this post was submitted on 10 Oct 2024
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After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it's an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn't fun.

Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don't seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it's only there for a short time, and then it's gone, and you are made to feel guilty and bad about it. It's just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions

So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for

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[–] Krakaval@jlai.lu 23 points 5 days ago

If everyone was following your path, micro transactions wouldn’t be there anymore.

[–] Arkhive@lemmy.blahaj.zone 1 points 3 days ago

I finally kicked my Destiny 2 habit by installing Linux, and while I absolutely miss the gameplay and my team, I haven’t really looked back. I’m involved and interested in so many other things now. I still see the odd post that gives ma a pang of FOMO, but the thought of booting into my windows install makes me want to peel my skin off with tweezers.

Not an MMORPG by any means, but I’ve been really enjoying a “Minecraft like” called Vintage Story that is giving me the same feeling. The commodification of Minecraft has finally frustrated me enough and I’m jumping ship.

[–] brb@sh.itjust.works 4 points 4 days ago (3 children)

You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.

The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.

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[–] EatATaco@lemm.ee 11 points 5 days ago (8 children)

Just ditch the idea that you need any of those things. You don't. From a personal gaming perspective, these have been great for me because I get to play all of these games for free because other people are paying for it for me.

I understand the joy comes from playing the game itself, not the loot.

This is a life lesson as well. You don't need any of the flashy shit. Trying to avoid it is a losing battle, better to just understand it.

[–] BruceTwarzen@lemm.ee 2 points 5 days ago

I play a lot of deadlock right now and i think it's fantastic. But even if it's like in early alpha, i already miss the base designs, because i assume it's gonna turn into a tf2/call of duty nightmare, once the looboxes are in.

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[–] dubyakay@lemmy.ca 11 points 6 days ago (1 children)

When I did this quitting thing from MMOs and FOMO inducing gachas that you describe, I suddenly

  • got a non-dead-end job
  • got a girlfriend
  • got a promotion
  • travelled around Europe
  • girlfriend died
  • travelled around Europe some more
  • got another girlfriend
  • ended up in Canada
  • got married
  • got kids
  • stuck in dead-end job again without promotion for the past five years

I still think it was worth it to quit though. My mind just gets stimuli from the seemingly simplest things, like looking at a beautiful tree on the roadside, brutalist architecture, interesting conversations that I focus on instead of my mind wandering onto the next mount or raid boss I will have to tackle.

And when it comes to gaming, if I want to satisfy my itch for twitch and a bit of adrenaline, roguelites scratch it the best, without the long term commitment to playing them for days or even hours.

But what works best to keep sanity is exercise, and with riding a road bike at least twice a day I can combine elevated heart rate with zoning out and Zen for stress relief really well. It's simply meditative.

I think of the twelve years I've spent playing MMOs fondly, lots of memories were made. But I would never do it again. And it has nothing to do with self-control, and willpower to not start it again, although quitting cold turkey definitely required both. But it had everything to do with the realization that it's a trap that's a poor substitute for real life, even if real life has dealt you shitty cards.

I can spot the hazy, reality-disconnected look of addicts from a mile away. The self-deluding statements when the topic somehow gets brought up. And I can do nothing but feel a bit sad for them, and hope that somewhere, someone manages to gently nudge them on a path that helps them escape from this trap.

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[–] rimjob_rainer@discuss.tchncs.de 11 points 6 days ago* (last edited 6 days ago) (1 children)

Welcome to capitalism. Big gaming companies do not care about games anymore, they care about how to maximise profits. Their games are manipulative and developed together with psychologists solely to get your hard earned money at any opportunity. They got so good at it, that they are able to release pieces of software which are looking like games but actually are milking machines and no games at all.

You just have to take a step back and you will be able to easily differentiate between products of corporate greed and games.

Games once were supposed to be entertaining and even art. And there are still some, mostly indies.

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[–] ColeSloth@discuss.tchncs.de 9 points 6 days ago (2 children)

I dropped them all like 8 years ago. Not even the microtransaction parts for me since I never played any pay to win games and not big on caring about skins or hats. It was that any game time I had, felt like I had to play league of Legends, or I'd fall behind.

So I dropped it and have happily gone back to pretty much exclusively single player games. It's nice.

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[–] WhyFlip@lemmy.world 9 points 6 days ago* (last edited 5 days ago) (1 children)

No shit. Micro transactions have completely turned me off from gaming, starting with TF2.

