I hope its form factor gets closer to the switch so its more mixed mode handheld/console.
Steam Deck
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
I do not get reference to smartphones. In US iOS is dominated system.
No. Steamos is only really great on deck because of the whole making the hardware and software thing. If other people use it it loses that and you end up with a computer with a less compatible OS.
No, Steam doesn't support arm. So my hacked Switch runs cobbled together emulationstation + xfce + antimicrox + onboard. I don't like Horizon OS and only SuperTuxKart works flawlessly on Android for me. In SuperTux, the sound desyncs from the game. Minetest doesn't support gamepads, and I couldn't find any Android alternative to AntiMircoX. I also just don't like how 99% of Android apps "need" Google Play Services.
Linux is what I need, but there isn't any decent interface that isn't SteamOS (x86 only) or RetroArch (everything must use libretro) or batocera.linux (their version of emulationstation completely shits itself when ran outside of batocera, and I really don't want to recompile batocera)
There are several x86/x86_64 on ARM emulators in development to solve this problem. The main two are box86 and FEX. Both are able to run Steam on ARM Linux already, with varying degrees of playability. There is also qemu which has been around for much longer, but qemu doesn't do much in the way of optimizing for speed while these newer emulators forward system and library calls on to native code where possible and use dynamic recompilation for speed.
I was able to play Half Life 2 from Steam on my PinePhone Pro when it first came out using box86. It was sort of playable.
Only possible if all handheld machines have transparent hardware designs, i.e., all electronic components inside are known, have open source drivers and do not rely on third-party proprietary drivers or reverse engineering. This is due to Linux itself rely heavily on open source software and doesn't play well with proprietary parts (take Nvidia GPU for example, every person who has it in their Linux machine knows it causes headache once in a while). Unfortunately, so far only Valve's Steam Deck has a hardware specs that satisfy this requirement. The other ones more or less suffer from closed source components