Compared to last year Unity (-4%) Godot (+7%)
You love to see it.
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Compared to last year Unity (-4%) Godot (+7%)
You love to see it.
And here is the distribution for the top 100 games. Major changes are the gamemaker slice increasing and the unity slice decreasing
Holy cow, I'm shocked that Unreal doesn't even have its own slice here.
I would be really surprised if it was more. While my experience with Unreal is limited (I had to make a few small games in it as a part of middleware course on my Master's gamdev studies), it was one of the worst user experience I had.
Now, I love Unreal, and I'm really regretting not getting into it sooner before getting so used to Unity. But Unreal has the following problems, which makes it a not-so-good choice for Game Jams:
Those are the reasons why I personally wouldn't choose Unreal. But it's based on my experience with it from few years back, so some of it may have changed. But I'm biased since I've always worked mostly in 2D - and if I ever wanted to make a 3D game, I'll definitely rather choose Unreal for that. Because the 3D projects I'm working on at my job that are in Unity is just frustrating experience.
The gamejam was only 48 hours. Not enough time to compile an Unreal starter project. /s
But seriously, your iteration times will not be fast enough for a jam if using C++. You could use blueprints, but what programmer would want to actually do that? And then you will probably have issues with the web export, which grants you a huge visibility boost. Unreal is probably one of the worst engines you could use for a 48h jam.
it’s actually my favorite engine for game jams too. you get a great input system out of the box, a really fast build and compile time when you stick to blueprints only (which is more than fine for a jam), and great lighting for practically free when turning on lumen, if you care for that.