Whelp I tried to switch several years ago to PopOS! as daily driver. Everything was fine and dandy until I tried to use the side buttons of my Razer mouse or my Keychron M3. Short story: not plug-and-play-able. This is a non negotiable feature for me. Maybe I'll find some motivation between the years to tinker again...
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This is not a Linux issue, I'm sure you know that. It's the manufacturer who doesn't want to support Linux. Also, many things work now. I have a reddragon mouse and all of the side buttons on it work just fine. As for keychron, I have the V6 and V5 and I use VIA to program the buttons and everything else on it and it works with 0 issues. Maybe give that a shot?
The only bastion left is anticheat. Everything else are just (bad) old habits fueled by marketing.
Anti-cheat systems already have to make changes, since Microsoft have plans to significantly restrict kernel mode access after the major Crowdstrike issues earlier in the year. Kernel mode code is very invasive, difficult to get correct, and can result in major security holes or stability issues if not written correctly.
A bug in userland code may crash that one app. A bug in kernel mode code can (and often does) cause bluescreens, that people blame Microsoft for. I'm sure they're tired of being blamed for buggy code written by other companies.
Running the anti cheat code in userland will (in theory) make it easier to run on other OSes too.
Yes indeed, I've followed that from afar (as I generally mostly play offline, definitely not competitively) so I hope this will be the final missing piece.
I also only play games offline, and these days it's usually on my Xbox rather than on PC, but I've been following this since I'm a software engineer and it's interesting from a development perspective. Kernel-mode anti-cheat has a lot of similarities with malware/rootkits.
Well put.
...and VR. VR is already finicky on its own, gaming on Linux can be finicky in different ways, and the issues multiply if you have two things like that.
Tends to depend on the headset you own, some work perfectly. Also, Valve is very likely releasing a headset based on SteamOS, which should help.
I work in VR, I play in VR, including Windows games, all on Linux. No specific problem for me on that front.
How do you work 'in' vr?
Apologies I wasn't clear. I actually I work "on" VR, namely I'm a software developer who write VR/AR code.
Still though... I also do work "in" VR as I have numerous demo where I'm coding in the headset. Most recently you can check this 1min video https://www.youtube.com/watch?v=CGvc4kNXiUY that I did for https://futuretextlab.info/ and it's all open source, cf https://git.benetou.fr/utopiah/text-code-xr-engine/src/branch/fot-sloan-companion . To clarify a bit I drag&drop file on my (Linux) filesystem and they are reflected in AR in that example. I can open them, manipulate them, if it's code (here JavaScript and AFrame) it can live reload part of the scene, etc.
I'm also working "in" VR for the NLNet sponsored project xrsh aka XRshell https://nlnet.nl/project/xrsh/ where thanks to WASM we basically put a (small) Linux system with its terminal on a Web page and thus can code and work in the headset.
I'm hoping to see more software support for Linux from this
Once the userbase becomes bigger, those folks will move over. Capitalist will follow the money, they don't care what OS it is as long as they can make their lords shareholders happy.
It already started with a lot of gaming communities, but most of what I use is already in Linux so no Biggie for me, productive apps being moved is likely very far into the future
I've already seen a lot of work for audio production in Linux but still would love to see more from other industries
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