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[–] nyctre@lemmy.world -3 points 5 days ago* (last edited 5 days ago) (13 children)

Except for like 3 helm pieces which they released like 15 years ago and have since made available through others means, there's literally nothing beyond a few mounts and pets. So your whole "mounts, cosmetics, miscellaneous" thing is very misleading. Other than that, I agree with you and I'm glad you've managed to get away. Kudos.

Edit: seems I missed a few of sets that they released in the last 4 years. 5 of them to be precise. And a pair of wings and a helm piece. Some of which were given for free to subscribers before being put on the store.

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[–] y0kai@lemmy.dbzer0.com 79 points 6 days ago (6 children)

Maybe its the 'tism but I never gave a shit about most microtransactiony things unless they have a "pay-to-win" element. That's why I gave up on GTA online.

But if its just like "exclusive skins", I could give a shit. My default skinned character can still win against a guy in a bear-suit with a golden AK and that's really all I need. I have no particular FOMO of not winning the fashion part of the game.

I do wish games I could turn off their constant begging for my money though.

[–] conciselyverbose@sh.itjust.works 32 points 6 days ago (2 children)

You used to unlock cool stuff by playing the game.

They removed that whole loop of discovering cool stuff by doing cool things and replaced it with cash grubbing.

[–] Nighed@feddit.uk 2 points 6 days ago

Wow still has a lot of achievement/reputation(grind) related cosmetics.

But yeh, it's a shame that when you see a cool/unique looking mout etc that you now assume it's paid by default.

[–] aphonefriend@lemmy.dbzer0.com 13 points 6 days ago

Played Terraria recently and this concept you speak of shined in it. Almost forgot how fun discovering new things as you play the actual game was.

[–] helenslunch@feddit.nl 13 points 6 days ago* (last edited 6 days ago)

But if its just like "exclusive skins", I could give a shit.

I think you meant "couldn't".

I do wish games I could turn off their constant begging for my money though.

The "constant begging" is why I don't even look twice at these games.

[–] PunchingWood@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

Even a bunch of competitive games it hasn't bothered me that much unless it's like a real big difference.

I actually enjoy taking the shitter on people that paid to be "good", then get their asses handed to them to someone who clearly never spent a dime.

[–] RonnieB@lemmy.world 47 points 6 days ago (1 children)

My problem with "its just cosmetic" is that it turns the entire main screen into ad space, along with loading screens and wherever else they can jam it in. I don't play game to be advertised to.

Of course I can choose not to buy in, but if it didn't have a psychological effect they wouldn't be doing it.

[–] Exusia@lemmy.world 22 points 6 days ago (1 children)

An argument I heard, and adopted is that it's never "just" cosmetic. Your enjoyment of the game is impacted by how you perceive your avatar. This is why fortnite skins sell so well to new players. It's not just cosmetic to drop $20 on Cuddle Team Leader. It makes a user feel silly and increases enjoyment running around as an obvious pink mascot costume. It prolongs how long you play both by increased enjoyment, and sunk cost fallacy. In any game with cosmetics, purchases drive playtime.

[–] hoshikarakitaridia@lemmy.world 14 points 6 days ago

Yeah I had to realize that as well at some point.

Used to play games and I was so focused on gameplay, I always thought "why even have a lot of art in there". But then you realize if the art sucks, you wouldn't even be giving it a chance.

And this extends to skins and stuff. If it's "just cosmetics", that still means there is some art that is now hidden unless you throw money at your screen. And depending on how much it is, the game might be way too boring without it. So you're still buying bits of a game after the fact. And voila, we're back to the reasons why DLCs suck.

[–] Buttflapper@lemmy.world 10 points 6 days ago

My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.

Sure, until Activision starts using its new patented pay to win technology

Twitter user strahfe recently shared a patent by Activision that suggests buying cosmetic items could increase your chances of being placed in games against less-experienced players. The patent reads: “The microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player”

I'm not heavy into conspiracies, but I'm suspicious enough to not give Activision the benefit of the doubt and bet that they've done this in secret if they have a patent for it. But really... if we're even thinking about these kinds of things, the game is a lost cause.

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[–] TommySoda@lemmy.world 47 points 6 days ago (2 children)

I cannot tell you how much better my mental health has been since I stopped playing Apex Legends, Overwatch, and Rocket League. I never had anything against the gameplay of these games but the microtransactions and battle passes were just straight up toxic. After a couple weeks you simply don't give a shit anymore and it's amazing. I see my roommate playing these games until 3 AM every day because he has to do his daily challenges for 4 different games. He'll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed. And in hindsight, that's probably what I used to look like back when I played those games.

