this post was submitted on 09 Jul 2023
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Gotta love DRM that makes paid versions of games worse than pirated stuff.

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[–] dan@lemm.ee 73 points 1 year ago* (last edited 1 year ago)

we're seen as evil because we're helping DRM exist and we're ensuring people make money out of games

No, you’re seen as evil because your software is an inefficient and invasive security risk that makes games significantly worse, and compromises/punishes your paying customers in the quest for more money.

I no longer pirate games (thanks to Steam), but I’ll never buy one with Denuvo.

Fuck allllll the way off.

[–] TwilightVulpine@kbin.social 69 points 1 year ago (3 children)

COO says coming benchmarks will show anti-piracy tech has no performance impact.

They do decryption and network calls during runtime. Computers are not magic, you cannot do additional processing, call on external resources and not have a performance impact. I will never trust when they say this, not once ever. They have a vested interest in convincing people of this even if it's simply not possible.

[–] LoafyLemon@kbin.social 41 points 1 year ago* (last edited 1 year ago) (1 children)

Resident Evil Village was a good example of that. People tested the two versions, and the cracked one was significantly faster on all runs. Even media reported on it.

https://www.pcgamer.com/resident-evil-village-drm-denuvo-stuttering/

[–] BastingChemina@slrpnk.net 19 points 1 year ago (1 children)

They even ended up removing denuvo from resident evil because of the performance issues

https://www.pcgamer.com/capcom-removes-denuvo-from-resident-evil-village/

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[–] jarfil@beehaw.org 11 points 1 year ago (1 children)

Well... modern computers have crypto accelerating instructions, and games rarely use all the cores to their full potential, offloading as much as they can to the GPU instead, while network traffic is relatively minimal, so it is possible to run a lot of stuff on the same computer without impacting the performance of the game itself.

That doesn't fix the rest of the problems, though.

[–] TwilightVulpine@kbin.social 25 points 1 year ago (4 children)

Sure if the person's PC is well beyond what is required they won't notice it, but I've played on old and underpowered PCs with bad internet connections enough not to assume that there will be always plentiful resources to spare.

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[–] SenorBolsa@beehaw.org 6 points 1 year ago* (last edited 1 year ago)

on a modern PC doing that is almost entirely trivial if implemented correctly, I hate DRM but to be honest they may be right that it has no appreciable effect on the final performance of the product for the vast majority of users. Of course that's dependent on proper implementation, what are the odds these folks at Denuvo can do that? pretty low.

Activation limits and compatibility are the biggest issues for me.

[–] Cevilia@lemmy.blahaj.zone 50 points 1 year ago (12 children)

If you are treating your paying customers worse than someone you perceive as stealing from you, you are doing something seriously wrong.

[–] BlueNine@beehaw.org 37 points 1 year ago (1 children)

Piracy is just a fancy word for price sensitivity.

Photoshop would not have the market dominance that it enjoys if college kids where not pirating it for a decade.

My son knows how to model in blender because a 12 yr old cannot afford maya. In a generation blender will own the space. He will never use maya.

Napster created a generation of music fans that put way more money into the industry than previous generations ever did.

A certain amount of loss should be tolerable, because it is often the pathway to future growth. A pirated copy isn’t a lost sale, it’s your investment in the next generation of consumers

[–] esty@lemmy.ca 4 points 1 year ago (2 children)

I'm honestly shocked Adobe hasn't tried to capitalize on the people who pirate from them, considering they're the one company where the service is good and the cost is not

Do you know how much they'd take in if they had a yet cheaper tier for certain apps with a 'personal use only' clause or something? Probably a fuck ton if i had to guess

[–] BlueNine@beehaw.org 5 points 1 year ago

I know right. The fuck should I pay 10/mo to use Lightroom as a hobby photographer who will never make a dime off my images? 25-50/yr and I would never even look at the alternatives.

The free hobby license for fusion 360 means I am sort of locked in to auto desk CAD software because it is all I have used for years now. Big win right?

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[–] NightOwl@lemmy.one 22 points 1 year ago

It's hard to see something that gets in the way of my ability to enjoy games as not evil. After all, I'm not getting paid and profiting from my inconvenience of the product I bought. Why would I care about some corporate spiel justifying why to make the product worse for me. Pay me and then I'll nod my head. Otherwise I just want my product to work unhindered. It's not an act of charity that I bought the game.

Until then using handheld like the steam deck and encountering issues like license renewals getting in the way of playing offline reminds me my product is inferior to cracked versions. Or stuff like denuvo getting in the way of some people playing their games due to activation limitations.

https://steamcommunity.com/app/678960/discussions/0/3764480479613668556/

Whats next. Phone manufacturers actually expecting me to believe they are looking out for me by making third party replacements impossible, and have to opt for first party service that makes fixing my old phone more expensive than buying a new one?

Go play in traffic denuvo.

[–] argv_minus_one@beehaw.org 18 points 1 year ago

Glad to see this vile malware finally catching some serious flak.

[–] jarfil@beehaw.org 17 points 1 year ago

I would download a car and 3D print it. I would NOT download Denuvo and add an(other) backdoor to my kernel.

[–] alehel@beehaw.org 13 points 1 year ago

I just switched to only buying games on GoG. Yeah, i dont have the same selection and miss out on a lot of games, but there are enough quality games on GoG to fill my backlog.

[–] ArtZuron@beehaw.org 12 points 1 year ago

Good luck. DRM in the hands of corporations will pretty much always be used for evil.

