Everyone is on fire in this thread. Every comment legitimately interesting and well thought out. Upvotes abound. (Apologies for the meta)
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Dark Souls 2 gets so much hate for a few things that I don't see as a big deal, or gets blamed for things that are present in the other games in the series.
They tied a stat called Adaptability to your dodge, so you have to level up that stat to get the same number of invincibility frames as the previous game. I did not notice at all until I read complaints about it. I never felt entitled to a certain number of i-frames. I can see how it might be annoying to someone with more experience from DS1, but it's far from a deal breaker for me.
People complain about hitboxes, as if DS1 isn't full of nonsensical jank in this category.
They complain about enemy spam, as if there aren't 12 undead crammed in a small room before the Gargoyle boss who will body block you if you don't deal with them. Or 8 Taurus demons followed by 6 Capra demons in a row. Or 40 crystal undead that hit like trucks in the Duke's archives. Or another 12 undead in one room in The Depths.
Then there's the magic bullet - Miyazaki wasn't that involved. Ok, well does that mean the rest of the company is useless? Maybe he should create the entire games all by himself just to make sure those pesky colleagues don't screw it up. It's so disrespectful to the rest of the team to imply they aren't shit without him.
People cry "development hell" when you point out the very unfinished second half of DS1, but crucify DS2 which had a massive change of direction and redesign halfway into development.
Ds2 does a lot right in vibes. I didn't really get it that much while playing but it focuses a lot on being an RPG and making you utilize the different systems in the game. You benefit a lot from being able to use ranged weapons from time to time.
That said I found the game kinda ass to play. I think the enemy spam in ds2 is significantly worse than ds1 other than the room before the gargoyle fight. When there is enemy spam in ds1, you can almost always run past it. In ds2 you're pretty much forced to fight every single enemy every single time.
I do think it's over hated but I think it's because people wanted a clone of ds1 which its not. If you went into without any expectations, I suspect it would be viewed much differently.
I once read a comment on the old site about how Skyrim’s combat is like mashing WWE action figures together.
I completely agree but I don’t think that’s a weakness at all. Maybe when it released, the game was seen as a grand RPG by more casual people and as a watered down Oblivion by older ES players.
But I think by looking at it not through the lens of a grand RPG, but as a familiar, comforting brain-off experience, it really shines. It really gave us the most it could for how low effort it is to play, and I mean that in a good way.
I remember getting recommended a YouTube video (by the algorithm) called something like “why do we still like Skyrim” and I thought the video was very disappointing. And I think the video’s thesis was about the same as mine in this comment. I wanted it to be something like this:
I associate the game with a long tradition of RPGs that I wasn’t around for, as one of the last great games we got before the priorities of the industry shifted again. The graphics didn’t need to be perfect, the comically small number of VAs didn’t need AI bullshit, the straightforward story lines don’t need to be groundbreaking. The music and atmosphere though are immaculate. It’s a game with a ton of flaws, even some jank that is endearing in hindsight. It just works!
Throw on the modding aspect and you have a very “pure” PC gaming experience. This is exactly what I want from a game, something that’s good enough to just be fun to run around aimlessly in, without feeling like I need a podcast to play in the background, that I can just lose hours in.
I’m playing a much higher effort game now. Workers and Resources Soviet Republic makes the Cities Skylines 2 look like drawing stick figure houses. WRSR is absurdly complex and is super engrossing when you’re in it, if you’re wired to enjoy these types of games. However, I need to be mentally ready to jump in.
With Skyrim I just launched it when I was bored, and I was less bored after.
I insist: Skyrim’s simplicity is what made it work.
I enjoyed the ending to the Battlestar Galactica series. I know there were some missed opportunities but the writer's strike had an impact.
Forspoken is low key incredible and like, exactly one sound bite sealed it's fate, once it became a meme, people already made up their mind about it.
It was one of the best games I played last year and I found the story to be compelling and the gameplay fresh.
I think it'll be regarded as a hidden gem in the future unironically.
Everyone shits on Star Fox: Assault for shit controls. Which is half true at best, as in it makes you chose between 3 options (option C being the correct modern one) and the one the cursor starts on (A) is indeed shit. I mean it's remotely annoying once, but like come on, it's not even a hidden setting, it MAKES YOU CHOOSE!
I just beat Kingdom Hearts 358/2 Days and they said it was long and tedious but I really enjoyed it. It's a lot darker than the other games and had the potential to be my second favorite after 2 had they remade it (and maybe favorite if they kept multiplayer and revamped it to allow it in story mode). Just watching the "HD" cutscenes reminded me just how much of a missed opportunity that was.
Have you read the Wayside School books? I haven't.
Have you watched the cartoon that was based off them? I actually have. And idk, I actually kinda liked it. To me, this is the fun type of "junk food cartoon". A fun time waster if you will.
Maybe one day I'll grab one of the books to really figure out if they're that better than the cartoon adaptation. Maybe the latest one (Wayside School Beneath the Cloud of Doom) will wow me.
some people think harry potter is actually well written, they probably think it, because they read it as a kid and it was one of their first books, but the writing is quite plump and the storytelling mid at best imo
I really like the big bang theory. I know online everyone hates it but I enjoyed the characters and the story lines. I generally like all of the actors who are in it. It just a silly sitcom. It's comforting.
I think the big issue people have is that it made nerdy things more mainstream but they already were mainstream. or maybe they felt like it was mocking them in some way but I don't think that is the case.
I liked it. I'm not going to pretend it was the best TV media ever or anything like that, it was just a bit of harmless fun.
You'd think all the haters were forced to watch it against their will. We live in an age where you can watch anything you want whenever you want. I think some people just like a good moan.
I hated it, but good for you for sticking to your opinion
I’m playing Dragon’s Dogma II, taking the suspended tram into Bahkbattal or however you spell it. One of my pawns failed to make it into the basket before it started moving but they’re not a ranged fighter so they’re no use in driving off harpies anyways and I don’t bother turning back since I know from previous antics that they tend to find a way back to you.
A few minutes into the trip, dangling precariously in a rickety wooden contraption over a canyon, I hear the cry of a griffin. I spot it over the horizon, its eyes locked with mine. I am forced to watch helplessly as it approaches, drawing an arrow as if it could accomplish anything. The griffin slams into my tram, shattering it instantly and dropping the three of us to our doom.
That pawn that didn’t make it on the tram catches me in a bridal carry and sets me gently down on my feet, completely unharmed.
That’s why the game’s fast travel systems are made to discourage you from using them, because adventures don’t happen during loading screens.