[–] ICastFist@programming.dev 1 points 4 days ago

He'll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed.

If you want to help him get out of that, give him a burn or two every once in a while: "How are your second, third and fourth jobs coming along?" - "With all that work you do, you should ask for a raise!"

Hopefully he'll realize he's not playing, but working, and give up on that. Hopefully.

[–] Buttflapper@lemmy.world 21 points 6 days ago (3 children)

Apex Legends ... the microtransactions and battle passes were just straight up toxic

My friend bought Battlepass for Apex once because it had a pretty decent skin in it. Then, he was straight up *PISSED * when next season they had the most ridiculous, incredible looking skin ever. He felt like he had to purchase it again that season, and was bitter he spent money the previous season for something so mediocre. That kind of thought process is just awful. These games lure you right into it.

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[–] SorteKanin@feddit.dk 33 points 6 days ago (6 children)

May I recommend taking it a step further and going for games that have no cycle in them at all? That is, finite games that you can play and actually finish, for good. That's what I've been looking for a lot lately.

Some recommendations:

  • The Talos Principle (puzzles with a story)
  • Outer Wilds (best to go in blind, read absolutely nothing about it, not even the steam description)
  • CrossCode (fast paced fun combat and a cool story and characters. Somewhat grindy but still finite)
  • Beacon Pines (short and sweet visual novel)
  • Chants of Sennaar (language translation game, surprisingly fun and satisfying)
[–] carbonari_sandwich@lemm.ee 5 points 6 days ago

Chants of Sennaar is absolutely one of my favorite games. It's one of the few games I've played where the mechanics of the game and the themes of the game were in perfect harmony.

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[–] idyllic_optimism@lemmy.today 18 points 6 days ago (3 children)

I was thinking of Stardew Valley and Rimworld while reading your post, sure enough SDW was mentioned at the end :D

[–] PerogiBoi@lemmy.ca 5 points 6 days ago (4 children)

Sell me on rimworld! What do you like about it/what do ya like to do

[–] exu@feditown.com 7 points 6 days ago (2 children)

Cannibalism is a viable option. Do you need more?

[–] PerogiBoi@lemmy.ca 6 points 6 days ago

Child labour was what got me into Frostpunk. Sold.

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[–] idyllic_optimism@lemmy.today 2 points 5 days ago* (last edited 5 days ago) (1 children)

The colonists you are given all have character traits and there is a social aspect of the game. Colonists can start relationships, start families, break up, start social fights and end up in infirmarry... Sometimes, family members of your colonists come to your colony as raiders. All these stories forming during gameplay is the real strength of the game for me.

For example, there was this one colonist woman in one of my playthroughs. She was the tough, soldier type. She started one or two relationships in the colony but ended them. Then she tried to go back to them. It started creating some complicated feelings among the colony so I sent her to scavenge a nearby abandoned base.

Before she can leave, a band of raiders popped in. One of the raiders was her teenage son! So I start getting so invested in saving the son and bringing him back to the colony. I'm not that skilled in combat or tactics so I save the game multiple times until a trap injures the boy so his mom can snatch him without fighting. She takes him into one of the intact rooms in the ruin and patches up his wound, shares her food. (She takes him prisoner and you can keep talking to prisoners and convert them into your colonists. )

Here is a scene where raiders running around outside, raiding. And a mother and son, hunkered down in a room, trying to reconnect.

While the boy is recovering in the impromptu prison room, she gets out and shoots the raiders one by one. Rest of the raiders leave the map after losing enough members.

Mother and son talk about family, son talks about some childhood memories. Eventually, he is no longer a prisoner but a newly recruited member of the colony. Woman comes back with her son. Son turns out to be a psychopath but that's ok. At the Rim, we love psychopaths, they do gruesome task of disposing raider corpses, for example, without getting emotional strain.

Mother stopped creating drama in the colony after son joined.

....

If you read people's stories in the steam comments (there are a lot of war crime simulator stories, too, be warned) you may get why it's so addictive.

[–] PerogiBoi@lemmy.ca 1 points 5 days ago
[–] Okami_No_Rei@lemmy.world 11 points 6 days ago (1 children)

Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that's much more accessible with a much softer learning curve.

It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.

The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that's still not enough.

If you're unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.

Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It's a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.

[–] PerogiBoi@lemmy.ca 4 points 6 days ago (2 children)

Neat! Thank you for taking the time to make such a comprehensive review. Sounds like it’s up my alley! I enjoyed Frostpunk and the Tropico series (as well as Banished although I thought it was sort of boring after a while).

