go with the bow tie, especially with the hat.

[–] CheeryLBottom@lemmy.world 6 points 22 hours ago

A bow tie is dapper

[–] samus12345@lemm.ee 18 points 1 day ago
[–] Konraddo@lemmy.world 2 points 17 hours ago
[–] BuboScandiacus@mander.xyz 21 points 1 day ago (3 children)
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[–] needanke@feddit.org 6 points 23 hours ago

Bow tie looks better imo

[–] vala@lemmy.world 6 points 23 hours ago
[–] hakunawazo@lemmy.world 5 points 22 hours ago

I've been used to the bow tie for a long time.

[–] Pika@sh.itjust.works 9 points 1 day ago

bow tie for sure

[–] Borger@lemmy.blahaj.zone 19 points 1 day ago

Neck tie, if it were a bit bigger.

[–] mynameisigglepiggle@lemmy.world 1 points 16 hours ago

Sitting ducks opted for the bow tie

https://m.media-amazon.com/images/M/MV5BMTk2NTc4MjkyOF5BMl5BanBnXkFtZTcwNTQxNTQyMQ@@._V1_.jpg

I dont mind the long time though. Might be way out of scope but if the long tie could be affected by physics that could be fun

[–] MTK@lemmy.world 10 points 1 day ago

Neck, but the bow would also look great if it was a little lower

[–] Snailpope@lemmy.world 10 points 1 day ago

What if, and here me out, there are additional tie and hat options hidden through out the game?

[–] Mad__vegan@lemmy.world 1 points 16 hours ago
[–] magnetosphere@fedia.io 7 points 1 day ago

I don’t know anything about how this character is used in the game, so please pardon my ignorance. Having said that: the bow tie has a huge advantage in that it never has to move. If the duck waddles along, the tie should move side-to-side independently. If the duck jumps, is hit, or near wind or an explosion, the tie will need independent animations for each circumstance. If the duck is carried, the neck tie should always point down, unless it’s fast or wobbly; then the tie should move accordingly. I’m sure there are other circumstances I haven’t mentioned, but you get the point.

Wow. I have overthought this.

From a development perspective, I lean strongly towards the bow tie. It’s much simpler. Also, as another commenter mentioned, that top hat demands a bow tie.

[–] ElectricTrombone@lemmy.world 6 points 1 day ago
[–] phdepressed@sh.itjust.works 8 points 1 day ago

Split the difference, bolo tie

[–] BuboScandiacus@mander.xyz 11 points 1 day ago

Flip a coin and choose the one you secretly wished for during the flip

[–] enshu@lemmy.world 10 points 1 day ago

Bow tie looks better.

[–] twinnie@feddit.uk 16 points 1 day ago

Bow tie. Needs a waistcoat.

[–] haywire7@lemmy.world 16 points 1 day ago (1 children)

Bowtie for the duck. Not for me though.

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[–] SirEDCaLot@lemmy.today 8 points 1 day ago

Bow tie for sure. I suggest raise the hat a little bit so you can see the eyes a bit better.

[–] bjoern_tantau@swg-empire.de 15 points 1 day ago (1 children)

The neck tie has the appeal of flapping around in the wind.

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[–] FenrirIII@lemmy.world 3 points 23 hours ago

Necktie for business, bowtie for booty. 😉

[–] Professorozone@lemmy.world 1 points 18 hours ago

Neck tie. But the monocle is a good idea.

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