[–] king_dead@beehaw.org 11 points 1 year ago

Yeah and Skoal really wants to convince you cigarettes arent bad for you

[–] worfamerryman@beehaw.org 8 points 1 year ago

Hey umm… I’m water and I’m not wet.

[–] shiveyarbles@beehaw.org 7 points 1 year ago

Start off with something simpler, like convincing me water isn't wet or the earth is flat

[–] SlamDrag@beehaw.org 6 points 1 year ago (7 children)

It's not evil. DRM as a concept is not evil. There is actually no real philosophical justification for why it is wrong to use DRM to protect your software. Because if you made it, it is yours and you get to decide how other people use it.

The paranoia that surrounds things like DRM show just how laughably selfish and entitled some gamers are.

[–] poke@beehaw.org 48 points 1 year ago (10 children)

When a rerelease of a Gameboy advance game can't be launched offline, that's a problem. (MegaMan battle network collection)

As Gabe Newell said, piracy is a service issue. Why would I buy that collection when I can emulate my old copy instead? It's a few extra steps, so I would rather have had it just work on steam, but Denuvo kept me from doing it. This mattered recently because I went on a vacation with the steam deck and didn't have internet at a few points.

Sure, DRM isn't inherently evil, but when it makes the experience worse for paying customers when compared to pirates, it really looks that way.

Also note that in this case, emulation is not piracy, but if I wanted to play the collection edition offline then piracy would have been my only option.

Am I selfish for paying money and wanting to use the software I bought a personal license to on my own, without internet? I think it's selfish of the company to demand that I play their originally offline-only games online-only. Am I selfish to want to play the Spyro Reignited trilogy without aggreeing to an arbitration clause? I think companies have gotten selfish lately and paying customers have no choice but to either not play modern AAA games, pay and have a potentially worse experience when paying, or pirate and not deal with the technical and legal/privacy garbage surrounding modern AAA releases, including DRM. I didn't even mention yet how if a game you purchased a Denuvo license to does not get an update to eventually remove the protection, it will become unplayable when they shut the activation server down.

I remember my first awful experience with DRM with the game Spore, where I had a period of time when I moved between or upgraded my computer enough to where I ran out of activations and could not longer play my physical copy of the game despite there not being a single current activation of the game out there. There was nothing I could do about it, because there was no way to deactivate a copy even if you knew you would be changing hardware soon. I didn't have income then, so it left a very sour taste in my mouth. We came from physical copies we could resell, to this? DRM lets companies manage game licenses on their terms, but their terms suck.

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[–] SmEdD@beehaw.org 29 points 1 year ago* (last edited 1 year ago) (14 children)

People who were around for the Sony DRM rootkit scandal will always be against DRM. I was one of those people, while I agree there is a right to protect your software, it often comes at a loss of performance, protection and/or privacy of the end user.

https://en.m.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal

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[–] Mummelpuffin@beehaw.org 26 points 1 year ago* (last edited 1 year ago) (1 children)

You're missing the point.

If I strip all the DRM BS from my software (not just games, it's a big problem with ebooks, music, etc. as well) I actually own this stuff. I can hoard it away on a hard drive, use it without anything like Steam or any online service, I don't need to ask someone for permission to use this thing that I bought and actually physically have with me any more. Or in the case of ebooks, I can actually use this file I've got sitting around on whatever device I wish, because I bought the book. It's mine. They don't get to tell me what I can do with it.

...And frankly, while I don't "pirate" software because I agree that people deserve to be paid for their work, the single greatest advancement of modern technology is that things can be freely copied. We went from copying books by hand, to printing presses, to now being able to distribute them at no cost whatsoever beyond the infrastructure of the internet. If that makes a lot of typical business practices untenable, I think we should let them be untenable and figure out how to respond to that rather than nerfing the single greatest invention of the modern era just to make sure some capitalists stay happy.

[–] NightOwl@lemmy.one 17 points 1 year ago

Why wouldn't gamers be entitled? Do you forget that buying games is consumerism and that it's not an act of charity? Is it not normal to feel entitled to features when you are looking to buy a good or service? What's with this recent shift in people seeing corporations as friends.

Imagine saying wow people who buy power tools are so entitled for not expecting them to break when they try to use it. Gamers are pretty weird group where at times the reverence they hold for what is at the end a business and requires a checks and balances of consumers and business fighting each other to keep balance instead shifts towards sympathy for companies.

[–] argv_minus_one@beehaw.org 16 points 1 year ago (3 children)

Malicious software that harms your computer's performance and security, and prevents you from inspecting and modifying the application, is evil.

I develop software myself. It does not contain anything even remotely resembling Denuvo. I don't appreciate it when people pirate my software, and I've caught them doing it, but that doesn't mean I'm going to add malicious features that effectively punish my customers for not pirating my software. That would be idiotic.


Making non-user-hostile DRM is a hard problem, though. It has to at least make piracy inconvenient, but at the same time, it has to not stop people from reinstalling on a different computer or using the program offline.

The best solution I can think of is for the program to check in with a server when it runs, so you can't run it on more than one computer at a time, but allow it to be used offline for up to, say, a week after the last time it was used online, so you can't easily defeat the DRM by blocking it at the firewall.

Anybody got any better ideas?

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[–] sludge@beehaw.org 12 points 1 year ago* (last edited 1 year ago) (4 children)

"Because if you made it, it is yours and you get to decide how other people use it." why shouldn't people be allowed to use software how they want?

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