You know the budget is spent almost entirely on the art when you actually pay attention to the credits and you see names for like 250 artists, but only 3-5 programmers.
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"Hyperrealistic" weirdly means "more almost realistic".
Yeah, that frustrates me a lot, too. They almost had it right, that they need to go beyond realism to make truly good-looking games. But in practice, they say that only to show you the most boring-ass graphics known to humanity. I don't need your pebbles to cast shadows. I can walk outside and find a pebble that casts shadows in a minute tops. Make the pebbles cast light instead, that could look cool. Or make them cast a basketball game. That's at least something, I haven't seen yet.
The big problem for these AAA studios is that this is their unique selling point. Hyper-realistic graphics and sprawling game worlds. If they stop doing these, they're hardly different to the games from five years ago (which you can still buy and cheaply at that). And they're hardly different from indie titles. They would enter quite the competitive market.
I do agree that we're at somewhat of a breaking point. The production costs grow to absurd levels. The graphical advances are marginal. And not many gamers can afford the newest hardware to play these titles. But I don't think, there's an easy exit strategy for these AAA studios...
GSC in my opinion ruined stalker 2 in the chase for "next gen" graphics. And modern graphics are now so dependent on upscaling and frame gen, sad to see but trailers sell.
Eh. I want hyper realistic graphics, but I also want a solid story and good gameplay mechanics. If hyper realistic graphics took a backseat to story and mechanics I'd be just as annoyed as a focus on hyper realistic graphics over story and mechanics.
Edit: Generally speaking, of course. There's quite a few modern games with non-realistic graphics I enjoy, but I'm always waiting for that next hyper realistic game to push the boundaries.