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[–] shneancy@lemmy.world 16 points 5 days ago (2 children)

i don't know when or how it happened but once i realised FOMO was being used against players regularly and aggressively i just- stopped caring. Oh a limited time special one week offer especially for me now and never again? Too bad i just launched the game and have no intention of buying your "newbie pack". Oh my event limited time items? Dang, those look expensive, anyway i'm happy with my normal looking armour and normal looking tools/guns cheers

& i only ever buy cheap cosmetics. If your game is bad and grindy when i play it without throwing money at the screen then your game is bad and grindy & i will tell all my friends about that experience

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[–] zipzoopaboop@lemmynsfw.com 15 points 6 days ago (4 children)

My mental health improved after dropping games with time gating and or daily quests

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[–] Buddahriffic@lemmy.world 15 points 5 days ago (2 children)

I'm glad I've had a few epiphanies over my gaming time that have resulted in no desire to spend any money on P2W or content skipping.

First one was in the first Turok game on N64. I was playing normally but at some point looked up the cheat codes for things like unlock all weapons, unlimited ammo, and unlocking all levels. There was one weapon that you needed to collect hidden pieces of from each level, and then you only got 3 shots with it that would pretty much AoE clear an area. There was another gun that you'd only find 2 shots of ammo for at a time that was similar. I had fun for a bit running around and shooting those guns at will, but after that it was hard to get motivated to play the game without the cheats because I knew the big weapons were basically just temporary consumables, which meant I'd probably never use them while trying to ration them for moments they'd be most useful. Using those cheat codes ruined the game for me.

The second epiphany was after raiding for a while in WoW and thinking about the loot motivation. It was a circular motivation: you get better loot so that you can raid more to get even better loot. If the loot was the main motivation, then it was pointless because the loot didn't serve any purpose outside of the game. So it only made sense to do raiding because I enjoyed the process, not because of the rewards. And this applied to most reward mechanisms in games. Taking that logic just a bit further made me realize that P2W is actually paying money to avoid playing a game and short circuit right to getting the rewards, which was kinda pointless when the rewards were meant to improve the experience of playing the game. Either a) you don't want to play the game at all, or b) you don't get as much satisfaction from using the better loot or whatever because you skipped the part where you had to do it without those rewards.

And then the last one is finding PvP less satisfying when the game mechanics give significant advantages based on either time spent grinding or paying money to avoid grinding. Did I just win because of my skills or because I've acquired better gear? Did I just lose because the other player outplayed me or because they got better gear? And I didn't even want to give any satisfaction to those who just paid money to win and don't worry about what it does or doesn't say about their skills. It's similar to the line of thought when you know cheating is possible... Did I get beat by someone skilled enough to aim better or someone using an aim bot?

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[–] yamanii@lemmy.world 14 points 5 days ago (2 children)

It's refreshing seeing your list since people often blame gachas nowadays, but MMOs were the issue originally, it's just that other genres took a lesson from MMOs so now we have way more grinding options and it gets tiresome.

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[–] AgentGrimstone@lemmy.world 14 points 5 days ago

Whenever I feel FOMO, I just remind myself of all the other FOMO items I bought in past games and how much I don't care about them anymore.

[–] Nexy@lemmy.sdf.org 14 points 6 days ago

I started playing only arcade games for some months now and I'm so happy, this games are just gameplay and nothing more!

[–] RightHandOfIkaros@lemmy.world 11 points 6 days ago (4 children)

I don't think its so much the microtransactions as it is games with a highly competitive spirit. PvP games in particular. I don't find myself having any negative feelings after playing a game like Zenless Zone Zero or Goddess of Victory NIKKE, but after about two matches of Dead by Daylight, a game with a notoriously toxic playerbase, I definitely feel worse than before I play, particularly if the matches do not go well for me.

Im the kind of player that doesn't spend money unless I feel like something provides me value. Ive played ZZZ since release and haven't spent a single cent, and NIKKE since its release and only spent $25 total. I have enough self-control to handle those games and can spot bad value in games like gacha games pretty fast. So for me it isn't really about microtransactions, its definitely about competition with other players, and interactions with them. Playing a game of DBD, winning, and then having everyone (usually TTV streamers) call you names in chat or on their stream and report/mercilessly harrass you ( for winning in a video game, mind you) is a completly different level of toxic that I doubt many would be able to properly handle long term.

Its why I pretty much never recommend DBD to people.

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