Is there a good link to explain what RMQ is? I couldn't get the one mentioned in that thread to load for me.
Star Citizen
No problem it's a very new term, they've only mentioned it in a few places. I just dug up a previous comment that I had posted about this a month ago:
For those wondering what RMQ (Replication Message Queue) is. They explained a bit more in a previous motd update:
This RMQ Test from the core tech group will replace the current NMQ system in preparation for Server Meshing and will be much more robust against networking bottlenecks. This test will not be with meshing enabled but will focus on single shards.
The last test with it was pretty brutal (lots of crashing, imagine groundhog day where you only get a few minutes before you wake up again) so it looks like they're trying to iron those out before switching on server meshing with it. Hopefully we'll see much smoother gameplay with this enabled once they work out those issues.
Okay, I think I almost understand what RMQ is. Sometimes it's weird to realize just how much of what CIG is doing is just building an entirely new way of thinking about netcode for games.
Yeah, the way I'm thinking about it is like RabbitMQ, but customized to work with their server meshing and the replication layer.
And at this point, from any newcomers/outsiders looking in, I think there's a relevant xkcd for Average Familiarity with this subject.