I think I have a different opinion on "retro" π
RetroGaming
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
As far as I'm concerned, RAGE is a modern game. It even looks and plays like a modern game, so it can't really be retro.
To call it retro is like saying League of Legends is retro because it came out in 2009.
I agree with this
7th generation is retro. Iβm sorry but the PS3 and 360 came out almost 20 years ago. The 360 is as old now as the NES was back then
Jesus Christ, please don't say that. I hate the passage of linear time.
I'm not saying you're wrong
13 years old, isn't it enough? π
I'm speaking my age but in my head retro is frozen in time to be anything prior to the year 2000 π. That's just my opinion
No not really but it's all subjective anyway.
I remember RAGE we good the first time I played but I really struggled with it last year when I tried it again. Also John Goodman voiced a character at the beginning and then buggers off never to be seen again...
For me retro is ps2 gen and earlier.
360 came out when I was in university, so for me, that is jumbled into my adult life.
I wouldnβt even consider PS2 retro. Maybe some of the earliest PS2 games. But for the most part to me itβs pre Y2K.
Thinking about it more, I like to draw the line there as everything after this generation had some level of internet connectivity. Also PC ports started to become common during this time.
Once the internet got involved i think gaming in general started to get worse with all the dlc, and micro transactions.
So the golden age of gaming, for me, is ps2 and earlier which I like to think of as retro.
The gunplay in this was really good. The AI was responsive and enemies had plenty of animations.
Those wasteland mutants you first fight would dodge out of the way if you aimed down the sights at them, jump off things, and throw this boomerangs at you. There was too much fluff between gunfights but they were a highlight for me
Games using the id tech engine were often affected by visible texture pop in, and apparently the PS3 version was affected more than the 360 version, but the latter still was noticeably affected. Rage uses id tech 5, but I remember playing BRINK (id tech 4) on PS3 which had no mandatory install (it ran from the disc without installing anything to the HDD upfront), but used the HDD extensively for caching texture data. After I upgraded from the standard 5400 rpm HDD to a 7200 rpm HDD I remember texture pop-in was noticeably reduced.
Xbox 360 emulation on Xbox One or Series isn't really accurately emulating the hardware, instead it translates the original code to something the One and Series understand.
Man, Brink had so much promise...