DirectX 11 and 12 don't exist on Linux (TF2 also only uses DirectX 9 on Windows). Anyway, not only TF2 is effected but other not well maintained Source games too. The culprit is the newest version of LLVM (and another package I can't remember the name of, but it's a popular one that is always the problem) and that was two months ago (joys of a rolling distro). This problem can only be fixed by that one guy at Valve who still works at TF2 to adjust to the new LLVM.
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ah, i see, that explains why it'll load on my other computer (which has poor cooling and no dedicated gpu which is why i don't use it for gaming anymore), but not my main. I remember using Godot, looking at version information and seeing it mention LLVM, but then not mentioning it on my other computer which runs NixOS
Note: I may have found a solution: replacing "libtcmalloc.so.4" with something else. So far i've tried linking it to my system's version of libtcmalloc, but it just gave an error complaining that it wasn't 32 bit
You can try to use the Flatpak version of Steam. It has some downsides like not creating .desktop files at the right location (by default), but it works on my machine.
Same. I had crashes with the distro version.