this post was submitted on 29 Jun 2024
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I've spent four hours playing Rage today via the Xbox Series backwards compatibility. (Is it emulation or real hardware?)

Anyway, for an Xbox360 game I think this looks really good and still holds up today. The speedy loading times certainly help as well.

I did try and play a while ago on the PS3. I don't know if Rage was pushing the PS3 to the limit, but as you turned around, you would catch models and textures loading in. Apparently you could alleviate this a bit by installing an SSD but you're still limited by the PS3's older SATA connection.

Having played this on my Series X, I don't know if the Xbox Series is almost void of this because of the modern hardware or if the Xbox360 version was actually the better machine with this game engine.

I completed Rage 2 a year or so ago when it was given away free on the Epic Game Store and loved it. The original game is essentially the same but on a much smaller scale. It's a balanced gameplay of driving and FPSs sections.

I LOL'd on my first encounter when I've if the bad guys shouted, "Where's that wanker!" πŸ˜†

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[–] cyberpunk007@lemmy.ca 8 points 4 months ago (3 children)

I think I have a different opinion on "retro" πŸ˜‚

[–] azurekevin@lemmy.world 6 points 4 months ago* (last edited 4 months ago) (1 children)

As far as I'm concerned, RAGE is a modern game. It even looks and plays like a modern game, so it can't really be retro.

To call it retro is like saying League of Legends is retro because it came out in 2009.

[–] cyberpunk007@lemmy.ca 2 points 4 months ago

I agree with this

[–] Sneptaur@pawb.social 3 points 4 months ago (2 children)

7th generation is retro. I’m sorry but the PS3 and 360 came out almost 20 years ago. The 360 is as old now as the NES was back then

[–] zazilicious@lemmy.world 3 points 4 months ago

Jesus Christ, please don't say that. I hate the passage of linear time.

[–] cyberpunk007@lemmy.ca 1 points 4 months ago

I'm not saying you're wrong

[–] UKFilmNerd@feddit.uk 1 points 4 months ago (3 children)

13 years old, isn't it enough? πŸ˜†

[–] cyberpunk007@lemmy.ca 4 points 4 months ago

I'm speaking my age but in my head retro is frozen in time to be anything prior to the year 2000 πŸ˜‚. That's just my opinion

[–] B0NK3RS@lemmy.world 1 points 4 months ago

No not really but it's all subjective anyway.

I remember RAGE we good the first time I played but I really struggled with it last year when I tried it again. Also John Goodman voiced a character at the beginning and then buggers off never to be seen again...

[–] M500@lemmy.ml 1 points 4 months ago (1 children)

For me retro is ps2 gen and earlier.

360 came out when I was in university, so for me, that is jumbled into my adult life.

[–] fuckwit_mcbumcrumble@lemmy.dbzer0.com 2 points 4 months ago (1 children)

I wouldn’t even consider PS2 retro. Maybe some of the earliest PS2 games. But for the most part to me it’s pre Y2K.

[–] M500@lemmy.ml 1 points 4 months ago

Thinking about it more, I like to draw the line there as everything after this generation had some level of internet connectivity. Also PC ports started to become common during this time.

Once the internet got involved i think gaming in general started to get worse with all the dlc, and micro transactions.

So the golden age of gaming, for me, is ps2 and earlier which I like to think of as retro.

[–] tombruzzo@lemm.ee 3 points 4 months ago

The gunplay in this was really good. The AI was responsive and enemies had plenty of animations.

Those wasteland mutants you first fight would dodge out of the way if you aimed down the sights at them, jump off things, and throw this boomerangs at you. There was too much fluff between gunfights but they were a highlight for me

[–] narc0tic_bird@lemm.ee 2 points 4 months ago (1 children)

Games using the id tech engine were often affected by visible texture pop in, and apparently the PS3 version was affected more than the 360 version, but the latter still was noticeably affected. Rage uses id tech 5, but I remember playing BRINK (id tech 4) on PS3 which had no mandatory install (it ran from the disc without installing anything to the HDD upfront), but used the HDD extensively for caching texture data. After I upgraded from the standard 5400 rpm HDD to a 7200 rpm HDD I remember texture pop-in was noticeably reduced.

Xbox 360 emulation on Xbox One or Series isn't really accurately emulating the hardware, instead it translates the original code to something the One and Series understand.

[–] YungOnions@sh.itjust.works 1 points 4 months ago

Man, Brink had so much promise...